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https://github.com/open-goal/jak-project
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61766d2d22
* temp * extract collision mesh * temp * improve * toggle, cleanup
26 lines
948 B
C++
26 lines
948 B
C++
#pragma once
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#include <vector>
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#include "common/math/Vector.h"
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#include "decompiler/ObjectFile/ObjectFileDB.h"
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namespace decompiler {
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void extract_from_level(const ObjectFileDB& db,
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const TextureDB& tex_db,
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const std::string& dgo_name,
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const DecompileHacks& hacks,
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bool dump_level,
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bool extract_collision);
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void extract_common(const ObjectFileDB& db, const TextureDB& tex_db, const std::string& dgo_name);
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// extract everything
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void extract_all_levels(const ObjectFileDB& db,
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const TextureDB& tex_db,
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const std::vector<std::string>& dgo_names,
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const std::string& common_name,
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const DecompileHacks& hacks,
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bool debug_dump_level,
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bool extract_collision);
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} // namespace decompiler
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