Files
jak-project/test/decompiler/reference/levels/beach/sculptor_REF.gc
T
water111 4a0ac6c155 [graphics] first half of shadow renderer (#1246)
* start on dma stuff

* temp

* temp

* add shadow cpu
2022-03-22 21:42:37 -04:00

613 lines
26 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type sculptor
(deftype sculptor (process-taskable)
((muse handle :offset-assert 384)
)
:heap-base #x120
:method-count-assert 53
:size-assert #x188
:flag-assert #x3501200188
)
;; definition for method 3 of type sculptor
(defmethod inspect sculptor ((obj sculptor))
(let ((t9-0 (method-of-type process-taskable inspect)))
(t9-0 obj)
)
(format #t "~T~Tmuse: ~D~%" (-> obj muse))
obj
)
;; failed to figure out what this is:
(defskelgroup *sculptor-muse-sg* sculptor-muse
0
2
((1 (meters 999999)))
:bounds (static-spherem 0 0 0 2.5)
:longest-edge (meters 0)
)
;; failed to figure out what this is:
(defskelgroup *sculptor-sg* sculptor
0
4
((1 (meters 999999)))
:bounds (static-spherem 0 0 0 2.5)
:longest-edge (meters 0)
:shadow 2
)
;; definition for method 52 of type sculptor
;; INFO: Return type mismatch int vs none.
(defmethod dummy-52 sculptor ((obj sculptor))
(let ((v1-1 (-> obj draw shadow-ctrl)))
(when v1-1
(let ((f0-0 (-> obj root-override trans y)))
(let ((a0-2 v1-1))
(set! (-> a0-2 settings bot-plane w) (- (+ -2048.0 f0-0)))
)
0
(set! (-> v1-1 settings top-plane w) (- (+ 2048.0 f0-0)))
)
0
)
)
(none)
)
;; definition for method 48 of type sculptor
(defmethod draw-npc-shadow sculptor ((obj sculptor))
(-> obj draw shadow-ctrl)
(cond
((and (-> obj draw shadow)
(zero? (-> obj draw cur-lod))
(logtest? (-> obj draw status) (draw-status was-drawn))
)
(let ((v1-9 (-> obj draw shadow-ctrl)))
(set! (-> v1-9 settings flags) (logand -33 (-> v1-9 settings flags)))
)
0
(update-direction-from-time-of-day (-> obj draw shadow-ctrl))
)
(else
(let ((v1-14 (-> obj draw shadow-ctrl)))
(logior! (-> v1-14 settings flags) 32)
)
0
)
)
(none)
)
;; definition for function muse-to-idle
(defbehavior muse-to-idle sculptor ((arg0 muse))
(when (not (handle->process (-> arg0 incomming-attack-id)))
(let ((s5-0 (get-process *default-dead-pool* manipy #x4000)))
(set! (-> arg0 incomming-attack-id)
(ppointer->handle
(when s5-0
(let ((t9-1 (method-of-type manipy activate)))
(t9-1 (the-as manipy s5-0) arg0 'manipy (the-as pointer #x70004000))
)
(run-now-in-process s5-0 manipy-init (-> arg0 collide-info trans) (-> arg0 entity) *sculptor-muse-sg* #f)
(-> s5-0 ppointer)
)
)
)
)
)
(let ((v1-11 (handle->process (-> arg0 incomming-attack-id))))
(if v1-11
(set! (-> (the-as muse v1-11) draw light-index) (the-as uint 3))
)
)
(send-event (handle->process (-> arg0 incomming-attack-id)) 'anim-mode 'loop)
(send-event (handle->process (-> arg0 incomming-attack-id)) 'art-joint-anim "idle" 0)
(send-event (handle->process (-> arg0 incomming-attack-id)) 'draw #t)
(send-event (handle->process (-> arg0 incomming-attack-id)) 'origin-joint-index 26)
)
;; failed to figure out what this is:
(defstate give-cell (sculptor)
:virtual #t
:enter
(behavior ()
(muse-to-idle (the-as muse self))
(none)
)
)
;; definition for method 32 of type sculptor
(defmethod play-anim! sculptor ((obj sculptor) (arg0 symbol))
(case (current-status (-> obj tasks))
(((task-status need-hint) (task-status need-introduction))
(if arg0
(close-status! (-> obj tasks) (task-status need-introduction))
)
(new 'static 'spool-anim
:name "sculptor-introduction"
:index 16
:parts 14
:command-list
'((0 display-level beach special)
(0 kill "med-res-level-2")
(0 kill "med-res-level-4")
(0 kill "med-res-level-6")
(0 kill "med-res-level-7")
(0 kill "med-res-level-8")
(0 kill "med-res-level-11")
(0 kill "med-res-level-14")
(0 kill "med-res-level-22")
(0 kill "med-res-level-23")
(285 joint "cameraB")
(331 joint "camera")
(614 joint "cameraB")
(760 joint "camera")
(1183 joint "cameraB")
(1278 joint "camera")
(1433 joint "cameraB")
)
)
)
(((task-status need-reminder))
(set! (-> obj skippable) #t)
(new 'static 'spool-anim :name "sculptor-reminder-1" :index 17 :parts 2 :command-list '())
)
(((task-status need-reward-speech))
(when arg0
(set! (-> obj cell-for-task) (current-task (-> obj tasks)))
(close-current! (-> obj tasks))
(let ((s5-1 (get-process *default-dead-pool* manipy #x4000)))
(set! (-> obj muse)
(ppointer->handle
(when s5-1
(let ((t9-5 (method-of-type manipy activate)))
(t9-5 (the-as manipy s5-1) obj 'manipy (the-as pointer #x70004000))
)
(run-now-in-process s5-1 manipy-init (-> obj root-override trans) (-> obj entity) *sculptor-muse-sg* #f)
(-> s5-1 ppointer)
)
)
)
)
(let ((v1-18 (handle->process (-> obj muse))))
(if v1-18
(set! (-> (the-as muse v1-18) draw light-index) (the-as uint 3))
)
)
(send-event (handle->process (-> obj muse)) 'center-joint 4)
(send-event (handle->process (-> obj muse)) 'anim-mode 'clone-anim)
)
(new 'static 'spool-anim
:name "sculptor-resolution"
:index 18
:parts 4
:command-list
'((51 joint "cameraB") (87 joint "camera"))
)
)
(else
(if arg0
(format
0
"ERROR: <GMJ>: ~S playing anim for task status ~S~%"
(-> obj name)
(task-status->string (current-status (-> obj tasks)))
)
)
(-> obj draw art-group data 4)
)
)
)
;; definition for method 31 of type sculptor
(defmethod get-art-elem sculptor ((obj sculptor))
(case (current-status (-> obj tasks))
(((task-status invalid) (task-status need-resolution))
(-> obj draw art-group data 11)
)
(else
(-> obj draw art-group data 3)
)
)
)
;; definition for method 43 of type sculptor
(defmethod TODO-RENAME-43 sculptor ((obj sculptor))
(when (TODO-RENAME-10 (-> obj ambient) (new 'stack-no-clear 'vector) (seconds 30) 122880.0 obj)
(let* ((v1-3 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-4 (the-as number (logior #x3f800000 v1-3)))
(f0-2 (+ -1.0 (the-as float v1-4)))
)
(cond
((< 0.85714287 f0-2)
(play-ambient (-> obj ambient) "SCU-LO01" #f (-> obj root-override trans))
)
((< 0.71428573 f0-2)
(play-ambient (-> obj ambient) "SCU-AM05" #f (-> obj root-override trans))
)
((< 0.5714286 f0-2)
(play-ambient (-> obj ambient) "SCU-AM06" #f (-> obj root-override trans))
)
((< 0.42857143 f0-2)
(play-ambient (-> obj ambient) "SCU-AM03" #f (-> obj root-override trans))
)
((< 0.2857143 f0-2)
(play-ambient (-> obj ambient) "SCU-AM04" #f (-> obj root-override trans))
)
((< 0.14285715 f0-2)
(play-ambient (-> obj ambient) "SCU-AM01" #f (-> obj root-override trans))
)
(else
(play-ambient (-> obj ambient) "SCU-AM02" #f (-> obj root-override trans))
)
)
)
)
)
;; failed to figure out what this is:
(defstate idle (sculptor)
:virtual #t
:code
(behavior ()
(when (!= (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
(get-art-elem self)
)
(ja-channel-push! 1 60)
(let ((gp-0 (-> self skel root-channel 0)))
(set! (-> gp-0 frame-group) (the-as art-joint-anim (get-art-elem self)))
)
)
(let ((a0-8 (-> self skel root-channel 0)))
(set! (-> a0-8 param 0) (the float (+ (-> a0-8 frame-group data 0 length) -1)))
(set! (-> a0-8 param 1) 1.0)
(joint-control-channel-group! a0-8 (the-as art-joint-anim #f) num-func-seek!)
)
(while (not (ja-done? 0))
(suspend)
(ja-eval)
)
(case (current-status (-> self tasks))
(((task-status invalid) (task-status need-resolution))
(let ((a0-12 (-> self skel root-channel 0)))
(set! (-> a0-12 frame-group) (the-as art-joint-anim (-> self draw art-group data 12)))
(set! (-> a0-12 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 12)) data 0 length) -1))
)
(set! (-> a0-12 param 1) 1.0)
(set! (-> a0-12 frame-num) 0.0)
(joint-control-channel-group! a0-12 (the-as art-joint-anim (-> self draw art-group data 12)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-13 (-> self skel root-channel 0)))
(set! (-> a0-13 param 0) (the float (+ (-> a0-13 frame-group data 0 length) -1)))
(set! (-> a0-13 param 1) 1.0)
(joint-control-channel-group-eval! a0-13 (the-as art-joint-anim #f) num-func-seek!)
)
)
(muse-to-idle (the-as muse self))
)
)
(while #t
(let ((v1-43 (current-status (-> self tasks))))
(cond
((or (= v1-43 (task-status invalid)) (= v1-43 (task-status need-resolution)))
(let ((a0-18 (-> self skel root-channel 0)))
(set! (-> a0-18 frame-group) (the-as art-joint-anim (-> self draw art-group data 8)))
(set! (-> a0-18 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 8)) data 0 length) -1))
)
(set! (-> a0-18 param 1) 1.0)
(set! (-> a0-18 frame-num) 0.0)
(joint-control-channel-group! a0-18 (the-as art-joint-anim (-> self draw art-group data 8)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-19 (-> self skel root-channel 0)))
(set! (-> a0-19 param 0) (the float (+ (-> a0-19 frame-group data 0 length) -1)))
(set! (-> a0-19 param 1) 1.0)
(joint-control-channel-group-eval! a0-19 (the-as art-joint-anim #f) num-func-seek!)
)
)
(let* ((f30-0 4.0)
(v1-68 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-69 (the-as number (logior #x3f800000 v1-68)))
)
(countdown (gp-1 (+ (the int (* f30-0 (+ -1.0 (the-as float v1-69)))) 4))
(let ((a0-23 (-> self skel root-channel 0)))
(set! (-> a0-23 frame-group) (the-as art-joint-anim (-> self draw art-group data 9)))
(set! (-> a0-23 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 9)) data 0 length) -1))
)
(set! (-> a0-23 param 1) 1.0)
(set! (-> a0-23 frame-num) 0.0)
(joint-control-channel-group! a0-23 (the-as art-joint-anim (-> self draw art-group data 9)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-24 (-> self skel root-channel 0)))
(set! (-> a0-24 param 0) (the float (+ (-> a0-24 frame-group data 0 length) -1)))
(set! (-> a0-24 param 1) 1.0)
(joint-control-channel-group-eval! a0-24 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
)
(let* ((v1-97 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-98 (the-as number (logior #x3f800000 v1-97)))
(f30-1 (+ -1.0 (the-as float v1-98)))
)
(let ((a0-28 (-> self skel root-channel 0)))
(set! (-> a0-28 frame-group) (the-as art-joint-anim (-> self draw art-group data 10)))
(set! (-> a0-28 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 10)) data 0 length) -1))
)
(set! (-> a0-28 param 1) 1.0)
(set! (-> a0-28 frame-num) 0.0)
(joint-control-channel-group! a0-28 (the-as art-joint-anim (-> self draw art-group data 10)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-29 (-> self skel root-channel 0)))
(set! (-> a0-29 param 0) (the float (+ (-> a0-29 frame-group data 0 length) -1)))
(set! (-> a0-29 param 1) 1.0)
(joint-control-channel-group-eval! a0-29 (the-as art-joint-anim #f) num-func-seek!)
)
)
(let ((a0-31 (-> self skel root-channel 0)))
(set! (-> a0-31 frame-group) (the-as art-joint-anim (-> self draw art-group data 11)))
(set! (-> a0-31 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 11)) data 0 length) -1))
)
(set! (-> a0-31 param 1) 1.0)
(set! (-> a0-31 frame-num) 0.0)
(joint-control-channel-group! a0-31 (the-as art-joint-anim (-> self draw art-group data 11)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-32 (-> self skel root-channel 0)))
(set! (-> a0-32 param 0) (the float (+ (-> a0-32 frame-group data 0 length) -1)))
(set! (-> a0-32 param 1) 1.0)
(joint-control-channel-group-eval! a0-32 (the-as art-joint-anim #f) num-func-seek!)
)
)
(let ((a0-34 (-> self skel root-channel 0)))
(set! (-> a0-34 frame-group) (the-as art-joint-anim (-> self draw art-group data 12)))
(set! (-> a0-34 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 12)) data 0 length) -1))
)
(set! (-> a0-34 param 1) 1.0)
(set! (-> a0-34 frame-num) 0.0)
(joint-control-channel-group! a0-34 (the-as art-joint-anim (-> self draw art-group data 12)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-35 (-> self skel root-channel 0)))
(set! (-> a0-35 param 0) (the float (+ (-> a0-35 frame-group data 0 length) -1)))
(set! (-> a0-35 param 1) 1.0)
(joint-control-channel-group-eval! a0-35 (the-as art-joint-anim #f) num-func-seek!)
)
)
(when (< f30-1 0.5)
(let ((a0-37 (-> self skel root-channel 0)))
(set! (-> a0-37 frame-group) (the-as art-joint-anim (-> self draw art-group data 13)))
(set! (-> a0-37 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 13)) data 0 length) -1))
)
(set! (-> a0-37 param 1) 1.0)
(set! (-> a0-37 frame-num) 0.0)
(joint-control-channel-group! a0-37 (the-as art-joint-anim (-> self draw art-group data 13)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-38 (-> self skel root-channel 0)))
(set! (-> a0-38 param 0) (the float (+ (-> a0-38 frame-group data 0 length) -1)))
(set! (-> a0-38 param 1) 1.0)
(joint-control-channel-group-eval! a0-38 (the-as art-joint-anim #f) num-func-seek!)
)
)
(let* ((f30-2 2.0)
(v1-190 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-191 (the-as number (logior #x3f800000 v1-190)))
)
(countdown (gp-2 (+ (the int (* f30-2 (+ -1.0 (the-as float v1-191)))) 2))
(let ((a0-42 (-> self skel root-channel 0)))
(set! (-> a0-42 frame-group) (the-as art-joint-anim (-> self draw art-group data 14)))
(set! (-> a0-42 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 14)) data 0 length) -1))
)
(set! (-> a0-42 param 1) 1.0)
(set! (-> a0-42 frame-num) 0.0)
(joint-control-channel-group! a0-42 (the-as art-joint-anim (-> self draw art-group data 14)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-43 (-> self skel root-channel 0)))
(set! (-> a0-43 param 0) (the float (+ (-> a0-43 frame-group data 0 length) -1)))
(set! (-> a0-43 param 1) 1.0)
(joint-control-channel-group-eval! a0-43 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
)
(let ((a0-45 (-> self skel root-channel 0)))
(set! (-> a0-45 frame-group) (the-as art-joint-anim (-> self draw art-group data 15)))
(set! (-> a0-45 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 15)) data 0 length) -1))
)
(set! (-> a0-45 param 1) 1.0)
(set! (-> a0-45 frame-num) 0.0)
(joint-control-channel-group! a0-45 (the-as art-joint-anim (-> self draw art-group data 15)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-46 (-> self skel root-channel 0)))
(set! (-> a0-46 param 0) (the float (+ (-> a0-46 frame-group data 0 length) -1)))
(set! (-> a0-46 param 1) 1.0)
(joint-control-channel-group-eval! a0-46 (the-as art-joint-anim #f) num-func-seek!)
)
)
(let ((a0-48 (-> self skel root-channel 0)))
(set! (-> a0-48 frame-group) (the-as art-joint-anim (-> self draw art-group data 11)))
(set! (-> a0-48 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 11)) data 0 length) -1))
)
(set! (-> a0-48 param 1) 1.0)
(set! (-> a0-48 frame-num) 0.0)
(joint-control-channel-group! a0-48 (the-as art-joint-anim (-> self draw art-group data 11)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-49 (-> self skel root-channel 0)))
(set! (-> a0-49 param 0) (the float (+ (-> a0-49 frame-group data 0 length) -1)))
(set! (-> a0-49 param 1) 1.0)
(joint-control-channel-group-eval! a0-49 (the-as art-joint-anim #f) num-func-seek!)
)
)
(let ((a0-51 (-> self skel root-channel 0)))
(set! (-> a0-51 frame-group) (the-as art-joint-anim (-> self draw art-group data 12)))
(set! (-> a0-51 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 12)) data 0 length) -1))
)
(set! (-> a0-51 param 1) 1.0)
(set! (-> a0-51 frame-num) 0.0)
(joint-control-channel-group! a0-51 (the-as art-joint-anim (-> self draw art-group data 12)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-52 (-> self skel root-channel 0)))
(set! (-> a0-52 param 0) (the float (+ (-> a0-52 frame-group data 0 length) -1)))
(set! (-> a0-52 param 1) 1.0)
(joint-control-channel-group-eval! a0-52 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
)
)
((begin
(TODO-RENAME-43 self)
(let* ((f30-3 4.0)
(v1-287 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-288 (the-as number (logior #x3f800000 v1-287)))
)
(countdown (gp-3 (+ (the int (* f30-3 (+ -1.0 (the-as float v1-288)))) 4))
(let ((a0-57 (-> self skel root-channel 0)))
(set! (-> a0-57 frame-group) (the-as art-joint-anim (-> self draw art-group data 3)))
(set! (-> a0-57 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 3)) data 0 length) -1))
)
(set! (-> a0-57 param 1) 1.0)
(set! (-> a0-57 frame-num) 0.0)
(joint-control-channel-group! a0-57 (the-as art-joint-anim (-> self draw art-group data 3)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-58 (-> self skel root-channel 0)))
(set! (-> a0-58 param 0) (the float (+ (-> a0-58 frame-group data 0 length) -1)))
(set! (-> a0-58 param 1) 1.0)
(joint-control-channel-group-eval! a0-58 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
)
(let* ((v1-316 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-317 (the-as number (logior #x3f800000 v1-316)))
)
(< (+ -1.0 (the-as float v1-317)) 0.5)
)
)
(let ((a0-62 (-> self skel root-channel 0)))
(set! (-> a0-62 frame-group) (the-as art-joint-anim (-> self draw art-group data 4)))
(set! (-> a0-62 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 4)) data 0 length) -1))
)
(set! (-> a0-62 param 1) 1.0)
(set! (-> a0-62 frame-num) 0.0)
(joint-control-channel-group! a0-62 (the-as art-joint-anim (-> self draw art-group data 4)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-63 (-> self skel root-channel 0)))
(set! (-> a0-63 param 0) (the float (+ (-> a0-63 frame-group data 0 length) -1)))
(set! (-> a0-63 param 1) 1.0)
(joint-control-channel-group-eval! a0-63 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
(else
(let ((a0-65 (-> self skel root-channel 0)))
(set! (-> a0-65 frame-group) (the-as art-joint-anim (-> self draw art-group data 5)))
(set! (-> a0-65 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 5)) data 0 length) -1))
)
(set! (-> a0-65 param 1) 1.0)
(set! (-> a0-65 frame-num) 0.0)
(joint-control-channel-group! a0-65 (the-as art-joint-anim (-> self draw art-group data 5)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-66 (-> self skel root-channel 0)))
(set! (-> a0-66 param 0) (the float (+ (-> a0-66 frame-group data 0 length) -1)))
(set! (-> a0-66 param 1) 1.0)
(joint-control-channel-group-eval! a0-66 (the-as art-joint-anim #f) num-func-seek!)
)
)
(let ((a0-68 (-> self skel root-channel 0)))
(set! (-> a0-68 frame-group) (the-as art-joint-anim (-> self draw art-group data 6)))
(set! (-> a0-68 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 6)) data 0 length) -1))
)
(set! (-> a0-68 param 1) 1.0)
(set! (-> a0-68 frame-num) 0.0)
(joint-control-channel-group! a0-68 (the-as art-joint-anim (-> self draw art-group data 6)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-69 (-> self skel root-channel 0)))
(set! (-> a0-69 param 0) (the float (+ (-> a0-69 frame-group data 0 length) -1)))
(set! (-> a0-69 param 1) 1.0)
(joint-control-channel-group-eval! a0-69 (the-as art-joint-anim #f) num-func-seek!)
)
)
(let ((a0-71 (-> self skel root-channel 0)))
(set! (-> a0-71 frame-group) (the-as art-joint-anim (-> self draw art-group data 7)))
(set! (-> a0-71 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 7)) data 0 length) -1))
)
(set! (-> a0-71 param 1) 1.0)
(set! (-> a0-71 frame-num) 0.0)
(joint-control-channel-group! a0-71 (the-as art-joint-anim (-> self draw art-group data 7)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-72 (-> self skel root-channel 0)))
(set! (-> a0-72 param 0) (the float (+ (-> a0-72 frame-group data 0 length) -1)))
(set! (-> a0-72 param 1) 1.0)
(joint-control-channel-group-eval! a0-72 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
)
)
)
(none)
)
)
;; definition for method 11 of type sculptor
(defmethod init-from-entity! sculptor ((obj sculptor) (arg0 entity-actor))
(dummy-40 obj arg0 *sculptor-sg* 3 40 (new 'static 'vector :w 4096.0) 5)
(set! (-> obj tasks) (get-task-control (game-task misty-muse)))
(set! (-> obj muse) (the-as handle #f))
(set! (-> obj sound-flava) (music-flava sculptor))
(set! (-> obj draw light-index) (the-as uint 3))
(dummy-42 obj)
(none)
)