mirror of
https://github.com/open-goal/jak-project
synced 2026-06-19 16:00:12 -04:00
89ccb8cbc7
* cleanup `main` * whitespace * start `progress` decomp pt1 * fill in more stuff * Update label_types.jsonc * run cheats * clang * make most of `progress` decompile * `progress` pt 2 * [decompiler] support dynamic format strings * Make `progress-draw` decompile and almost all `progress` * make clang shut up * fix unhandled format string * fix `progress-draw` * Update DecompilerTypeSystem.cpp * fix? * fixes * fix a few functions * make `language-enum` * warn on weird floats * fix minor pad bug * dump stuff in `progress` * make `progress-screen` enum * progress progress * update refs and fix stupid bug * trying to get it to work * it works!? * disable sound functions * fixes * final touches * tests * tests * add process allocations * use the right register for windows * another try for windows, counting is hard * one more try * use process allocations Co-authored-by: water <awaterford111445@gmail.com>
168 lines
6.7 KiB
Common Lisp
Vendored
Generated
168 lines
6.7 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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;; definition of type sprite-vec-data-2d
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(deftype sprite-vec-data-2d (structure)
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((x-y-z-sx vector :inline :offset-assert 0)
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(flag-rot-sy vector :inline :offset-assert 16)
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(r-g-b-a vector :inline :offset-assert 32)
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(x float :offset 0)
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(y float :offset 4)
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(z float :offset 8)
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(sx float :offset 12)
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(sy float :offset 28)
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(rot float :offset 24)
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(flag int32 :offset 16)
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(matrix int32 :offset 20)
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(warp-turns int32 :offset 16)
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(r float :offset 32)
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(g float :offset 36)
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(b float :offset 40)
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(a float :offset 44)
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(trans vector3s :inline :offset 0)
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(color rgbaf :inline :offset 32)
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(data uint128 1 :offset 0)
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(data64 uint64 6 :offset 0)
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)
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:method-count-assert 9
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:size-assert #x30
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:flag-assert #x900000030
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)
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;; definition for method 3 of type sprite-vec-data-2d
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(defmethod inspect sprite-vec-data-2d ((obj sprite-vec-data-2d))
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(format #t "[~8x] ~A~%" obj 'sprite-vec-data-2d)
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(format #t "~Tx-y-z-sx: #<vector @ #x~X>~%" (&-> obj x))
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(format #t "~Tflag-rot-sy: #<vector @ #x~X>~%" (&-> obj flag))
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(format #t "~Tr-g-b-a: #<vector @ #x~X>~%" (&-> obj r))
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(format #t "~Tx: ~f~%" (-> obj x))
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(format #t "~Ty: ~f~%" (-> obj y))
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(format #t "~Tz: ~f~%" (-> obj z))
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(format #t "~Tsx: ~f~%" (-> obj sx))
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(format #t "~Tsy: ~f~%" (-> obj sy))
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(format #t "~Trot: ~f~%" (-> obj rot))
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(format #t "~Tflag: ~D~%" (-> obj flag))
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(format #t "~Tmatrix: ~D~%" (-> obj matrix))
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(format #t "~Twarp-turns: ~D~%" (-> obj flag))
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(format #t "~Tr: ~f~%" (-> obj r))
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(format #t "~Tg: ~f~%" (-> obj g))
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(format #t "~Tb: ~f~%" (-> obj b))
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(format #t "~Ta: ~f~%" (-> obj a))
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(format #t "~Ttrans: #<vector3s @ #x~X>~%" (&-> obj x))
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(format #t "~Tcolor: #<rgbaf @ #x~X>~%" (&-> obj r))
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(format #t "~Tdata[1] @ #x~X~%" (&-> obj x))
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(format #t "~Tdata64[6] @ #x~X~%" (&-> obj x))
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obj
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)
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;; definition of type sprite-array-2d
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(deftype sprite-array-2d (basic)
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((num-sprites int32 2 :offset-assert 4)
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(num-valid int32 2 :offset-assert 12)
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(vec-data pointer :offset-assert 20)
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(adgif-data (inline-array adgif-shader) :offset-assert 24)
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(pad uint128 4 :offset-assert 32)
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(data uint128 1 :offset-assert 96)
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)
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:method-count-assert 9
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:size-assert #x70
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:flag-assert #x900000070
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(:methods
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(new (symbol type int int) _type_ 0)
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)
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)
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;; definition for method 3 of type sprite-array-2d
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(defmethod inspect sprite-array-2d ((obj sprite-array-2d))
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(format #t "[~8x] ~A~%" obj (-> obj type))
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(format #t "~Tnum-sprites[2] @ #x~X~%" (-> obj num-sprites))
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(format #t "~Tnum-valid[2] @ #x~X~%" (-> obj num-valid))
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(format #t "~Tvec-data: #x~X~%" (-> obj vec-data))
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(format #t "~Tadgif-data: #x~X~%" (-> obj adgif-data))
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(format #t "~Tpad[4] @ #x~X~%" (-> obj pad))
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(format #t "~Tdata[1] @ #x~X~%" (-> obj data))
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obj
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)
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;; definition of type sprite-vec-data-3d
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(deftype sprite-vec-data-3d (structure)
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((x-y-z-sx vector :inline :offset-assert 0)
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(qx-qy-qz-sy vector :inline :offset-assert 16)
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(r-g-b-a vector :inline :offset-assert 32)
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(x float :offset 0)
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(y float :offset 4)
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(z float :offset 8)
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(sx float :offset 12)
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(sy float :offset 28)
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(qx float :offset 16)
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(qy float :offset 20)
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(qz float :offset 24)
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(r float :offset 32)
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(g float :offset 36)
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(b float :offset 40)
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(a float :offset 44)
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(trans vector3s :inline :offset 0)
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(rot vector3s :inline :offset 16)
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(color rgbaf :inline :offset 32)
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(data uint128 1 :offset 0)
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)
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:method-count-assert 9
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:size-assert #x30
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:flag-assert #x900000030
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)
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;; definition for method 3 of type sprite-vec-data-3d
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(defmethod inspect sprite-vec-data-3d ((obj sprite-vec-data-3d))
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(format #t "[~8x] ~A~%" obj 'sprite-vec-data-3d)
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(format #t "~Tx-y-z-sx: #<vector @ #x~X>~%" (-> obj x-y-z-sx))
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(format #t "~Tqx-qy-qz-sy: #<vector @ #x~X>~%" (-> obj qx-qy-qz-sy))
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(format #t "~Tr-g-b-a: #<vector @ #x~X>~%" (-> obj r-g-b-a))
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(format #t "~Tx: ~f~%" (-> obj x-y-z-sx x))
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(format #t "~Ty: ~f~%" (-> obj x-y-z-sx y))
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(format #t "~Tz: ~f~%" (-> obj x-y-z-sx z))
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(format #t "~Tsx: ~f~%" (-> obj x-y-z-sx w))
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(format #t "~Tsy: ~f~%" (-> obj qx-qy-qz-sy w))
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(format #t "~Tqx: ~f~%" (-> obj qx-qy-qz-sy x))
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(format #t "~Tqy: ~f~%" (-> obj qx-qy-qz-sy y))
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(format #t "~Tqz: ~f~%" (-> obj qx-qy-qz-sy z))
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(format #t "~Tr: ~f~%" (-> obj r-g-b-a x))
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(format #t "~Tg: ~f~%" (-> obj r-g-b-a y))
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(format #t "~Tb: ~f~%" (-> obj r-g-b-a z))
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(format #t "~Ta: ~f~%" (-> obj r-g-b-a w))
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(format #t "~Ttrans: #<vector3s @ #x~X>~%" (-> obj x-y-z-sx))
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(format #t "~Trot: #<vector3s @ #x~X>~%" (-> obj qx-qy-qz-sy))
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(format #t "~Tcolor: #<rgbaf @ #x~X>~%" (-> obj r-g-b-a))
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(format #t "~Tdata[1] @ #x~X~%" (-> obj x-y-z-sx))
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obj
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)
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;; definition of type sprite-array-3d
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(deftype sprite-array-3d (basic)
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((num-sprites int32 2 :offset-assert 4)
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(num-valid int32 2 :offset-assert 12)
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(vec-data pointer :offset-assert 20)
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(adgif-data (inline-array adgif-shader) :offset-assert 24)
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(data uint128 1 :offset-assert 32)
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)
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:method-count-assert 9
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:size-assert #x30
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:flag-assert #x900000030
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(:methods
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(new (symbol type int int) _type_ 0)
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)
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)
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;; definition for method 3 of type sprite-array-3d
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(defmethod inspect sprite-array-3d ((obj sprite-array-3d))
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(format #t "[~8x] ~A~%" obj (-> obj type))
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(format #t "~Tnum-sprites[2] @ #x~X~%" (-> obj num-sprites))
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(format #t "~Tnum-valid[2] @ #x~X~%" (-> obj num-valid))
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(format #t "~Tvec-data: #x~X~%" (-> obj vec-data))
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(format #t "~Tadgif-data: #x~X~%" (-> obj adgif-data))
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(format #t "~Tdata[1] @ #x~X~%" (-> obj data))
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obj
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)
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;; failed to figure out what this is:
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0
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