Files
jak-project/test/decompiler/reference/engine/game/game-info_REF.gc
T
ManDude 1bede6954d ambient & hint subtitles and subtitles for citadel + training (#1337)
* hint & ambient subtitle support + `training` & `village1` subs

* update refs

* Update game_subtitle_en.gs

* Update game_subtitle_en.gs

* update source

* more subtitles

* Update game_subtitle_en.gs

* Update game_subtitle_en.gs

* tests

* typo.
2022-04-25 20:01:39 -04:00

1246 lines
39 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition for method 9 of type border-plane
;; INFO: Return type mismatch int vs none.
(defmethod debug-draw! border-plane ((obj border-plane))
(let* ((v1-0 (-> obj action))
(s5-0 (if (= v1-0 'load)
(new 'static 'rgba :g #xff :a #x80)
(new 'static 'rgba :r #xff :a #x80)
)
)
)
(add-debug-text-sphere #t (bucket-id debug-no-zbuf) (-> obj trans) 819.2 (symbol->string (-> obj name)) s5-0)
(add-debug-vector #t (bucket-id debug-no-zbuf) (-> obj trans) (-> obj normal) (meters 2.0) s5-0)
)
0
(none)
)
;; definition for method 10 of type border-plane
(defmethod point-past-plane? border-plane ((obj border-plane) (arg0 vector))
(>= (vector-dot (vector-! (new 'stack-no-clear 'vector) arg0 (-> obj trans)) (-> obj normal)) 0.0)
)
;; definition for method 11 of type game-info
(defmethod task-complete? game-info ((obj game-info) (arg0 game-task))
(logtest? (-> obj task-perm-list data arg0 status) (entity-perm-status real-complete))
)
;; definition for symbol *default-continue*, type continue-point
(define *default-continue* (new 'static 'continue-point
:name "default"
:level #f
:trans (new 'static 'vector :w 1.0)
:quat (new 'static 'quaternion :w 1.0)
:camera-trans (new 'static 'vector :w 1.0)
:load-commands '()
:vis-nick #f
:lev0 #f
:disp0 #f
:lev1 #f
:disp1 #f
)
)
;; definition for method 17 of type game-info
(defmethod get-or-create-continue! game-info ((obj game-info))
(cond
((and (= (-> obj mode) 'play) (-> obj current-continue))
(-> obj current-continue)
)
(else
(let ((gp-0 *default-continue*))
(position-in-front-of-camera! (-> gp-0 trans) 40960.0 4096.0)
(quaternion-identity! (-> gp-0 quat))
(set! (-> gp-0 vis-nick) (-> *load-state* vis-nick))
(set! (-> gp-0 lev0) (-> *load-state* want 0 name))
(set! (-> gp-0 disp0) (-> *load-state* want 0 display?))
(set! (-> gp-0 lev1) (-> *load-state* want 1 name))
(set! (-> gp-0 disp1) (-> *load-state* want 1 display?))
gp-0
)
)
)
)
;; definition for method 18 of type game-info
;; INFO: Return type mismatch object vs continue-point.
(defmethod get-continue-by-name game-info ((obj game-info) (arg0 string))
(let ((s5-0 *level-load-list*))
(while (not (null? s5-0))
(let ((s4-0 (-> (the-as level-load-info (-> (the-as symbol (car s5-0)) value)) continues)))
(while (not (null? s4-0))
(let ((s3-0 (car s4-0)))
(if (string= arg0 (-> (the-as continue-point s3-0) name))
(return (the-as continue-point s3-0))
)
)
(set! s4-0 (cdr s4-0))
)
)
(set! s5-0 (cdr s5-0))
)
)
(the-as continue-point #f)
)
;; definition for method 19 of type game-info
(defmethod set-continue! game-info ((obj game-info) (arg0 basic))
(let ((s5-0 (-> obj current-continue)))
(if (null? arg0)
(set! arg0 #f)
)
(case (-> arg0 type)
((string)
(let ((v1-5 (get-continue-by-name obj (the-as string arg0))))
(if v1-5
(set! (-> obj current-continue) v1-5)
)
)
)
((continue-point)
(set! (-> obj current-continue) (the-as continue-point arg0))
)
(else
(let ((s4-3 *default-continue*))
(position-in-front-of-camera! (-> s4-3 trans) 40960.0 4096.0)
(quaternion-identity! (-> s4-3 quat))
(set! (-> s4-3 vis-nick) (-> *load-state* vis-nick))
(set! (-> s4-3 lev0) (-> *load-state* want 0 name))
(set! (-> s4-3 disp0) (-> *load-state* want 0 display?))
(set! (-> s4-3 lev1) (-> *load-state* want 1 name))
(set! (-> s4-3 disp1) (-> *load-state* want 1 display?))
(set! (-> obj current-continue) s4-3)
)
)
)
(when (!= s5-0 (-> obj current-continue))
(set! (-> obj continue-deaths) 0)
(set! (-> obj continue-time) (-> *display* base-frame-counter))
)
)
(-> obj current-continue)
)
;; definition for method 13 of type game-info
(defmethod get-entity-task-perm game-info ((obj game-info) (arg0 game-task))
(-> obj task-perm-list data arg0)
)
;; definition for method 9 of type game-info
;; WARN: rewrite_to_get_var got a none typed variable. Is there unreachable code? [OP: 191]
;; Used lq/sq
(defmethod initialize! game-info ((obj game-info) (cause symbol) (save-to-load game-save) (continue-point-override string))
(local-vars (v0-0 int) (sv-96 symbol))
(case cause
(('dead)
(+! (-> obj total-deaths) 1)
(+! (-> obj continue-deaths) 1)
(+! (-> obj fuel-cell-deaths) 1)
(when *target*
(let ((lev-info (-> *target* current-level info)))
(set! v0-0
(when (>= (-> *level-task-data-remap* length) (-> lev-info index))
(set! v0-0
(seekl (the-as int (-> obj deaths-per-level (-> *level-task-data-remap* (+ (-> lev-info index) -1)))) 255 1)
)
(set! (-> obj deaths-per-level (-> *level-task-data-remap* (+ (-> lev-info index) -1))) (the-as uint v0-0))
v0-0
)
)
)
)
(case (-> obj mode)
(('play)
(if (< 0.0 (-> obj life))
(set! cause 'life)
(set! cause 'try)
)
)
(else
(set! obj obj)
(goto cfg-50)
)
)
)
)
(kill-current-level-hint '() '() 'die)
(case cause
(('game)
(reset-all-hint-controls)
(set-continue! obj (cond
(continue-point-override
(empty)
continue-point-override
)
((!= *kernel-boot-message* 'play)
"demo-start"
)
(*debug-segment*
"village1-hut"
)
(else
"title-start"
)
)
)
(set! (-> obj auto-save-count) 0)
(set! (-> *setting-control* default auto-save) #f)
(set! (-> obj money) 0.0)
(set! (-> obj fuel) 0.0)
(set! (-> obj money-total) 0.0)
(set! (-> obj buzzer-total) 0.0)
(set! (-> obj perm-list length) 0)
(clear-all! (-> obj text-ids-seen))
(set! (-> obj death-movie-tick) (rand-vu-int-count 10))
(set! (-> obj total-deaths) 0)
(set! (-> obj continue-deaths) 0)
(set! (-> obj fuel-cell-deaths) 0)
(set! (-> obj death-pos length) 0)
(set! (-> obj game-start-time) (-> *display* base-frame-counter))
(set! (-> obj fuel-cell-pickup-time) (-> *display* base-frame-counter))
(set! (-> obj continue-time) (-> *display* base-frame-counter))
(set! (-> obj death-time) (-> *display* base-frame-counter))
(set! (-> obj hit-time) (-> *display* base-frame-counter))
(dotimes (v1-50 116)
(set! (-> obj fuel-cell-time 0) 0)
(nop!)
)
(dotimes (v1-53 32)
(set! (-> obj money-per-level v1-53) (the-as uint 0))
(set! (-> obj deaths-per-level v1-53) (the-as uint 0))
(set! (-> obj enter-level-time v1-53) 0)
(set! (-> obj in-level-time v1-53) 0)
(set! (-> obj level-opened v1-53) (the-as uint 0))
(nop!)
)
)
)
(case cause
(('game 'try)
(case (-> obj mode)
(('play)
(set! *display-profile* #f)
(set! *display-entity-errors* #f)
)
)
(set! (-> obj life-max) (-> *GAME-bank* life-max-default))
(set! (-> obj life) (-> *GAME-bank* life-start-default))
)
)
(let ((v1-65 (-> obj mode)))
(cond
((= v1-65 'debug)
(reset-actors cause)
(if save-to-load
(load-game! obj save-to-load)
)
)
((= v1-65 'play)
(when *target*
(set-setting! *setting-control* *target* 'allow-pause #f 0.0 0)
(set-setting! *setting-control* *target* 'allow-progress #f 0.0 0)
(copy-settings-from-target! *setting-control*)
)
(send-event (handle->process (-> *game-info* auto-save-proc)) 'die)
(set! (-> *level* border?) #f)
(set! (-> *setting-control* default border-mode) #f)
(set! *spawn-actors* #f)
(set-blackout-frames (seconds 0.1))
(send-event *target* 'reset)
(let ((s3-1 (get-process *4k-dead-pool* process #x4000)))
(when s3-1
(let ((t9-15 (method-of-type process activate)))
(t9-15 s3-1 *default-pool* 'process (the-as pointer #x70004000))
)
(let ((s2-0 (the-as (function cpu-thread function object object object object pointer) set-to-run))
(s1-0 (-> s3-1 main-thread))
(s0-0 (lambda ((arg0 symbol) (arg1 symbol) (arg2 continue-point) (arg3 symbol))
(stop arg0)
(reset-actors arg1)
(set-continue! *game-info* arg2)
(when arg3
(load-game! *game-info* (the-as game-save arg3))
(set! arg2 (get-or-create-continue! *game-info*))
)
(suspend)
(start arg0 arg2)
(none)
)
)
)
(set! sv-96 (-> obj mode))
(let ((t0-2 (get-or-create-continue! obj))
(t1-2 save-to-load)
)
(s2-0 s1-0 s0-0 sv-96 cause t0-2 t1-2)
)
)
(-> s3-1 ppointer)
)
)
(set-master-mode 'game)
)
)
)
(label cfg-50)
obj
)
;; definition for method 10 of type game-info
(defmethod adjust game-info ((obj game-info) (item symbol) (amount float) (source handle))
(case item
(('life)
(if (>= amount 0.0)
(seek! (-> obj life) (-> obj life-max) amount)
(seek! (-> obj life) 0.0 (- amount))
)
(-> obj life)
)
(('money)
(if (and (< 0.0 amount) (= (+ (-> obj money) amount) (-> *GAME-bank* money-task-inc)))
(level-hint-spawn
(game-text-id MISSING-orb-hint)
"sksp0014"
(the-as entity #f)
*entity-pool*
(game-task none)
)
)
(when (< 0.0 amount)
(let ((proc (handle->process source)))
(when (and proc (-> proc entity))
(when (>= (-> *level-task-data-remap* length) (-> proc entity extra level info index))
(let ((level-idx (-> *level-task-data-remap* (+ (-> proc entity extra level info index) -1))))
(+! (-> obj money-per-level level-idx) (the int amount))
(+! (-> obj money-total) amount)
(if (= (-> obj money-per-level level-idx) (-> (get-game-count level-idx) money-count))
(activate-orb-all level-idx)
)
)
)
)
)
)
(let ((f0-18 (+ (-> obj money) amount)))
(set! (-> obj money) f0-18)
f0-18
)
)
(('fuel-cell)
(let ((s5-1 (the int amount)))
(when (not (or (task-complete? obj (the-as game-task s5-1)) (>= (the-as uint 1) (the-as uint s5-1))))
(set! (-> obj fuel-cell-deaths) 0)
(set! (-> obj fuel-cell-pickup-time) (-> *display* base-frame-counter))
(set! (-> obj fuel-cell-time s5-1) (-> *display* base-frame-counter))
(set! (-> obj fuel) (+ 1.0 (-> obj fuel)))
(logior! (-> obj task-perm-list data s5-1 status) (entity-perm-status real-complete))
(get-task-control (the-as game-task s5-1))
(close-specific-task! (the-as game-task s5-1) (task-status need-resolution))
)
)
(-> obj fuel)
)
(('buzzer)
(let ((buzz-task (logand (the int amount) #xffff))
(buzz-index (sar (the int amount) 16))
(buzz-count 0.0)
)
(when (> (the-as uint buzz-task) 0)
(let* ((ctrl (get-task-control (the-as game-task buzz-task)))
(buzz-bits (get-reminder ctrl 0))
)
(when (and (>= buzz-index 0) (< buzz-index (the int (-> *FACT-bank* buzzer-max-default))))
(if (zero? (logand buzz-bits (ash 1 buzz-index)))
(set! (-> obj buzzer-total) (+ 1.0 (-> obj buzzer-total)))
)
(let ((t9-10 (method-of-object ctrl save-reminder)))
(set! buzz-bits (logior buzz-bits (ash 1 buzz-index)))
(t9-10 ctrl buzz-bits 0)
)
)
(countdown (v1-58 (the int (-> *FACT-bank* buzzer-max-default)))
(if (logtest? buzz-bits (ash 1 v1-58))
(set! buzz-count (+ 1.0 buzz-count))
)
)
)
)
buzz-count
)
)
)
)
;; definition for method 23 of type game-info
(defmethod got-buzzer? game-info ((obj game-info) (arg0 game-task) (arg1 int))
(logtest? (get-reminder (get-task-control arg0) 0) (ash 1 arg1))
)
;; definition for method 20 of type game-info
(defmethod buzzer-count game-info ((obj game-info) (arg0 game-task))
(let ((v1-1 (get-reminder (get-task-control arg0) 0))
(v0-2 0)
)
(countdown (a0-4 (the int (-> *FACT-bank* buzzer-max-default)))
(if (logtest? v1-1 (ash 1 a0-4))
(+! v0-2 1)
)
)
v0-2
)
)
;; definition for method 21 of type game-info
(defmethod seen-text? game-info ((obj game-info) (arg0 game-text-id))
(get-bit (-> obj text-ids-seen) (the-as int arg0))
)
;; definition for method 22 of type game-info
;; INFO: Return type mismatch int vs none.
(defmethod mark-text-as-seen game-info ((obj game-info) (arg0 game-text-id))
(if (and (< (the-as uint arg0) (the-as uint 4095)) (> (the-as uint arg0) 0))
(set-bit (-> obj text-ids-seen) (the-as int arg0))
)
0
(none)
)
;; definition for method 26 of type game-info
;; INFO: Return type mismatch int vs none.
(defmethod clear-text-seen! game-info ((obj game-info) (arg0 game-text-id))
(clear-bit (-> obj text-ids-seen) (the-as int arg0))
0
(none)
)
;; definition for method 10 of type fact-info-target
;; INFO: Return type mismatch float vs none.
(defmethod reset! fact-info-target ((obj fact-info-target) (arg0 symbol))
(when (or (not arg0) (= arg0 'eco))
(set! (-> obj eco-timeout) 0)
(set! (-> obj eco-level) 0.0)
(set! (-> obj eco-pickup-time) (-> *display* game-frame-counter))
)
(when (or (not arg0) (= arg0 'health))
(set! (-> obj health-max) (-> *FACT-bank* health-max-default))
(set! (-> obj health) (-> obj health-max))
(set! (-> obj health-pickup-time) (seconds -100))
)
(when (or (not arg0) (= arg0 'buzzer))
(set! (-> obj buzzer-max) (-> *FACT-bank* buzzer-max-default))
(set! (-> obj buzzer) 0.0)
)
(when (or (not arg0) (= arg0 'eco-pill))
(set! (-> obj eco-pill-max) (-> *FACT-bank* eco-pill-max-default))
(set! (-> obj eco-pill) 0.0)
)
(none)
)
;; definition for method 11 of type fact-info-target
(defmethod pickup-collectable! fact-info-target ((obj fact-info-target) (kind pickup-type) (amount float) (source-handle handle))
(case kind
(((pickup-type eco-green))
(cond
((>= amount 0.0)
(when (< 0.0 amount)
(if (or (!= (handle->process source-handle) (handle->process (-> obj eco-source)))
(>= (- (-> *display* base-frame-counter) (-> obj eco-source-time)) (seconds 0.5))
)
(sound-play-by-name (static-sound-name "get-green-eco") (new-sound-id) 1024 0 0 1 #t)
)
(when (handle->process source-handle)
(set! (-> obj eco-source) source-handle)
(set! (-> obj eco-source-time) (-> *display* base-frame-counter))
)
)
(if (= (-> obj health) (-> obj health-max))
(pickup-collectable!
obj
(pickup-type eco-pill)
(-> *FACT-bank* eco-pill-max-default)
(process->handle (-> obj process))
)
)
(set! (-> obj health-pickup-time) (-> *display* base-frame-counter))
(seek! (-> obj health) (-> obj health-max) amount)
)
(else
(seek! (-> obj health) 0.0 (- amount))
(if (>= amount -10.0)
(pickup-collectable! obj (pickup-type eco-pill) 0.0 source-handle)
)
(if (= (-> obj health) 0.0)
(adjust (-> (the-as target (-> obj process)) game) 'life (- (-> *GAME-bank* life-single-inc)) source-handle)
)
)
)
(b!
(and (logtest? (-> (the-as collide-shape (-> obj process root)) root-prim prim-core action) (collide-action ca-9))
(type-type? (-> (handle->process source-handle) type) vent)
)
cfg-80
:delay
(nop!)
)
(-> obj health)
)
(((pickup-type eco-pill))
(when (>= amount 0.0)
(set! (-> obj eco-pill-pickup-time) (-> *display* base-frame-counter))
(seek! (-> obj eco-pill) (-> obj eco-pill-max) amount)
(when (and (>= (-> obj eco-pill) (-> *FACT-bank* eco-pill-max-default)) (< (-> obj health) (-> obj health-max)))
(set! (-> obj eco-pill) (- (-> obj eco-pill) (-> *FACT-bank* eco-pill-max-default)))
(pickup-collectable!
obj
(pickup-type eco-green)
(-> *FACT-bank* health-small-inc)
(process->handle (-> obj process))
)
)
)
(-> obj eco-pill)
)
(((pickup-type money))
(when (< 0.0 amount)
(if (>= (- (-> *display* base-frame-counter) (-> obj money-pickup-time)) (seconds 0.05))
(sound-play-by-name (static-sound-name "money-pickup") (new-sound-id) 1024 0 0 1 #t)
)
(set! (-> obj money-pickup-time) (-> *display* base-frame-counter))
)
(adjust (-> (the-as target (-> obj process)) game) 'money amount source-handle)
)
(((pickup-type fuel-cell))
(let ((s4-2 (the int amount)))
(if (not (or (task-complete? (-> (the-as target (-> obj process)) game) (the-as game-task s4-2))
(>= (the-as uint 1) (the-as uint s4-2))
)
)
(set! (-> obj fuel-cell-pickup-time) (-> *display* base-frame-counter))
)
)
(adjust (-> (the-as target (-> obj process)) game) 'fuel-cell amount source-handle)
)
(((pickup-type buzzer))
(let ((buzz-count (adjust (-> (the-as target (-> obj process)) game) 'buzzer amount source-handle)))
(if (!= buzz-count (-> obj buzzer))
(set! (-> obj buzzer-pickup-time) (-> *display* base-frame-counter))
)
(set! (-> obj buzzer) buzz-count)
)
(-> obj buzzer)
)
(((pickup-type eco-red) (pickup-type eco-blue) (pickup-type eco-yellow))
(label cfg-80)
(if (= amount 0.0)
(return (if (= (-> obj eco-type) kind)
(-> obj eco-level)
0.0
)
)
)
(when (!= (-> obj eco-type) kind)
(set! (-> obj eco-level) 0.0)
(set! (-> obj eco-timeout) 0)
0
)
(set! (-> obj eco-type) kind)
(let ((eco-lev (-> obj eco-level)))
(set! (-> obj eco-level) 1.0)
(when (and (= eco-lev 0.0) (< 0.0 (-> obj eco-level)))
(set! (-> obj eco-pickup-time) (-> *display* game-frame-counter))
(send-event (-> obj process) 'reset-collide)
)
(set! (-> obj eco-timeout)
(the-as
seconds
(min
(the-as int (+ (-> obj eco-timeout) (* (the-as int (-> *FACT-bank* eco-single-timeout)) (the int amount))))
(the-as
int
(+ (-> *FACT-bank* eco-full-timeout) (- (-> *display* game-frame-counter) (-> obj eco-pickup-time)))
)
)
)
)
(if (>= (the-as
int
(- (-> obj eco-timeout) (the-as uint (- (-> *display* game-frame-counter) (-> obj eco-pickup-time))))
)
(the-as int (-> *FACT-bank* eco-full-timeout))
)
(set! (-> obj eco-level) 2.0)
)
(when (not (and (= (handle->process source-handle) (handle->process (-> obj eco-source)))
(< (- (-> *display* base-frame-counter) (-> obj eco-source-time)) (seconds 0.5))
)
)
(cpad-set-buzz! (-> *cpad-list* cpads 0) 1 127 (seconds 0.2))
(cpad-set-buzz! (-> *cpad-list* cpads 0) 0 17 (seconds 0.2))
(case kind
(((pickup-type eco-blue))
(sound-play-by-name (static-sound-name "get-blue-eco") (new-sound-id) 1024 0 0 1 #t)
)
(((pickup-type eco-green))
(sound-play-by-name (static-sound-name "get-green-eco") (new-sound-id) 1024 0 0 1 #t)
)
(((pickup-type eco-yellow))
(sound-play-by-name (static-sound-name "get-yellow-eco") (new-sound-id) 1024 0 0 1 #t)
)
(((pickup-type eco-red))
(sound-play-by-name (static-sound-name "get-red-eco") (new-sound-id) 1024 0 0 1 #t)
)
)
)
(set! (-> obj eco-source) source-handle)
(set! (-> obj eco-source-time) (-> *display* base-frame-counter))
(when (= kind (pickup-type eco-blue))
(when (= eco-lev 0.0)
(let ((s5-1 (-> obj process)))
(let* ((s3-5 (get-process *default-dead-pool* touch-tracker #x4000))
(s4-3
(when s3-5
(let ((t9-28 (method-of-type touch-tracker activate)))
(t9-28 (the-as touch-tracker s3-5) s5-1 'touch-tracker (the-as pointer #x70004000))
)
(run-now-in-process s3-5 touch-tracker-init (-> s5-1 root trans) (-> *FACT-bank* suck-bounce-dist) 300)
(-> s3-5 ppointer)
)
)
)
(send-event (ppointer->process s4-3) 'target s5-1)
(send-event (ppointer->process s4-3) 'event 'eco-blue)
(send-event (ppointer->process s4-3) 'exit (lambda () (send-event *target* 'query 'powerup 3)))
(send-event
(ppointer->process s4-3)
'eval
(lambda :behavior process-drawable
()
(set! (-> (the-as collide-shape (-> self root)) root-prim collide-with)
(collide-kind cak-1 cak-2 cak-3 blue-eco-suck)
)
(none)
)
)
)
(let ((s4-4 (get-process *4k-dead-pool* process #x4000)))
(when s4-4
(let ((t9-35 (method-of-type process activate)))
(t9-35 s4-4 s5-1 'process (the-as pointer #x70004000))
)
(run-next-time-in-process
s4-4
(lambda ((arg0 process-drawable))
(let ((s5-0 (-> *display* base-frame-counter)))
(until (>= (- (-> *display* base-frame-counter) s5-0) (seconds 0.6))
(send-event arg0 'effect 'eco-blue)
(suspend)
)
)
(none)
)
s5-1
)
(-> s4-4 ppointer)
)
)
)
)
)
)
(-> obj eco-level)
)
(else
((method-of-type fact-info pickup-collectable!) obj kind amount source-handle)
)
)
)
;; definition for method 12 of type game-info
(defmethod lookup-entity-perm-by-aid game-info ((obj game-info) (arg0 actor-id))
(let ((v1-0 (-> obj perm-list)))
(countdown (a0-1 (-> v1-0 length))
(if (= arg0 (-> v1-0 data a0-1 aid))
(return (-> v1-0 data a0-1))
)
)
)
(the-as entity-perm #f)
)
;; definition for method 14 of type game-info
;; INFO: Return type mismatch int vs none.
;; Used lq/sq
(defmethod copy-perms-from-level! game-info ((obj game-info) (lev level))
(let ((perms (-> obj perm-list))
(lev-entities (-> lev bsp level entity))
)
(dotimes (lev-entity-idx (-> lev-entities length))
(let ((lev-entity-perm (-> lev-entities data lev-entity-idx entity extra perm)))
(when (nonzero? (-> lev-entity-perm task))
(let ((info-entity-perm (lookup-entity-perm-by-aid obj (-> lev-entity-perm aid))))
(cond
(info-entity-perm
(set! (-> info-entity-perm quad) (-> lev-entity-perm quad))
)
((< (-> perms length) (-> perms allocated-length))
(set! (-> perms data (-> perms length) quad) (-> lev-entity-perm quad))
(+! (-> perms length) 1)
)
)
)
)
)
)
)
0
(none)
)
;; definition for method 15 of type game-info
;; INFO: Return type mismatch int vs none.
;; Used lq/sq
(defmethod copy-perms-to-level! game-info ((obj game-info) (lev level))
(let ((lev-entities (-> lev bsp level entity)))
(dotimes (lev-entity-idx (-> lev-entities length))
(let* ((lev-entity-perm (-> lev-entities data lev-entity-idx entity extra perm))
(info-entity-perm (lookup-entity-perm-by-aid obj (-> lev-entity-perm aid)))
)
(when info-entity-perm
(set! (-> lev-entity-perm quad) (-> info-entity-perm quad))
(update-perm!
lev-entity-perm
'try
(entity-perm-status bit-0 bit-1 dead bit-3 user-set-from-cstage complete bit-9)
)
)
)
)
)
0
(none)
)
;; definition for method 2 of type continue-point
(defmethod print continue-point ((obj continue-point))
(format #t "#<~A ~S @ #x~X>" (-> obj type) (-> obj name) obj)
obj
)
;; definition for method 9 of type continue-point
;; INFO: Return type mismatch int vs none.
;; Used lq/sq
(defmethod debug-draw! continue-point ((obj continue-point))
(add-debug-x #t (bucket-id debug-no-zbuf) (-> obj trans) (new 'static 'rgba :r #xff :a #x80))
(add-debug-text-3d
#t
(bucket-id debug-no-zbuf)
(-> obj name)
(-> obj trans)
(font-color white)
(new 'static 'vector2h :y 8)
)
(let ((a3-2 (vector-z-quaternion! (new-stack-vector0) (-> obj quat))))
(add-debug-vector
#t
(bucket-id debug-no-zbuf)
(-> obj trans)
a3-2
(meters 2.0)
(new 'static 'rgba :r #xff :g #x80 :a #x80)
)
)
0
(none)
)
;; definition (debug) for function trsq->continue-point
;; INFO: Return type mismatch int vs none.
(defun-debug trsq->continue-point ((arg0 trsq))
(let ((a2-0 (level-get-target-inside *level*)))
(format #t "~%(static-continue-point ~A ()~%" (symbol->string (-> a2-0 name)))
)
(format #t " (target ~m ~m ~m " (-> arg0 trans x) (-> arg0 trans y) (-> arg0 trans z))
(format #t "~f ~f ~f ~f)~%" (-> arg0 quat x) (-> arg0 quat y) (-> arg0 quat z) (-> arg0 quat w))
(let ((gp-1 *math-camera*))
(format
#t
" (camera ~m ~m ~m ~f ~f ~f "
(-> gp-1 trans x)
(-> gp-1 trans y)
(-> gp-1 trans z)
(-> gp-1 inv-camera-rot vector 0 x)
(-> gp-1 inv-camera-rot vector 0 y)
(-> gp-1 inv-camera-rot vector 0 z)
)
(format
#t
"~f ~f ~f ~f ~f ~f)~%"
(-> gp-1 inv-camera-rot vector 1 x)
(-> gp-1 inv-camera-rot vector 1 y)
(-> gp-1 inv-camera-rot vector 1 z)
(-> gp-1 inv-camera-rot vector 2 x)
(-> gp-1 inv-camera-rot vector 2 y)
(-> gp-1 inv-camera-rot vector 2 z)
)
)
(format
#t
" (load '~A '~A '~A '~A '~A)~%"
(-> *load-state* vis-nick)
(-> *load-state* want 0 name)
(-> *load-state* want 0 display?)
(-> *load-state* want 1 name)
(-> *load-state* want 1 display?)
)
(format #t " )~%")
0
(none)
)
;; definition (debug) for function game-task->string
(defun-debug game-task->string ((arg0 game-task))
(case arg0
(((game-task max))
"max"
)
(((game-task assistant-village3))
"assistant-village3"
)
(((game-task leaving-misty))
"leaving-misty"
)
(((game-task plunger-lurker-hit))
"plunger-lurker-hit"
)
(((game-task finalboss-movies))
"finalboss-movies"
)
(((game-task village4-button))
"village4-button"
)
(((game-task ogre-secret))
"ogre-secret"
)
(((game-task intro))
"intro"
)
(((game-task lavatube-start))
"lavatube-start"
)
(((game-task lavatube-balls))
"lavatube-balls"
)
(((game-task red-eggtop))
"red-eggtop"
)
(((game-task village3-button))
"village3-button"
)
(((game-task swamp-arm))
"swamp-arm"
)
(((game-task village2-levitator))
"village2-levitator"
)
(((game-task firecanyon-assistant))
"firecanyon-assistant"
)
(((game-task village3-oracle-money2))
"village3-oracle-money2"
)
(((game-task village3-oracle-money1))
"village3-oracle-money1"
)
(((game-task village3-miner-money4))
"village3-miner-money4"
)
(((game-task village3-miner-money3))
"village3-miner-money3"
)
(((game-task village3-miner-money2))
"village3-miner-money2"
)
(((game-task village3-miner-money1))
"village3-miner-money1"
)
(((game-task training-buzzer))
"training-buzzer"
)
(((game-task training-climb))
"training-climb"
)
(((game-task training-door))
"training-door"
)
(((game-task training-gimmie))
"training-gimmie"
)
(((game-task citadel-buzzer))
"citadel-buzzer"
)
(((game-task lavatube-buzzer))
"lavatube-buzzer"
)
(((game-task lavatube-end))
"lavatube-end"
)
(((game-task ogre-buzzer))
"ogre-buzzer"
)
(((game-task ogre-end))
"ogre-end"
)
(((game-task ogre-boss))
"ogre-boss"
)
(((game-task cave-buzzer))
"cave-buzzer"
)
(((game-task cave-platforms))
"cave-platforms"
)
(((game-task cave-spider-tunnel))
"cave-spider-tunnel"
)
(((game-task cave-swing-poles))
"cave-swing-poles"
)
(((game-task cave-robot-climb))
"cave-robot-climb"
)
(((game-task cave-dark-climb))
"cave-dark-climb"
)
(((game-task cave-dark-crystals))
"cave-dark-crystals"
)
(((game-task cave-gnawers))
"cave-gnawers"
)
(((game-task village3-buzzer))
"village3-buzzer"
)
(((game-task village2-buzzer))
"village2-buzzer"
)
(((game-task village1-buzzer))
"village1-buzzer"
)
(((game-task village3-extra1))
"village3-extra1"
)
(((game-task citadel-sage-yellow))
"citadel-sage-yellow"
)
(((game-task citadel-sage-red))
"citadel-sage-red"
)
(((game-task citadel-sage-blue))
"citadel-sage-blue"
)
(((game-task citadel-sage-green))
"citadel-sage-green"
)
(((game-task firecanyon-end))
"firecanyon-end"
)
(((game-task firecanyon-buzzer))
"firecanyon-buzzer"
)
(((game-task snow-cage))
"snow-cage"
)
(((game-task snow-bumpers))
"snow-bumpers"
)
(((game-task snow-buzzer))
"snow-buzzer"
)
(((game-task snow-bunnies))
"snow-bunnies"
)
(((game-task snow-ball))
"snow-ball"
)
(((game-task snow-fort))
"snow-fort"
)
(((game-task snow-ram))
"snow-ram"
)
(((game-task snow-eggtop))
"snow-eggtop"
)
(((game-task rolling-ring-chase-2))
"rolling-ring-chase-2"
)
(((game-task rolling-ring-chase-1))
"rolling-ring-chase-1"
)
(((game-task rolling-buzzer))
"rolling-buzzer"
)
(((game-task rolling-lake))
"rolling-lake"
)
(((game-task rolling-plants))
"rolling-plants"
)
(((game-task rolling-moles))
"rolling-moles"
)
(((game-task rolling-robbers))
"rolling-robbers"
)
(((game-task rolling-race))
"rolling-race"
)
(((game-task sunken-spinning-room))
"sunken-spinning-room"
)
(((game-task sunken-top-of-helix))
"sunken-top-of-helix"
)
(((game-task sunken-buzzer))
"sunken-buzzer"
)
(((game-task sunken-sharks))
"sunken-sharks"
)
(((game-task sunken-room))
"sunken-room"
)
(((game-task sunken-slide))
"sunken-slide"
)
(((game-task sunken-pipe))
"sunken-pipe"
)
(((game-task sunken-platforms))
"sunken-platforms"
)
(((game-task swamp-buzzer))
"swamp-buzzer"
)
(((game-task swamp-tether-4))
"swamp-tether-4"
)
(((game-task swamp-tether-3))
"swamp-tether-3"
)
(((game-task swamp-tether-2))
"swamp-tether-2"
)
(((game-task swamp-tether-1))
"swamp-tether-1"
)
(((game-task swamp-battle))
"swamp-battle"
)
(((game-task swamp-flutflut))
"swamp-flutflut"
)
(((game-task swamp-billy))
"swamp-billy"
)
(((game-task village2-oracle-money2))
"village2-oracle-money2"
)
(((game-task village2-oracle-money1))
"village2-oracle-money1"
)
(((game-task village2-warrior-money))
"village2-warrior-money"
)
(((game-task village2-geologist-money))
"village2-geologist-money"
)
(((game-task village2-gambler-money))
"village2-gambler-money"
)
(((game-task misty-eco-challenge))
"misty-eco-challenge"
)
(((game-task misty-bike-jump))
"misty-bike-jump"
)
(((game-task misty-buzzer))
"misty-buzzer"
)
(((game-task misty-bike))
"misty-bike"
)
(((game-task misty-cannon))
"misty-cannon"
)
(((game-task misty-warehouse))
"misty-warehouse"
)
(((game-task misty-boat))
"misty-boat"
)
(((game-task misty-muse))
"misty-muse"
)
(((game-task beach-sentinel))
"beach-sentinel"
)
(((game-task beach-gimmie))
"beach-gimmie"
)
(((game-task beach-buzzer))
"beach-buzzer"
)
(((game-task beach-cannon))
"beach-cannon"
)
(((game-task beach-seagull))
"beach-seagull"
)
(((game-task beach-flutflut))
"beach-flutflut"
)
(((game-task beach-pelican))
"beach-pelican"
)
(((game-task beach-ecorocks))
"beach-ecorocks"
)
(((game-task village1-oracle-money2))
"village1-oracle-money2"
)
(((game-task village1-oracle-money1))
"village1-oracle-money1"
)
(((game-task village1-uncle-money))
"village1-uncle-money"
)
(((game-task village1-mayor-money))
"village1-mayor-money"
)
(((game-task village1-yakow))
"village1-yakow"
)
(((game-task jungle-temple-door))
"jungle-temple-door"
)
(((game-task jungle-canyon-end))
"jungle-canyon-end"
)
(((game-task jungle-buzzer))
"jungle-buzzer"
)
(((game-task jungle-plant))
"jungle-plant"
)
(((game-task jungle-fishgame))
"jungle-fishgame"
)
(((game-task jungle-tower))
"jungle-tower"
)
(((game-task jungle-lurkerm))
"jungle-lurkerm"
)
(((game-task jungle-eggtop))
"jungle-eggtop"
)
(((game-task complete))
"complete"
)
(((game-task none))
"none"
)
(else
"*unknown*"
)
)
)
;; definition for method 16 of type game-info
(defmethod debug-print game-info ((obj game-info) (arg0 symbol))
(inspect obj)
(when (or (not arg0) (= arg0 'game-task))
(format #t "~Tgame-task:~%")
(dotimes (s4-0 116)
(if (task-complete? obj (the-as game-task s4-0))
(format #t "~T~T~S~%" (game-task->string (the-as game-task s4-0)))
)
)
)
(when (or (not arg0) (= arg0 'entity-perm))
(format #t "~Tentity-perm:~%")
(let ((s5-1 (-> obj perm-list)))
(dotimes (s4-1 (-> s5-1 length))
(format #t "~T~T~`entity-perm`P~%" (-> s5-1 data s4-1))
)
)
)
obj
)
;; failed to figure out what this is:
(let ((gp-0 *game-info*))
(when (zero? (-> gp-0 perm-list))
(set! (-> gp-0 perm-list) (new 'global 'entity-perm-array 4096))
(set! (-> gp-0 perm-list length) 0)
0
)
(when (zero? (-> gp-0 task-perm-list))
(let ((v1-15 (new 'global 'entity-perm-array 116)))
(set! (-> gp-0 task-perm-list) v1-15)
(dotimes (a0-24 (-> v1-15 length))
(set! (-> v1-15 data a0-24 task) (the-as game-task a0-24))
)
(logior! (-> v1-15 data 1 status) (entity-perm-status real-complete))
)
)
(if (zero? (-> gp-0 text-ids-seen))
(set! (-> gp-0 text-ids-seen) (new 'global 'bit-array 4095))
)
(when (zero? (-> gp-0 death-pos))
(set! (-> gp-0 death-pos) (new 'global 'vector-array 64))
(set! (-> gp-0 death-pos length) 0)
0
)
(if (zero? (-> gp-0 display-text-handle))
(set! (-> gp-0 display-text-handle) (the-as handle #f))
)
(if (not (-> gp-0 current-continue))
(set-continue! gp-0 *default-continue*)
)
(set! (-> gp-0 want-auto-save) #f)
(set! (-> gp-0 auto-save-proc) (the-as handle #f))
(set! (-> gp-0 auto-save-status) (mc-status-code ok))
(set! (-> gp-0 auto-save-card) 0)
(set! (-> gp-0 auto-save-which) -1)
(set! (-> gp-0 pov-camera-handle) (the-as handle #f))
(set! (-> gp-0 other-camera-handle) (the-as handle #f))
)
;; definition for method 27 of type game-info
(defmethod get-death-count game-info ((obj game-info) (arg0 symbol))
(let ((v1-13
(if (and arg0 *target* (>= (-> *level-task-data-remap* length) (-> *target* current-level info index)))
(the-as
int
(-> obj deaths-per-level (-> *level-task-data-remap* (+ (-> *target* current-level info index) -1)))
)
(-> obj fuel-cell-deaths)
)
)
)
0
(min 4 (/ v1-13 5))
)
)
;; definition for method 28 of type game-info
(defmethod get-health-percent-lost game-info ((obj game-info) (arg0 symbol))
(* 0.25 (the float (get-death-count obj #f)))
)