Files
jak-project/test/decompiler/reference/levels/common/nav-enemy_REF.gc
T
ManDude 66e395d547 [decompiler] detect seek! and seekl! macros (#1317)
* detect `seek!` and `seekl!`

* fancy struct instead of pair mess

* fixes

* i think this was wrong?

* update refs

* update source

* More logical branching

* even better branching
2022-04-18 15:01:44 -04:00

2431 lines
82 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition for function nav-enemy-rnd-float
(defun nav-enemy-rnd-float ()
(rand-vu)
)
;; definition for function nav-enemy-rnd-percent?
(defun nav-enemy-rnd-percent? ((arg0 float))
(>= arg0 (rand-vu))
)
;; definition for function nav-enemy-rnd-float-range
(defbehavior nav-enemy-rnd-float-range nav-enemy ((arg0 float) (arg1 float))
(+ arg0 (* (rand-vu) (- arg1 arg0)))
)
;; definition for function nav-enemy-rnd-int-count
(defun nav-enemy-rnd-int-count ((arg0 int))
(the int (* (rand-vu) (the float arg0)))
)
;; definition for function nav-enemy-rnd-int-range
(defun nav-enemy-rnd-int-range ((arg0 int) (arg1 int))
(+ arg0 (the int (* (rand-vu) (the float (+ (- 1 arg0) arg1)))))
)
;; definition for function nav-enemy-rnd-go-idle?
(defun nav-enemy-rnd-go-idle? ((arg0 float))
(let* ((v1-3 (-> *display* frames (-> *display* last-screen) frame run-time))
(f1-2 (fmax 0.0 (fmin 1.0 (* 0.001 (+ -7000.0 (the float v1-3))))))
)
(>= (+ arg0 (* f1-2 (- 1.0 arg0))) (rand-vu))
)
)
;; definition for method 9 of type trajectory
;; INFO: this function exists in multiple non-identical object files
(defmethod eval-position! trajectory ((obj trajectory) (time float) (result vector))
(vector+float*! result (-> obj initial-position) (-> obj initial-velocity) time)
(+! (-> result y) (* 0.5 time time (-> obj gravity)))
result
)
;; definition for method 7 of type nav-enemy
;; INFO: Return type mismatch none vs nav-enemy.
(defmethod relocate nav-enemy ((obj nav-enemy) (arg0 int))
(if (nonzero? (-> obj neck))
(set! (-> obj neck) (the-as joint-mod (+ (the-as int (-> obj neck)) arg0)))
)
(if (nonzero? (-> obj rand-gen))
(set! (-> obj rand-gen) (the-as random-generator (+ (the-as int (-> obj rand-gen)) arg0)))
)
(the-as nav-enemy ((the-as (function process-drawable int none) (find-parent-method nav-enemy 7)) obj arg0))
)
;; definition for method 42 of type nav-enemy
(defmethod TODO-RENAME-42 nav-enemy ((obj nav-enemy))
(local-vars (v1-11 symbol))
(if (<= (-> obj path curve num-cverts) 0)
(go process-drawable-art-error "no path")
)
(let ((s5-0 3))
0
(let ((s4-0 (-> obj nav destination-pos)))
(until (or v1-11 (<= s5-0 0))
(let ((v1-8 (nav-enemy-rnd-int-count (-> obj path curve num-cverts))))
(eval-path-curve-div! (-> obj path) s4-0 (the float v1-8) 'interp)
)
(+! s5-0 -1)
(set! v1-11 (< 4096.0 (vector-vector-xz-distance s4-0 (-> obj collide-info trans))))
)
)
)
0
)
;; definition for method 39 of type nav-enemy
;; INFO: Return type mismatch int vs none.
(defmethod common-post nav-enemy ((obj nav-enemy))
(when (and (logtest? (-> obj nav-enemy-flags) (nav-enemy-flags navenmf8))
(or (not *target*) (and (zero? (logand (-> *target* state-flags) #x80f8))
(>= (- (-> *display* base-frame-counter) (-> obj touch-time)) (seconds 0.05))
)
)
)
(set-collide-offense (-> obj collide-info) 2 (collide-offense touch))
(logclear! (-> obj nav-enemy-flags) (nav-enemy-flags navenmf8))
)
(update-direction-from-time-of-day (-> obj draw shadow-ctrl))
(when *target*
(if *target*
(look-at-enemy!
(-> *target* neck)
(the-as vector (-> obj collide-info root-prim prim-core))
(if (logtest? (-> obj nav-enemy-flags) (nav-enemy-flags navenmf2))
'attacking
)
obj
)
)
(if (and (nonzero? (-> obj neck)) (logtest? (-> obj nav-enemy-flags) (nav-enemy-flags navenmf14)))
(set-target! (-> obj neck) (target-pos (-> obj nav-info player-look-at-joint)))
)
)
(when (-> obj nav-info debug-draw-neck)
(if (nonzero? (-> obj neck))
(joint-mod-debug-draw (-> obj neck))
)
)
(ja-post)
0
(none)
)
;; definition for method 44 of type nav-enemy
(defmethod dummy-44 nav-enemy ((obj nav-enemy) (arg0 process) (arg1 event-message-block))
(if (and (logtest? (-> obj nav-enemy-flags) (nav-enemy-flags navenmf6))
((method-of-type touching-shapes-entry prims-touching?)
(the-as touching-shapes-entry (-> arg1 param 0))
(-> obj collide-info)
(the-as uint 1)
)
)
(nav-enemy-send-attack arg0 (the-as touching-shapes-entry (-> arg1 param 0)) 'generic)
)
)
;; definition for method 72 of type nav-enemy
(defmethod nav-enemy-touch-handler nav-enemy ((obj nav-enemy) (arg0 process) (arg1 event-message-block))
(if (and (logtest? (-> obj nav-enemy-flags) (nav-enemy-flags navenmf6))
((method-of-type touching-shapes-entry prims-touching?)
(the-as touching-shapes-entry (-> arg1 param 0))
(-> obj collide-info)
(the-as uint 1)
)
)
(nav-enemy-send-attack arg0 (the-as touching-shapes-entry (-> arg1 param 0)) 'generic)
)
)
;; definition for method 73 of type nav-enemy
;; INFO: Return type mismatch symbol vs object.
(defmethod nav-enemy-attack-handler nav-enemy ((obj nav-enemy) (arg0 process) (arg1 event-message-block))
(send-event arg0 'get-attack-count 1)
(logclear! (-> obj mask) (process-mask actor-pause attackable))
(go (method-of-object obj nav-enemy-die))
(the-as object 'die)
)
;; definition for method 43 of type nav-enemy
(defmethod dummy-43 nav-enemy ((obj nav-enemy) (arg0 process) (arg1 event-message-block))
(cond
((logtest? (-> obj nav-enemy-flags) (nav-enemy-flags navenmf5))
(send-event arg0 'get-attack-count 1)
(logclear! (-> obj mask) (process-mask actor-pause attackable))
(go (method-of-object obj nav-enemy-die))
)
(else
(dummy-44 obj arg0 arg1)
)
)
)
;; definition for function nav-enemy-send-attack
;; INFO: Return type mismatch symbol vs object.
(defbehavior nav-enemy-send-attack nav-enemy ((arg0 process) (arg1 touching-shapes-entry) (arg2 symbol))
(let ((v1-0 (new 'stack-no-clear 'event-message-block)))
(set! (-> v1-0 from) self)
(set! (-> v1-0 num-params) 2)
(set! (-> v1-0 message) 'attack)
(set! (-> v1-0 param 0) (the-as uint arg1))
(let ((a1-1 (new 'static 'attack-info :mask #xe0)))
(set! (-> a1-1 shove-back) (-> self nav-info attack-shove-back))
(set! (-> a1-1 shove-up) (-> self nav-info attack-shove-up))
(set! (-> a1-1 mode) arg2)
(set! (-> v1-0 param 1) (the-as uint a1-1))
)
(the-as object (when (send-event-function arg0 v1-0)
(set-collide-offense (-> self collide-info) 2 (collide-offense no-offense))
(logior! (-> self nav-enemy-flags) (nav-enemy-flags navenmf8))
#t
)
)
)
)
;; definition for function nav-enemy-default-event-handler
;; INFO: Return type mismatch object vs none.
;; Used lq/sq
(defbehavior nav-enemy-default-event-handler nav-enemy ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('touch)
(set! (-> self touch-time) (-> *display* base-frame-counter))
(dummy-44 self arg0 arg3)
)
(('attack)
(nav-enemy-set-hit-from-direction arg0)
(dummy-43 self arg0 arg3)
)
(('instant-death)
(let ((gp-1 (-> self hit-from-dir)))
(vector-z-quaternion! gp-1 (-> self collide-info quat))
(vector-float*! gp-1 gp-1 -1.0)
(vector-normalize! gp-1 1.0)
)
(logclear! (-> self mask) (process-mask actor-pause attackable))
(go-virtual nav-enemy-die)
)
(('jump)
(when (!= (-> self next-state name) 'nav-enemy-jump-land)
(set! (-> self event-param-point quad) (-> (the-as vector (-> arg3 param 0)) quad))
(set! (-> self nav user-poly) (the-as nav-poly (-> arg3 param 1)))
(set! (-> self jump-return-state) (the-as (state process) (-> self state)))
(go-virtual nav-enemy-jump)
)
)
(('cue-jump-to-point)
(when (logtest? (-> self nav-enemy-flags) (nav-enemy-flags navenmf11))
(set! (-> self event-param-point quad) (-> (the-as vector (-> arg3 param 0)) quad))
(logclear! (-> self nav-enemy-flags) (nav-enemy-flags navenmf11))
)
)
(('cue-chase)
(go-virtual nav-enemy-chase)
)
(('cue-patrol)
(go-virtual nav-enemy-patrol)
)
(('go-wait-for-cue)
(go-virtual nav-enemy-wait-for-cue)
)
)
(none)
)
;; definition for function nav-enemy-jump-event-handler
(defbehavior nav-enemy-jump-event-handler nav-enemy ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('touch)
(set! (-> self touch-time) (-> *display* base-frame-counter))
(nav-enemy-touch-handler self arg0 arg3)
)
(('attack)
(nav-enemy-set-hit-from-direction arg0)
(nav-enemy-attack-handler self arg0 arg3)
)
)
)
;; definition for function process-drawable-death-event-handler
;; INFO: Return type mismatch object vs none.
(defbehavior process-drawable-death-event-handler process-drawable ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('death-start)
(drop-pickup (-> self fact) #t *entity-pool* (-> self fact) 0)
)
(('death-end)
(logior! (-> self draw status) (draw-status hidden))
)
)
(none)
)
;; failed to figure out what this is:
nav-enemy-default-event-handler
;; definition for function nav-enemy-common-post
(defbehavior nav-enemy-common-post nav-enemy ()
(common-post self)
(none)
)
;; definition for function nav-enemy-simple-post
;; INFO: Return type mismatch int vs none.
(defbehavior nav-enemy-simple-post nav-enemy ()
(TODO-RENAME-9 (-> self align))
(nav-enemy-common-post)
(update-transforms! (-> self collide-info))
0
(none)
)
;; definition for method 40 of type nav-enemy
;; INFO: Return type mismatch int vs none.
(defmethod dummy-40 nav-enemy ((obj nav-enemy))
(dummy-11 (-> obj nav) (-> obj nav target-pos))
0
(none)
)
;; definition for method 41 of type nav-enemy
;; INFO: Return type mismatch int vs none.
;; Used lq/sq
(defmethod dummy-41 nav-enemy ((obj nav-enemy))
(cond
((-> obj nav-info use-align)
(TODO-RENAME-11
(-> obj align)
4
(-> obj nav travel)
(the-as int 1.0)
1.0
(* (-> obj enemy-info speed) (-> obj speed-scale))
)
)
(else
(cond
((-> obj nav-info use-momentum)
(let* ((f0-3 (- (-> obj target-speed) (-> obj momentum-speed)))
(f1-4 (fmin (* (-> obj acceleration) (-> *display* seconds-per-frame)) (fabs f0-3)))
)
(if (< f0-3 0.0)
(set! (-> obj momentum-speed) (- (-> obj momentum-speed) f1-4))
(+! (-> obj momentum-speed) f1-4)
)
)
)
(else
(set! (-> obj momentum-speed) (-> obj target-speed))
)
)
(let* ((f0-12 (fmin
(* (-> obj speed-scale) (-> obj momentum-speed))
(* (vector-length (-> obj nav travel)) (-> *display* frames-per-second))
)
)
(v1-15 (vector-normalize-copy! (new 'stack-no-clear 'vector) (-> obj nav travel) f0-12))
)
(set! (-> obj collide-info transv x) (-> v1-15 x))
(set! (-> obj collide-info transv z) (-> v1-15 z))
)
)
)
(if (-> obj nav-info move-to-ground)
(vector-v++!
(-> obj collide-info transv)
(compute-acc-due-to-gravity (-> obj collide-info) (new-stack-vector0) 0.0)
)
)
0
(none)
)
;; definition for method 37 of type nav-enemy
;; INFO: Return type mismatch int vs none.
(defmethod TODO-RENAME-37 nav-enemy ((obj nav-enemy))
(when (logtest? (-> obj nav-enemy-flags) (nav-enemy-flags enable-travel))
(if (or (logtest? (-> obj nav-enemy-flags) (nav-enemy-flags navenmf7))
(logtest? (nav-control-flags navcf19) (-> obj nav flags))
)
(seek-to-point-toward-point!
(-> obj collide-info)
(-> obj nav target-pos)
(-> obj rotate-speed)
(-> obj turn-time)
)
(seek-toward-heading-vec! (-> obj collide-info) (-> obj nav travel) (-> obj rotate-speed) (-> obj turn-time))
)
)
0
(none)
)
;; definition for method 38 of type nav-enemy
;; INFO: Return type mismatch int vs none.
(defmethod TODO-RENAME-38 nav-enemy ((obj nav-enemy))
(if (-> obj nav-info move-to-ground)
(integrate-for-enemy-with-move-to-ground!
(-> obj collide-info)
(-> obj collide-info transv)
(-> obj nav-info gnd-collide-with)
8192.0
#f
(-> obj nav-info hover-if-no-ground)
(logtest? (-> obj nav-enemy-flags) (nav-enemy-flags navenmf15))
)
(dummy-58 (-> obj collide-info) (-> obj collide-info transv))
)
0
(none)
)
;; definition for function nav-enemy-travel-post
;; INFO: Return type mismatch int vs none.
(defbehavior nav-enemy-travel-post nav-enemy ()
(cond
((logtest? (-> self nav-enemy-flags) (nav-enemy-flags enable-rotate))
(TODO-RENAME-9 (-> self align))
(dummy-40 self)
(dummy-41 self)
(TODO-RENAME-37 self)
(TODO-RENAME-38 self)
(nav-enemy-common-post)
)
(else
(if *debug-segment*
(add-frame
(-> *display* frames (-> *display* on-screen) frame profile-bar 0)
'draw
(new 'static 'rgba :r #x40 :b #x40 :a #x80)
)
)
(nav-enemy-simple-post)
(if *debug-segment*
(add-frame
(-> *display* frames (-> *display* on-screen) frame profile-bar 0)
'draw
(new 'static 'rgba :r #xff :b #xff :a #x80)
)
)
)
)
0
(none)
)
;; definition for function nav-enemy-patrol-post
;; INFO: Return type mismatch int vs none.
(defbehavior nav-enemy-patrol-post nav-enemy ()
(when (or (logtest? (nav-control-flags navcf19) (-> self nav flags)) (< 2.0 (-> self nav block-count)))
(set! (-> self nav block-count) 2.0)
(logior! (-> self nav flags) (nav-control-flags navcf10))
(nav-enemy-get-new-patrol-point)
)
(dummy-19
(-> self nav)
(-> self nav target-pos)
(-> self collide-info)
(-> self nav destination-pos)
(-> self rotate-speed)
)
(if (logtest? (nav-control-flags navcf21) (-> self nav flags))
(logclear! (-> self nav flags) (nav-control-flags navcf10))
)
(nav-enemy-travel-post)
0
(none)
)
;; definition for function nav-enemy-chase-post
;; INFO: Return type mismatch int vs none.
;; Used lq/sq
(defbehavior nav-enemy-chase-post nav-enemy ()
(set! (-> self nav target-pos quad) (-> (target-pos 0) quad))
(nav-enemy-travel-post)
0
(none)
)
;; definition for function nav-enemy-flee-post
;; INFO: Return type mismatch int vs none.
;; Used lq/sq
(defbehavior nav-enemy-flee-post nav-enemy ()
(let ((gp-1 (vector-! (new 'stack-no-clear 'vector) (-> self collide-info trans) (target-pos 0))))
(vector-z-quaternion! (new 'stack-no-clear 'vector) (-> self collide-info quat))
0.0
0.0
(set! (-> gp-1 y) 0.0)
(set! (-> self nav travel quad) (-> gp-1 quad))
)
(vector-normalize! (-> self nav travel) 409600.0)
(dummy-24 (-> self nav) 204.8 (the-as clip-travel-vector-to-mesh-return-info #f))
(vector+! (-> self nav target-pos) (-> self collide-info trans) (-> self nav travel))
(nav-enemy-travel-post)
0
(none)
)
;; definition for function nav-enemy-face-player-post
;; INFO: Return type mismatch int vs none.
(defbehavior nav-enemy-face-player-post nav-enemy ()
(if (and *target* (logtest? (-> self nav-enemy-flags) (nav-enemy-flags enable-travel)))
(seek-to-point-toward-point! (-> self collide-info) (target-pos 0) (-> self rotate-speed) (-> self turn-time))
)
(nav-enemy-simple-post)
0
(none)
)
;; definition for function nav-enemy-falling-post
;; INFO: Return type mismatch int vs none.
;; Used lq/sq
(defbehavior nav-enemy-falling-post nav-enemy ()
(vector-v++!
(-> self collide-info transv)
(compute-acc-due-to-gravity (-> self collide-info) (new-stack-vector0) 0.0)
)
(fill-cache-integrate-and-collide!
(-> self collide-info)
(-> self collide-info transv)
(-> self collide-info root-prim collide-with)
)
(nav-enemy-common-post)
0
(none)
)
;; definition for function nav-enemy-death-post
;; INFO: Return type mismatch int vs none.
;; Used lq/sq
(defbehavior nav-enemy-death-post nav-enemy ()
(vector-v++!
(-> self collide-info transv)
(compute-acc-due-to-gravity (-> self collide-info) (new-stack-vector0) 0.0)
)
(integrate-no-collide! (-> self collide-info) (-> self collide-info transv))
(nav-enemy-common-post)
0
(none)
)
;; definition for function nav-enemy-neck-control-look-at
;; INFO: Return type mismatch int vs none.
(defbehavior nav-enemy-neck-control-look-at nav-enemy ()
(logior! (-> self nav-enemy-flags) (nav-enemy-flags navenmf14))
(if (nonzero? (-> self neck))
(set-mode! (-> self neck) (joint-mod-handler-mode look-at))
)
0
(none)
)
;; definition for function nav-enemy-neck-control-inactive
;; INFO: Return type mismatch int vs none.
(defbehavior nav-enemy-neck-control-inactive nav-enemy ()
(when (and (nonzero? (-> self neck)) (logtest? (-> self nav-enemy-flags) (nav-enemy-flags navenmf14)))
(logclear! (-> self nav-enemy-flags) (nav-enemy-flags navenmf14))
(shut-down! (-> self neck))
)
0
(none)
)
;; definition for function nav-enemy-player-vulnerable?
;; INFO: Return type mismatch basic vs symbol.
(defun nav-enemy-player-vulnerable? ()
(the-as symbol (and *target* (zero? (logand (-> *target* state-flags) #x80f8))))
)
;; definition for method 46 of type nav-enemy
(defmethod TODO-RENAME-46 nav-enemy ((obj nav-enemy) (arg0 float))
(and *target*
(zero? (logand (-> *target* state-flags) #x80f8))
(and (or (zero? (logand (-> obj nav-enemy-flags) (nav-enemy-flags navenmf12)))
(< (vector-vector-distance (target-pos 0) (-> obj collide-info trans)) arg0)
)
(nav-enemy-test-point-near-nav-mesh? (-> *target* control shadow-pos))
)
)
)
;; definition for function nav-enemy-notice-player?
(defbehavior nav-enemy-notice-player? nav-enemy ()
(let ((gp-0 #f))
(cond
((logtest? (-> self nav-enemy-flags) (nav-enemy-flags navenmf0))
(when (>= (- (-> *display* base-frame-counter) (-> self notice-time)) (-> self reaction-time))
(set! gp-0 #t)
(logclear! (-> self nav-enemy-flags) (nav-enemy-flags navenmf0))
)
)
(else
(when (or (TODO-RENAME-46 self (-> self nav-info notice-distance))
(and (-> self nav-info use-proximity-notice)
*target*
(>= (-> self nav-info proximity-notice-distance)
(vector-vector-distance (-> self collide-info trans) (-> *target* control trans))
)
)
)
(logior! (-> self nav-enemy-flags) (nav-enemy-flags navenmf0))
(set! (-> self notice-time) (-> *display* base-frame-counter))
)
)
)
gp-0
)
)
;; definition for function nav-enemy-facing-direction?
;; Used lq/sq
(defbehavior nav-enemy-facing-direction? nav-enemy ((arg0 vector) (arg1 float))
(let ((s4-0 (vector-z-quaternion! (new 'stack-no-clear 'vector) (-> self collide-info quat)))
(s5-0 (new 'stack-no-clear 'vector))
)
(set! (-> s5-0 quad) (-> arg0 quad))
(set! (-> s5-0 y) 0.0)
(vector-normalize! s5-0 1.0)
(>= (vector-dot s4-0 s5-0) (cos arg1))
)
)
;; definition for function nav-enemy-facing-point?
(defbehavior nav-enemy-facing-point? nav-enemy ((arg0 vector) (arg1 float))
(let ((v1-1 (vector-! (new 'stack-no-clear 'vector) arg0 (-> self collide-info trans))))
(nav-enemy-facing-direction? v1-1 arg1)
)
)
;; definition for function nav-enemy-facing-player?
(defun nav-enemy-facing-player? ((arg0 float))
(nav-enemy-facing-point? (target-pos 0) arg0)
)
;; definition for function nav-enemy-test-nav-mesh-intersection-xz?
;; INFO: Return type mismatch nav-poly vs symbol.
(defbehavior nav-enemy-test-nav-mesh-intersection-xz? nav-enemy ((arg0 vector))
(the-as symbol (dummy-16 (-> self nav) arg0))
)
;; definition for function nav-enemy-test-point-in-nav-mesh?
;; INFO: Return type mismatch structure vs symbol.
(defbehavior nav-enemy-test-point-in-nav-mesh? nav-enemy ((arg0 vector))
(the-as symbol (and (dummy-16 (-> self nav) arg0)
(< (-> arg0 y) (+ (-> self collide-info trans y) (-> self enemy-info notice-top)))
)
)
)
;; definition for function nav-enemy-test-point-near-nav-mesh?
(defbehavior nav-enemy-test-point-near-nav-mesh? nav-enemy ((arg0 vector))
(and (is-in-mesh? (-> self nav) arg0 (-> self nav-info notice-nav-radius))
(< (-> arg0 y) (+ (-> self collide-info trans y) (-> self enemy-info notice-top)))
)
)
;; definition for function nav-enemy-get-new-patrol-point
(defbehavior nav-enemy-get-new-patrol-point nav-enemy ()
(TODO-RENAME-42 self)
0
)
;; definition for function nav-enemy-set-base-collide-sphere-collide-with
;; INFO: Return type mismatch int vs none.
(defbehavior nav-enemy-set-base-collide-sphere-collide-with nav-enemy ((arg0 uint))
(let ((s5-0 (-> self collide-info root-prim)))
(set! (-> s5-0 collide-with) (the-as collide-kind arg0))
(let ((s4-0 (if (and (nonzero? s5-0) (type-type? (-> s5-0 type) collide-shape-prim-group))
s5-0
)
)
(s5-1 (the-as collide-shape-prim #f))
)
(when s4-0
(dotimes (s3-0 (-> (the-as collide-shape-prim-group s4-0) num-prims))
(let* ((s2-0 (-> (the-as collide-shape-prim-group (+ (* s3-0 4) (the-as int s4-0))) prims 0))
(v1-6 (if (and (nonzero? s2-0) (type-type? (-> s2-0 type) collide-shape-prim-sphere))
s2-0
)
)
)
(when v1-6
(if (or (not s5-1)
(< (-> (the-as collide-shape-prim-sphere v1-6) transform-index)
(-> (the-as collide-shape-prim-group s5-1) transform-index)
)
(and (= (-> (the-as collide-shape-prim-sphere v1-6) transform-index)
(-> (the-as collide-shape-prim-group s5-1) transform-index)
)
(< (-> (the-as collide-shape-prim-sphere v1-6) local-sphere y)
(-> (the-as collide-shape-prim-group s5-1) local-sphere y)
)
)
)
(set! s5-1 v1-6)
)
)
)
)
(if s5-1
(set! (-> s5-1 collide-with) (the-as collide-kind arg0))
)
)
)
)
0
(none)
)
;; definition for function nav-enemy-set-hit-from-direction
;; INFO: Return type mismatch int vs none.
;; Used lq/sq
(defbehavior nav-enemy-set-hit-from-direction nav-enemy ((arg0 process))
(let* ((gp-0 (-> self hit-from-dir))
(s5-0 arg0)
(v1-1 (if (and (nonzero? s5-0) (type-type? (-> s5-0 type) process-drawable))
s5-0
)
)
)
(set! (-> gp-0 quad) (-> *null-vector* quad))
(when v1-1
(vector-! gp-0 (-> self collide-info trans) (-> (the-as process-drawable v1-1) root trans))
(set! (-> gp-0 y) 0.0)
(vector-xz-normalize! gp-0 1.0)
)
)
0
(none)
)
;; definition for function nav-enemy-fall-and-play-death-anim
;; INFO: Return type mismatch int vs none.
(defbehavior nav-enemy-fall-and-play-death-anim nav-enemy ((arg0 art-joint-anim) (arg1 float) (arg2 float) (arg3 float) (arg4 int))
(nav-enemy-neck-control-inactive)
(logclear! (-> self mask) (process-mask actor-pause))
(set! (-> self skel root-channel 0 frame-group) arg0)
(let ((s4-1 #f)
(s3-0 (-> self collide-info))
)
(when (if (and (nonzero? s3-0) (type-type? (-> s3-0 type) collide-shape-moving))
s3-0
)
(when (= (vector-xz-length-squared (-> self hit-from-dir)) 0.0)
(vector-z-quaternion! (-> self hit-from-dir) (-> self collide-info quat))
(vector-negate-in-place! (-> self hit-from-dir))
(set! (-> self hit-from-dir y) 0.0)
(vector-xz-normalize! (-> self hit-from-dir) 1.0)
)
(set! (-> self collide-info transv y) 65502.96)
(let ((v1-14 (-> self skel root-channel 0)))
(set! (-> v1-14 num-func) num-func-identity)
(set! (-> v1-14 frame-num) 0.0)
)
(set! (-> self state-time) (-> *display* base-frame-counter))
(set! (-> self collide-info status) (logand -8 (-> self collide-info status)))
(until (ja-done? 0)
(cond
((nonzero? (-> self align))
(when (not s4-1)
(TODO-RENAME-9 (-> self align))
(TODO-RENAME-10 (-> self align) 4098 1.0 arg1 1.0)
(when (zero? (logand (-> self align flags) 1))
(let ((f0-6 (* (- (-> self align delta trans z)) (-> *display* frames-per-second))))
(set! (-> self collide-info transv x) (* (-> self hit-from-dir x) f0-6))
(set! (-> self collide-info transv z) (* (-> self hit-from-dir z) f0-6))
)
)
)
)
(else
(let ((f0-8 20480.0))
(set! (-> self collide-info transv x) (* (-> self hit-from-dir x) f0-8))
(set! (-> self collide-info transv z) (* (-> self hit-from-dir z) f0-8))
)
)
)
(suspend)
(let ((a0-13 (-> self skel root-channel 0)))
(set! (-> a0-13 param 0) (the float (+ (-> a0-13 frame-group data 0 length) -1)))
(set! (-> a0-13 param 1) arg2)
(joint-control-channel-group-eval! a0-13 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
)
0
(none)
)
;; definition for function nav-enemy-turn-to-face-dir
;; INFO: Return type mismatch int vs none.
(defbehavior nav-enemy-turn-to-face-dir nav-enemy ((arg0 vector) (arg1 float))
(local-vars (v1-16 symbol))
(let ((s4-0 (-> *display* base-frame-counter)))
(let ((v1-3 (-> self skel root-channel 0)))
(set! (-> v1-3 frame-group)
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info turn-anim)))
)
)
(let ((v1-6 (-> self skel root-channel 0)))
(set! (-> v1-6 num-func) num-func-identity)
(set! (-> v1-6 frame-num) 0.0)
)
(until v1-16
(seek-toward-heading-vec! (-> self collide-info) arg0 (-> self rotate-speed) (-> self turn-time))
(suspend)
(let ((a0-8 (-> self skel root-channel 0)))
(set! (-> a0-8 param 0) 0.75)
(joint-control-channel-group-eval! a0-8 (the-as art-joint-anim #f) num-func-loop!)
)
(set! v1-16
(or (>= (- (-> *display* base-frame-counter) s4-0) (seconds 10)) (nav-enemy-facing-direction? arg0 arg1))
)
)
)
(forward-up->quaternion (-> self collide-info quat) arg0 *y-vector*)
0
(none)
)
;; definition for function nav-enemy-turn-to-face-point
;; INFO: Return type mismatch int vs none.
(defbehavior nav-enemy-turn-to-face-point nav-enemy ((arg0 vector) (arg1 float))
(let ((gp-1 (vector-! (new 'stack-no-clear 'vector) arg0 (-> self collide-info trans))))
(set! (-> gp-1 y) 0.0)
(when (< 0.0 (vector-length gp-1))
(vector-normalize! gp-1 1.0)
(nav-enemy-turn-to-face-dir gp-1 arg1)
)
)
0
(none)
)
;; definition for method 12 of type nav-enemy
(defmethod run-logic? nav-enemy ((obj nav-enemy))
(or (zero? (logand (-> obj mask) (process-mask actor-pause)))
(or (and (nonzero? (-> obj draw))
(and (>= (+ (-> *ACTOR-bank* pause-dist) (-> obj collide-info pause-adjust-distance))
(vector-vector-distance (-> obj collide-info trans) (camera-pos))
)
(or (logtest? (-> obj draw status) (draw-status was-drawn)) (!= (-> obj next-state name) 'nav-enemy-idle))
)
)
(and (nonzero? (-> obj skel)) (!= (-> obj skel root-channel 0) (-> obj skel channel)))
(and (nonzero? (-> obj draw)) (logtest? (-> obj draw status) (draw-status no-skeleton-update)))
)
)
)
;; failed to figure out what this is:
(defstate nav-enemy-idle (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
nav-enemy-default-event-handler
)
:enter
(behavior ()
(nav-enemy-neck-control-inactive)
(set! (-> self state-time) (-> *display* base-frame-counter))
(if (-> self nav-info move-to-ground)
(move-to-ground (-> self collide-info) 40960.0 40960.0 #t (-> self nav-info gnd-collide-with))
)
(logclear! (-> self nav-enemy-flags) (nav-enemy-flags navenmf1 navenmf2))
(set! (-> self state-timeout) (seconds 1))
(none)
)
:trans
(behavior ()
(if (and (and *target* (>= (-> self enemy-info idle-distance)
(vector-vector-distance (-> self collide-info trans) (-> *target* control trans))
)
)
(>= (- (-> *display* base-frame-counter) (-> self state-time)) (-> self state-timeout))
(nonzero? (-> self draw))
(logtest? (-> self draw status) (draw-status was-drawn))
)
(go-virtual nav-enemy-patrol)
)
(none)
)
:code
(behavior ()
(ja-channel-push! 1 22)
(let ((v1-2 (-> self skel root-channel 0)))
(set! (-> v1-2 frame-group)
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim)))
)
)
(let ((v1-5 (-> self skel root-channel 0)))
(set! (-> v1-5 num-func) num-func-identity)
(set! (-> v1-5 frame-num) 0.0)
)
(let ((f30-0 (nav-enemy-rnd-float-range 0.75 1.25)))
(while #t
(suspend)
(let ((a0-8 (-> self skel root-channel 0)))
(set! (-> a0-8 param 0) f30-0)
(joint-control-channel-group-eval! a0-8 (the-as art-joint-anim #f) num-func-loop!)
)
)
)
(none)
)
:post
(the-as (function none :behavior nav-enemy) ja-post)
)
;; failed to figure out what this is:
(defstate nav-enemy-patrol (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
nav-enemy-default-event-handler
)
:enter
(behavior ()
(set! (-> self state-time) (-> *display* base-frame-counter))
(set! (-> self nav flags)
(the-as nav-control-flags (the-as int (logior (nav-control-flags navcf19) (-> self nav flags))))
)
(logclear! (-> self nav-enemy-flags) (nav-enemy-flags navenmf2))
(logior! (-> self nav-enemy-flags) (nav-enemy-flags enable-rotate))
(set! (-> self state-timeout) (seconds 1))
(set! (-> self target-speed) (-> self nav-info walk-travel-speed))
(set! (-> self acceleration) (-> self nav-info walk-acceleration))
(set! (-> self rotate-speed) (-> self nav-info walk-rotate-speed))
(set! (-> self turn-time) (-> self nav-info walk-turn-time))
(none)
)
:exit
(behavior ()
(logior! (-> self nav-enemy-flags) (nav-enemy-flags enable-rotate))
(none)
)
:trans
(behavior ()
(when (>= (- (-> *display* base-frame-counter) (-> self state-time)) (seconds 0.1))
(when (>= (- (-> *display* base-frame-counter) (-> self state-time)) (-> self state-timeout))
(if (and (nonzero? (-> self draw)) (logtest? (-> self draw status) (draw-status was-drawn)))
(set! (-> self free-time) (-> *display* base-frame-counter))
)
(if (or (or (not *target*) (< (-> self enemy-info idle-distance)
(vector-vector-distance (-> self collide-info trans) (-> *target* control trans))
)
)
(>= (- (-> *display* base-frame-counter) (-> self free-time)) (seconds 2))
)
(go-virtual nav-enemy-idle)
)
)
(if (and (-> self nav-info use-flee)
(and (and *target* (>= (-> self nav-info notice-distance)
(vector-vector-distance (-> self collide-info trans) (-> *target* control trans))
)
)
(let ((gp-0 'racer)
(a1-2 (new 'stack-no-clear 'event-message-block))
)
(set! (-> a1-2 from) self)
(set! (-> a1-2 num-params) 1)
(set! (-> a1-2 message) 'query)
(set! (-> a1-2 param 0) (the-as uint 'mode))
(= gp-0 (send-event-function *target* a1-2))
)
)
)
(go-virtual nav-enemy-flee)
)
(if (nav-enemy-notice-player?)
(go-virtual nav-enemy-notice)
)
)
(none)
)
:code
(behavior ()
(let ((f30-0 (nav-enemy-rnd-float-range 0.9 1.1)))
(while #t
(let ((a0-1 (-> self skel root-channel 0)))
(set! (-> a0-1 frame-group)
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info walk-anim)))
)
(set! (-> a0-1 param 0)
(the float
(+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self nav-info walk-anim))) data 0 length) -1)
)
)
(set! (-> a0-1 param 1) f30-0)
(set! (-> a0-1 frame-num) 0.0)
(joint-control-channel-group!
a0-1
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info walk-anim)))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-2 (-> self skel root-channel 0)))
(set! (-> a0-2 param 0) (the float (+ (-> a0-2 frame-group data 0 length) -1)))
(set! (-> a0-2 param 1) f30-0)
(joint-control-channel-group-eval! a0-2 (the-as art-joint-anim #f) num-func-seek!)
)
)
(when (nav-enemy-rnd-go-idle? 0.2)
(let ((a0-5 (-> self skel root-channel 0)))
(set! (-> a0-5 param 0) 1.0)
(joint-control-channel-group! a0-5 (the-as art-joint-anim #f) num-func-loop!)
)
(ja-channel-push! 1 180)
(logclear! (-> self nav-enemy-flags) (nav-enemy-flags enable-rotate))
(let ((a0-8 (-> self skel root-channel 0)))
(set! (-> a0-8 frame-group)
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim)))
)
(set! (-> a0-8 param 0)
(the float
(+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim))) data 0 length) -1)
)
)
(set! (-> a0-8 param 1) f30-0)
(set! (-> a0-8 frame-num) 0.0)
(joint-control-channel-group!
a0-8
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim)))
num-func-seek!
)
)
(until (ja-done? 0)
(ja-blend-eval)
(suspend)
(let ((a0-9 (-> self skel root-channel 0)))
(set! (-> a0-9 param 0) (the float (+ (-> a0-9 frame-group data 0 length) -1)))
(set! (-> a0-9 param 1) f30-0)
(joint-control-channel-group-eval! a0-9 (the-as art-joint-anim #f) num-func-seek!)
)
)
(until (not (nav-enemy-rnd-go-idle? 0.2))
(let ((a0-11 (-> self skel root-channel 0)))
(set! (-> a0-11 frame-group)
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim)))
)
(set! (-> a0-11 param 0)
(the float
(+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim))) data 0 length) -1)
)
)
(set! (-> a0-11 param 1) f30-0)
(set! (-> a0-11 frame-num) 0.0)
(joint-control-channel-group!
a0-11
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim)))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-12 (-> self skel root-channel 0)))
(set! (-> a0-12 param 0) (the float (+ (-> a0-12 frame-group data 0 length) -1)))
(set! (-> a0-12 param 1) f30-0)
(joint-control-channel-group-eval! a0-12 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
(logior! (-> self nav-enemy-flags) (nav-enemy-flags enable-rotate))
(let ((a0-15 (-> self skel root-channel 0)))
(set! (-> a0-15 param 0) 1.0)
(joint-control-channel-group! a0-15 (the-as art-joint-anim #f) num-func-loop!)
)
(ja-channel-push! 1 180)
(let ((a0-17 (-> self skel root-channel 0)))
(set! (-> a0-17 frame-group)
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info walk-anim)))
)
(set! (-> a0-17 param 0)
(the float
(+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self nav-info walk-anim))) data 0 length) -1)
)
)
(set! (-> a0-17 param 1) f30-0)
(set! (-> a0-17 frame-num) 0.0)
(joint-control-channel-group!
a0-17
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info walk-anim)))
num-func-seek!
)
)
(until (ja-done? 0)
(ja-blend-eval)
(suspend)
(let ((a0-18 (-> self skel root-channel 0)))
(set! (-> a0-18 param 0) (the float (+ (-> a0-18 frame-group data 0 length) -1)))
(set! (-> a0-18 param 1) f30-0)
(joint-control-channel-group-eval! a0-18 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
)
)
(none)
)
:post
nav-enemy-patrol-post
)
;; failed to figure out what this is:
(defstate nav-enemy-notice (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
nav-enemy-default-event-handler
)
:enter
(behavior ()
(logior! (-> self nav-enemy-flags) (nav-enemy-flags navenmf2))
(nav-enemy-neck-control-look-at)
(if (logtest? (-> self nav-enemy-flags) (nav-enemy-flags navenmf1))
(go-virtual nav-enemy-chase)
)
(logior! (-> self nav-enemy-flags) (nav-enemy-flags navenmf1))
(let ((gp-0 (-> self nav))
(v1-10 (target-pos 0))
)
(set! (-> gp-0 target-pos quad) (-> v1-10 quad))
)
(dummy-11 (-> self nav) (-> self nav target-pos))
(set! (-> self rotate-speed) (-> self nav-info run-rotate-speed))
(set! (-> self turn-time) (-> self nav-info run-turn-time))
(none)
)
:code
(behavior ()
(ja-channel-push! 1 22)
(let ((f30-0 (nav-enemy-rnd-float-range 0.8 1.2)))
(let ((a0-2 (-> self skel root-channel 0)))
(set! (-> a0-2 frame-group)
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info notice-anim)))
)
(set! (-> a0-2 param 0)
(the float
(+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self nav-info notice-anim))) data 0 length) -1)
)
)
(set! (-> a0-2 param 1) f30-0)
(set! (-> a0-2 frame-num) 0.0)
(joint-control-channel-group!
a0-2
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info notice-anim)))
num-func-seek!
)
)
(until (ja-done? 0)
(seek-toward-heading-vec!
(-> self collide-info)
(-> self nav travel)
(-> self rotate-speed)
(-> self turn-time)
)
(suspend)
(let ((a0-4 (-> self skel root-channel 0)))
(set! (-> a0-4 param 0) (the float (+ (-> a0-4 frame-group data 0 length) -1)))
(set! (-> a0-4 param 1) f30-0)
(joint-control-channel-group-eval! a0-4 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
(go-virtual nav-enemy-chase)
(none)
)
:post
nav-enemy-simple-post
)
;; definition for function ja-group-index?
(defbehavior ja-group-index? nav-enemy ((arg0 int))
(= (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
(-> self draw art-group data arg0)
)
)
;; failed to figure out what this is:
(defstate nav-enemy-flee (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
nav-enemy-default-event-handler
)
:enter
(behavior ()
(set! (-> self state-time) (-> *display* base-frame-counter))
(none)
)
:trans
(behavior ()
(when (>= (- (-> *display* base-frame-counter) (-> self state-time)) (-> self reaction-time))
(if (or (or (not *target*) (< (-> self nav-info stop-chase-distance)
(vector-vector-distance (-> self collide-info trans) (-> *target* control trans))
)
)
(let ((gp-0 'racer)
(a1-1 (new 'stack-no-clear 'event-message-block))
)
(set! (-> a1-1 from) self)
(set! (-> a1-1 num-params) 1)
(set! (-> a1-1 message) 'query)
(set! (-> a1-1 param 0) (the-as uint 'mode))
(!= gp-0 (send-event-function *target* a1-1))
)
)
(go-virtual nav-enemy-patrol)
)
)
(none)
)
:code
(behavior ()
(let ((f30-0 (nav-enemy-rnd-float-range 0.9 1.1)))
(ja-channel-push! 1 60)
(let ((a0-2 (-> self skel root-channel 0)))
(set! (-> a0-2 frame-group)
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info notice-anim)))
)
(set! (-> a0-2 param 0)
(the float
(+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self nav-info notice-anim))) data 0 length) -1)
)
)
(set! (-> a0-2 param 1) f30-0)
(set! (-> a0-2 frame-num) 0.0)
(joint-control-channel-group!
a0-2
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info notice-anim)))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-3 (-> self skel root-channel 0)))
(set! (-> a0-3 param 0) (the float (+ (-> a0-3 frame-group data 0 length) -1)))
(set! (-> a0-3 param 1) f30-0)
(joint-control-channel-group-eval! a0-3 (the-as art-joint-anim #f) num-func-seek!)
)
)
(ja-channel-push! 1 60)
(while #t
(let ((a0-6 (-> self skel root-channel 0)))
(set! (-> a0-6 frame-group)
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim)))
)
(set! (-> a0-6 param 0)
(the float
(+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim))) data 0 length) -1)
)
)
(set! (-> a0-6 param 1) f30-0)
(set! (-> a0-6 frame-num) 0.0)
(joint-control-channel-group!
a0-6
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim)))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-7 (-> self skel root-channel 0)))
(set! (-> a0-7 param 0) (the float (+ (-> a0-7 frame-group data 0 length) -1)))
(set! (-> a0-7 param 1) f30-0)
(joint-control-channel-group-eval! a0-7 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
)
(none)
)
:post
nav-enemy-face-player-post
)
;; definition for function nav-enemy-reset-frustration
;; INFO: Return type mismatch int vs none.
;; Used lq/sq
(defbehavior nav-enemy-reset-frustration nav-enemy ()
(logclear! (-> self nav-enemy-flags) (nav-enemy-flags navenmf13))
(if *target*
(set! (-> self frustration-point quad) (-> *target* control shadow-pos quad))
)
(set! (-> self frustration-time) (-> *display* base-frame-counter))
0
(none)
)
;; definition for function nav-enemy-player-at-frustration-point?
(defbehavior nav-enemy-player-at-frustration-point? nav-enemy ()
(if *target*
(< (vector-vector-distance (-> *target* control shadow-pos) (-> self frustration-point)) 6144.0)
)
)
;; definition for function nav-enemy-frustrated?
(defbehavior nav-enemy-frustrated? nav-enemy ()
(and (logtest? (-> self nav-enemy-flags) (nav-enemy-flags navenmf13))
(nav-enemy-player-at-frustration-point?)
)
)
;; failed to figure out what this is:
(defstate nav-enemy-chase (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
nav-enemy-default-event-handler
)
:enter
(behavior ()
(nav-enemy-neck-control-look-at)
(set! (-> self state-time) (-> *display* base-frame-counter))
(set! (-> self free-time) (-> *display* base-frame-counter))
(logior! (-> self nav-enemy-flags) (nav-enemy-flags navenmf2))
(set! (-> self target-speed) (-> self nav-info run-travel-speed))
(set! (-> self acceleration) (-> self nav-info run-acceleration))
(set! (-> self rotate-speed) (-> self nav-info run-rotate-speed))
(set! (-> self turn-time) (-> self nav-info run-turn-time))
(nav-enemy-reset-frustration)
(none)
)
:trans
(behavior ()
(if (logtest? (-> *target* state-flags) 128)
(go-virtual nav-enemy-patrol)
)
(if (logtest? (-> self nav-enemy-flags) (nav-enemy-flags navenmf8))
(go-virtual nav-enemy-victory)
)
(if (or (not (nav-enemy-player-at-frustration-point?))
(< (-> self nav-info frustration-distance)
(vector-vector-xz-distance (target-pos 0) (-> self collide-info trans))
)
)
(nav-enemy-reset-frustration)
)
(when (>= (- (-> *display* base-frame-counter) (-> self state-time)) (-> self reaction-time))
(if (>= (- (-> *display* base-frame-counter) (-> self frustration-time))
(+ (-> self reaction-time) (-> self nav-info frustration-time))
)
(logior! (-> self nav-enemy-flags) (nav-enemy-flags navenmf13))
)
(if (or (not (TODO-RENAME-46 self (-> self nav-info stop-chase-distance)))
(logtest? (-> self nav-enemy-flags) (nav-enemy-flags navenmf13))
)
(go-virtual nav-enemy-stop-chase)
)
(cond
((logtest? (nav-control-flags navcf17) (-> self nav flags))
(if (>= (- (-> *display* base-frame-counter) (-> self free-time)) (seconds 1))
(go-virtual nav-enemy-patrol)
)
)
(else
(set! (-> self free-time) (-> *display* base-frame-counter))
)
)
)
(none)
)
:code
(behavior ()
(ja-channel-push! 1 60)
(let ((v1-2 (-> self skel root-channel 0)))
(set! (-> v1-2 frame-group) (the-as art-joint-anim (-> self draw art-group data (-> self nav-info run-anim))))
)
(let ((v1-5 (-> self skel root-channel 0)))
(set! (-> v1-5 num-func) num-func-identity)
(set! (-> v1-5 frame-num) 0.0)
)
(let ((f30-0 (nav-enemy-rnd-float-range 0.9 1.1)))
(while #t
(suspend)
(let ((a0-8 (-> self skel root-channel 0)))
(set! (-> a0-8 param 0) f30-0)
(joint-control-channel-group-eval! a0-8 (the-as art-joint-anim #f) num-func-loop!)
)
)
)
(none)
)
:post
nav-enemy-chase-post
)
;; failed to figure out what this is:
(defstate nav-enemy-stop-chase (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
nav-enemy-default-event-handler
)
:enter
(behavior ()
(set! (-> self state-time) (-> *display* base-frame-counter))
(let* ((f30-0 (vector-vector-distance (-> self collide-info trans) (target-pos 0)))
(gp-1 (the int (+ (lerp-scale 600.0 1800.0 f30-0 32768.0 122880.0) (nav-enemy-rnd-float-range 0.0 30.0))))
)
(if (< f30-0 40960.0)
(go-virtual nav-enemy-stare)
)
(set! (-> self state-timeout) (the-as time-frame gp-1))
)
(set! (-> self target-speed) (-> self nav-info walk-travel-speed))
(set! (-> self acceleration) (-> self nav-info walk-acceleration))
(set! (-> self rotate-speed) (-> self nav-info walk-rotate-speed))
(set! (-> self turn-time) (-> self nav-info walk-turn-time))
(none)
)
:trans
(behavior ()
(when (>= (- (-> *display* base-frame-counter) (-> self state-time)) (seconds 0.1))
(if (logtest? (-> *target* state-flags) 128)
(go-virtual nav-enemy-patrol)
)
(if (and (TODO-RENAME-46 self (-> self nav-info notice-distance)) (not (nav-enemy-frustrated?)))
(go-virtual nav-enemy-chase)
)
(if (or (or (not *target*) (< (-> self enemy-info idle-distance)
(vector-vector-distance (-> self collide-info trans) (-> *target* control trans))
)
)
(logtest? (nav-control-flags navcf17) (-> self nav flags))
(>= (- (-> *display* base-frame-counter) (-> self state-time)) (-> self state-timeout))
)
(go-virtual nav-enemy-stare)
)
)
(none)
)
:code
(behavior ()
(ja-channel-push! 1 30)
(let ((v1-2 (-> self skel root-channel 0)))
(set! (-> v1-2 frame-group)
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info walk-anim)))
)
)
(let ((v1-5 (-> self skel root-channel 0)))
(set! (-> v1-5 num-func) num-func-identity)
(set! (-> v1-5 frame-num) 0.0)
)
(let ((f30-0 (nav-enemy-rnd-float-range 0.8 1.2)))
(while #t
(suspend)
(let ((a0-8 (-> self skel root-channel 0)))
(set! (-> a0-8 param 0) f30-0)
(joint-control-channel-group-eval! a0-8 (the-as art-joint-anim #f) num-func-loop!)
)
)
)
(none)
)
:post
nav-enemy-chase-post
)
;; failed to figure out what this is:
(defstate nav-enemy-stare (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
nav-enemy-default-event-handler
)
:enter
(behavior ()
(set! (-> self state-time) (-> *display* base-frame-counter))
(logclear! (-> self nav-enemy-flags) (nav-enemy-flags enable-travel))
(let ((f0-0 (vector-vector-distance (-> self collide-info trans) (target-pos 0))))
(set! (-> self state-timeout)
(the-as
time-frame
(the int (+ (lerp-scale 3000.0 0.0 f0-0 12288.0 122880.0) (nav-enemy-rnd-float-range 0.0 900.0)))
)
)
)
(set! (-> self rotate-speed) (-> self nav-info run-rotate-speed))
(set! (-> self turn-time) (-> self nav-info run-turn-time))
(set! (-> self collide-info transv quad) (-> *null-vector* quad))
(none)
)
:exit
(behavior ()
(logior! (-> self nav-enemy-flags) (nav-enemy-flags enable-travel))
(none)
)
:trans
(behavior ()
(when (>= (- (-> *display* base-frame-counter) (-> self state-time)) (seconds 0.1))
(if (logtest? (-> *target* state-flags) 128)
(go-virtual nav-enemy-patrol)
)
(cond
((TODO-RENAME-46 self (-> self nav-info notice-distance))
(if (and (>= (- (-> *display* base-frame-counter) (-> self notice-time)) (-> self reaction-time))
(not (nav-enemy-frustrated?))
)
(go-virtual nav-enemy-chase)
)
)
(else
(set! (-> self notice-time) (-> *display* base-frame-counter))
)
)
(when (not
(or (and *target* (>= 40960.0 (vector-vector-distance (-> self collide-info trans) (-> *target* control trans))))
(and (-> self nav-info use-proximity-notice)
*target*
(>= (-> self nav-info proximity-notice-distance)
(vector-vector-distance (-> self collide-info trans) (-> *target* control trans))
)
)
)
)
(logclear! (-> self nav-enemy-flags) (nav-enemy-flags navenmf2))
(if (>= (- (-> *display* base-frame-counter) (-> self state-time)) (-> self state-timeout))
(go-virtual nav-enemy-give-up)
)
)
(if (or (or (not *target*) (< (-> self enemy-info idle-distance)
(vector-vector-distance (-> self collide-info trans) (-> *target* control trans))
)
)
(logtest? (nav-control-flags navcf17) (-> self nav flags))
)
(go-virtual nav-enemy-give-up)
)
)
(none)
)
:code
(behavior ()
(go-virtual nav-enemy-give-up)
(none)
)
:post
nav-enemy-face-player-post
)
;; failed to figure out what this is:
(defstate nav-enemy-give-up (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
nav-enemy-default-event-handler
)
:enter
(behavior ()
(set! (-> self state-time) (-> *display* base-frame-counter))
(nav-enemy-neck-control-inactive)
(logclear! (-> self nav-enemy-flags) (nav-enemy-flags navenmf2))
(none)
)
:trans
(behavior ()
(when (>= (- (-> *display* base-frame-counter) (-> self state-time)) (seconds 0.1))
(if (TODO-RENAME-46 self (-> self nav-info notice-distance))
(go-virtual nav-enemy-chase)
)
)
(none)
)
:code
(behavior ()
(go-virtual nav-enemy-patrol)
(none)
)
:post
nav-enemy-simple-post
)
;; failed to figure out what this is:
(defstate nav-enemy-attack (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
nav-enemy-default-event-handler
)
:code
(behavior ()
(go-virtual nav-enemy-victory)
(none)
)
:post
nav-enemy-simple-post
)
;; failed to figure out what this is:
(defstate nav-enemy-victory (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
nav-enemy-default-event-handler
)
:enter
(behavior ()
(set! (-> self collide-info transv quad) (-> *null-vector* quad))
(none)
)
:code
(behavior ()
(ja-channel-push! 1 22)
(let ((f30-0 (nav-enemy-rnd-float-range 0.8 1.2)))
(let ((a0-2 (-> self skel root-channel 0)))
(set! (-> a0-2 frame-group)
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info victory-anim)))
)
(set! (-> a0-2 param 0)
(the float
(+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self nav-info victory-anim))) data 0 length)
-1
)
)
)
(set! (-> a0-2 param 1) f30-0)
(set! (-> a0-2 frame-num) 0.0)
(joint-control-channel-group!
a0-2
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info victory-anim)))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-3 (-> self skel root-channel 0)))
(set! (-> a0-3 param 0) (the float (+ (-> a0-3 frame-group data 0 length) -1)))
(set! (-> a0-3 param 1) f30-0)
(joint-control-channel-group-eval! a0-3 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
(go-virtual nav-enemy-stare)
(none)
)
:post
nav-enemy-simple-post
)
;; failed to figure out what this is:
(defstate nav-enemy-die (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
process-drawable-death-event-handler
)
:enter
(behavior ()
(send-event (ppointer->process (-> self parent)) 'child-die)
(none)
)
:code
(behavior ()
(ja-channel-push! 1 22)
(clear-collide-with-as (-> self collide-info))
(nav-enemy-fall-and-play-death-anim
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info die-anim)))
1.0
1.0
1000000000000000.0
600
)
(send-event self 'death-end)
(if (logtest? (-> self enemy-info options) (fact-options has-power-cell))
(go-virtual nav-enemy-fuel-cell)
)
(while (-> self child)
(suspend)
)
(cleanup-for-death self)
(none)
)
:post
nav-enemy-death-post
)
;; failed to figure out what this is:
(defstate nav-enemy-fuel-cell (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
process-drawable-fuel-cell-handler
)
:code
(behavior ()
(ja-channel-set! 0)
(clear-collide-with-as (-> self collide-info))
(ja-post)
(process-entity-status! self (entity-perm-status complete) #t)
(when (not (task-complete? *game-info* (-> self entity extra perm task)))
(label cfg-1)
(birth-pickup-at-point
(-> self collide-info trans)
(pickup-type fuel-cell)
(the float (the-as int (-> self entity extra perm task)))
#f
self
(the-as fact-info #f)
)
(when (not (-> self child))
(suspend)
(goto cfg-1)
)
(while (-> self child)
(suspend)
)
)
(cleanup-for-death self)
(none)
)
)
;; definition for function nav-enemy-jump-post
;; INFO: Return type mismatch int vs none.
;; Used lq/sq
(defbehavior nav-enemy-jump-post nav-enemy ()
(if (logtest? (-> self nav-enemy-flags) (nav-enemy-flags enable-travel))
(seek-to-point-toward-point!
(-> self collide-info)
(-> self jump-dest)
(-> self rotate-speed)
(-> self turn-time)
)
)
(when (logtest? (-> self nav-enemy-flags) (nav-enemy-flags enable-rotate))
(let ((f30-0 (the float (- (-> *display* base-frame-counter) (-> self jump-time)))))
(let ((v1-12 (eval-position! (-> self jump-trajectory) f30-0 (new 'stack-no-clear 'vector))))
(set! (-> self collide-info trans quad) (-> v1-12 quad))
)
(eval-velocity! (-> self jump-trajectory) f30-0 (-> self collide-info transv))
)
)
(nav-enemy-simple-post)
0
(none)
)
;; definition for function nav-enemy-initialize-custom-jump
;; INFO: Return type mismatch int vs none.
;; Used lq/sq
(defbehavior nav-enemy-initialize-custom-jump nav-enemy ((arg0 vector) (arg1 symbol) (arg2 float) (arg3 float) (arg4 float))
(set! (-> self jump-dest quad) (-> arg0 quad))
(let* ((s4-0 (-> self collide-info trans))
(f28-0 (vector-vector-xz-distance s4-0 arg0))
(f30-0 (fmax arg2 (* arg3 f28-0)))
)
(let ((f26-0 (- (-> arg0 y) (-> s4-0 y))))
(let ((f24-0 (vector-length (-> self collide-info transv)))
(s1-1 (vector-z-quaternion! (new 'stack-no-clear 'vector) (-> self collide-info quat)))
(s2-2 (vector-! (new 'stack-no-clear 'vector) arg0 s4-0))
)
(set! (-> s1-1 y) 0.0)
(set! (-> s2-2 y) 0.0)
(vector-xz-normalize! s1-1 1.0)
(vector-xz-normalize! s2-2 1.0)
(logclear! (-> self nav-enemy-flags) (nav-enemy-flags standing-jump drop-jump))
(if (or (>= (* 0.5 (-> self nav-info run-travel-speed)) f24-0) (>= (cos 3640.889) (vector-dot s1-1 s2-2)))
(logior! (-> self nav-enemy-flags) (nav-enemy-flags standing-jump))
)
)
(if (or (and (< f26-0 0.0) (< f28-0 (fabs f26-0))) (and (< (fabs f26-0) 12288.0) (< f28-0 20480.0)))
(logior! (-> self nav-enemy-flags) (nav-enemy-flags drop-jump))
)
)
(when (and arg1 (logtest? (-> self nav-enemy-flags) (nav-enemy-flags drop-jump)))
(logclear! (-> self nav-enemy-flags) (nav-enemy-flags standing-jump))
(set! f30-0 2048.0)
)
(setup-from-to-height! (-> self jump-trajectory) s4-0 arg0 f30-0 (* 0.000011111111 arg4))
)
(set! (-> self nav extra-nav-sphere quad) (-> arg0 quad))
(set! (-> self nav extra-nav-sphere w) (-> self collide-info nav-radius))
(logior! (-> self collide-info nav-flags) (nav-flags navf1))
0
(none)
)
;; definition for function nav-enemy-initialize-jump
;; INFO: Return type mismatch int vs none.
(defbehavior nav-enemy-initialize-jump nav-enemy ((arg0 vector))
(nav-enemy-initialize-custom-jump
arg0
#t
(-> self nav-info jump-height-min)
(-> self nav-info jump-height-factor)
-409600.0
)
0
(none)
)
;; definition for function nav-enemy-execute-custom-jump
;; INFO: Return type mismatch int vs none.
;; Used lq/sq
(defbehavior nav-enemy-execute-custom-jump nav-enemy ((arg0 int) (arg1 float) (arg2 float))
(when (logtest? (-> self nav-enemy-flags) (nav-enemy-flags standing-jump))
(let ((a0-1 (-> self skel root-channel 0)))
(set! (-> a0-1 param 0) 1.0)
(joint-control-channel-group! a0-1 (the-as art-joint-anim #f) num-func-loop!)
)
(ja-channel-push! 1 30)
(logclear! (-> self nav-enemy-flags) (nav-enemy-flags enable-rotate))
(let ((s3-0 (-> self skel root-channel 0)))
(set! (-> s3-0 frame-group) (the-as art-joint-anim (-> self draw art-group data arg0)))
(set! (-> s3-0 param 0) (ja-aframe arg1 0))
(set! (-> s3-0 param 1) arg2)
(set! (-> s3-0 frame-num) 0.0)
(joint-control-channel-group! s3-0 (the-as art-joint-anim (-> self draw art-group data arg0)) num-func-seek!)
)
(until (ja-done? 0)
(ja-blend-eval)
(suspend)
(let ((s3-1 (-> self skel root-channel 0)))
(set! (-> s3-1 param 0) (ja-aframe arg1 0))
(set! (-> s3-1 param 1) arg2)
(joint-control-channel-group-eval! s3-1 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
(set! (-> self collide-info status) (logand -8 (-> self collide-info status)))
(set! (-> self jump-time) (-> *display* base-frame-counter))
(logior! (-> self nav-enemy-flags) (nav-enemy-flags enable-rotate))
(cond
((logtest? (-> self nav-enemy-flags) (nav-enemy-flags drop-jump))
(cond
((= (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
(-> self draw art-group data (-> self nav-info run-anim))
)
)
(else
(let ((a0-22 (-> self skel root-channel 0)))
(set! (-> a0-22 param 0) 1.0)
(joint-control-channel-group! a0-22 (the-as art-joint-anim #f) num-func-loop!)
)
(ja-channel-push! 1 30)
(let ((v1-39 (-> self skel root-channel 0)))
(set! (-> v1-39 frame-group)
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info run-anim)))
)
)
(let ((v1-42 (-> self skel root-channel 0)))
(set! (-> v1-42 num-func) num-func-identity)
(set! (-> v1-42 frame-num) 0.0)
)
)
)
)
(else
(let ((a0-30 (-> self skel root-channel 0)))
(set! (-> a0-30 param 0) 1.0)
(joint-control-channel-group! a0-30 (the-as art-joint-anim #f) num-func-loop!)
)
(ja-channel-push! 1 30)
(let ((v1-49 (-> self skel root-channel 0)))
(set! (-> v1-49 frame-group) (the-as art-joint-anim (-> self draw art-group data arg0)))
)
(let ((s5-1 (-> self skel root-channel 0)))
(set! (-> s5-1 num-func) num-func-identity)
(set! (-> s5-1 frame-num) (ja-aframe arg1 0))
)
)
)
(while (< (the float (- (-> *display* base-frame-counter) (-> self jump-time))) (-> self jump-trajectory time))
(suspend)
(let ((a0-36 (-> self skel root-channel 0)))
(set! (-> a0-36 param 0) (the float (+ (-> a0-36 frame-group data 0 length) -1)))
(set! (-> a0-36 param 1) 1.0)
(joint-control-channel-group-eval! a0-36 (the-as art-joint-anim #f) num-func-seek!)
)
(ja-blend-eval)
)
(set! (-> self collide-info trans quad) (-> self jump-dest quad))
(set! (-> self collide-info transv y) 0.0)
(logclear! (-> self collide-info nav-flags) (nav-flags navf1))
0
(none)
)
;; definition for function nav-enemy-execute-jump
;; INFO: Return type mismatch int vs none.
(defbehavior nav-enemy-execute-jump nav-enemy ()
(nav-enemy-execute-custom-jump
(-> self nav-info jump-anim)
(-> self nav-info jump-anim-start-frame)
(-> self nav-info jump-start-anim-speed)
)
0
(none)
)
;; definition for function nav-enemy-jump-land-anim
;; INFO: Return type mismatch int vs none.
(defbehavior nav-enemy-jump-land-anim nav-enemy ()
(let ((a0-0 (-> self skel root-channel 0)))
(set! (-> a0-0 param 0) (the float (+ (-> a0-0 frame-group data 0 length) -1)))
(set! (-> a0-0 param 1) 1.0)
(joint-control-channel-group! a0-0 (the-as art-joint-anim #f) num-func-seek!)
)
(ja-channel-push! 1 22)
(let ((a0-2 (-> self skel root-channel 0)))
(set! (-> a0-2 frame-group)
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info jump-land-anim)))
)
(set! (-> a0-2 param 0)
(the float
(+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self nav-info jump-land-anim))) data 0 length)
-1
)
)
)
(set! (-> a0-2 param 1) 1.0)
(set! (-> a0-2 frame-num) 0.0)
(joint-control-channel-group!
a0-2
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info jump-land-anim)))
num-func-seek!
)
)
(until (ja-done? 0)
(ja-blend-eval)
(suspend)
(let ((a0-3 (-> self skel root-channel 0)))
(set! (-> a0-3 param 0) (the float (+ (-> a0-3 frame-group data 0 length) -1)))
(set! (-> a0-3 param 1) 1.0)
(joint-control-channel-group-eval! a0-3 (the-as art-joint-anim #f) num-func-seek!)
)
)
0
(none)
)
;; failed to figure out what this is:
(defstate nav-enemy-jump (nav-enemy)
:virtual #t
:event
nav-enemy-jump-event-handler
:enter
(behavior ()
(set! (-> self state-time) (-> *display* base-frame-counter))
(if (and (-> self nav-info use-jump-blocked) (TODO-RENAME-50 self (-> self event-param-point)))
(go-virtual nav-enemy-jump-blocked)
)
(nav-enemy-initialize-jump (-> self event-param-point))
(none)
)
:exit
(behavior ()
(logior! (-> self nav-enemy-flags) (nav-enemy-flags enable-rotate enable-travel))
(none)
)
:code
(behavior ()
(nav-enemy-execute-jump)
(let ((a1-0 (-> self nav user-poly)))
(if (not a1-0)
(set! a1-0 (dummy-16 (-> self nav) (-> self jump-dest)))
)
(if a1-0
(set-current-poly! (-> self nav) a1-0)
)
)
(go-virtual nav-enemy-jump-land)
(none)
)
:post
nav-enemy-jump-post
)
;; definition for function nav-enemy-jump-land-post
;; Used lq/sq
(defbehavior nav-enemy-jump-land-post nav-enemy ()
(TODO-RENAME-9 (-> self align))
(dummy-11 (-> self nav) (-> self nav target-pos))
(seek! (-> self target-speed) (-> self nav-info run-travel-speed) 2048.0)
(set! (-> self momentum-speed) (-> self target-speed))
(let* ((f0-7
(fmin
(* (-> self speed-scale) (-> self momentum-speed))
(* (vector-length (-> self nav travel)) (-> *display* frames-per-second))
)
)
(v1-9 (vector-normalize-copy! (new 'stack-no-clear 'vector) (-> self nav travel) f0-7))
)
(set! (-> self collide-info transv x) (-> v1-9 x))
(set! (-> self collide-info transv z) (-> v1-9 z))
)
(if (or (logtest? (-> self nav-enemy-flags) (nav-enemy-flags navenmf7))
(logtest? (nav-control-flags navcf19) (-> self nav flags))
)
(seek-to-point-toward-point!
(-> self collide-info)
(-> self nav target-pos)
(-> self rotate-speed)
(-> self turn-time)
)
(seek-toward-heading-vec!
(-> self collide-info)
(-> self nav travel)
(-> self rotate-speed)
(-> self turn-time)
)
)
(vector-v++!
(-> self collide-info transv)
(compute-acc-due-to-gravity (-> self collide-info) (new-stack-vector0) 0.0)
)
(integrate-for-enemy-with-move-to-ground!
(-> self collide-info)
(-> self collide-info transv)
(-> self nav-info gnd-collide-with)
8192.0
#f
(-> self nav-info hover-if-no-ground)
#f
)
(nav-enemy-common-post)
(none)
)
;; failed to figure out what this is:
(defstate nav-enemy-jump-land (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
nav-enemy-default-event-handler
)
:enter
(behavior ()
(set! (-> self state-time) (-> *display* base-frame-counter))
(logclear! (-> self nav flags) (nav-control-flags navcf19))
(let ((gp-0 (new 'stack-no-clear 'vector)))
(set! (-> gp-0 quad) (-> self collide-info transv quad))
(set! (-> gp-0 y) 0.0)
(set! (-> self target-speed) (vector-length gp-0))
(set! (-> self momentum-speed) (-> self target-speed))
(vector-xz-normalize! gp-0 16384.0)
(vector+! (-> self nav target-pos) (-> self collide-info trans) gp-0)
)
(none)
)
:trans
(behavior ()
(if (or (>= (- (-> *display* base-frame-counter) (-> self state-time)) (seconds 0.5))
(logtest? (nav-control-flags navcf19) (-> self nav flags))
)
(go-virtual nav-enemy-chase)
)
(none)
)
:code
(behavior ()
(nav-enemy-jump-land-anim)
(go (-> self jump-return-state))
(none)
)
:post
nav-enemy-jump-land-post
)
;; failed to figure out what this is:
(defstate nav-enemy-jump-blocked (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
nav-enemy-default-event-handler
)
:enter
(behavior ()
(set! (-> self state-time) (-> *display* base-frame-counter))
(none)
)
:trans
(behavior ()
(if (>= (- (-> *display* base-frame-counter) (-> self state-time)) (seconds 0.5))
(go (-> self jump-return-state))
)
(none)
)
:code
(behavior ()
(when (not (= (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
(-> self draw art-group data (-> self nav-info idle-anim))
)
)
(ja-channel-push! 1 60)
(let ((gp-0 (-> self skel root-channel 0)))
(joint-control-channel-group-eval!
gp-0
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim)))
num-func-identity
)
(set! (-> gp-0 frame-num)
(rand-vu-float-range 0.0 (the float (+ (-> (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
data
0
length
)
-1
)
)
)
)
)
)
(let ((f30-0 (nav-enemy-rnd-float-range 0.75 1.25)))
(while #t
(suspend)
(let ((a0-10 (-> self skel root-channel 0)))
(set! (-> a0-10 param 0) f30-0)
(joint-control-channel-group-eval! a0-10 (the-as art-joint-anim #f) num-func-loop!)
)
)
)
(none)
)
:post
nav-enemy-simple-post
)
;; failed to figure out what this is:
(defstate nav-enemy-wait-for-cue (nav-enemy)
:virtual #t
:event
(the-as
(function process int symbol event-message-block object :behavior nav-enemy)
nav-enemy-default-event-handler
)
:code
(behavior ()
(set! (-> self state-time) (-> *display* base-frame-counter))
(logior! (-> self nav-enemy-flags) (nav-enemy-flags navenmf11))
(ja-channel-push! 1 30)
(let ((f30-0 (nav-enemy-rnd-float-range 0.8 1.2)))
(let ((v1-6 (-> self skel root-channel 0)))
(set! (-> v1-6 frame-group)
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info idle-anim)))
)
)
(let ((v1-9 (-> self skel root-channel 0)))
(set! (-> v1-9 num-func) num-func-identity)
(set! (-> v1-9 frame-num) 0.0)
)
(while (logtest? (-> self nav-enemy-flags) (nav-enemy-flags navenmf11))
(suspend)
(let ((a0-8 (-> self skel root-channel 0)))
(set! (-> a0-8 param 0) f30-0)
(joint-control-channel-group-eval! a0-8 (the-as art-joint-anim #f) num-func-loop!)
)
)
(ja-channel-push! 1 30)
(nav-enemy-turn-to-face-point (-> self event-param-point) 910.2222)
(let ((gp-0 (nav-enemy-rnd-int-range 0 150))
(s5-0 (-> *display* base-frame-counter))
)
(until (>= (- (-> *display* base-frame-counter) s5-0) gp-0)
(let ((a0-12 (-> self skel root-channel 0)))
(set! (-> a0-12 param 0) f30-0)
(joint-control-channel-group-eval! a0-12 (the-as art-joint-anim #f) num-func-loop!)
)
(suspend)
)
)
)
(go-virtual nav-enemy-jump-to-point)
(none)
)
:post
nav-enemy-simple-post
)
;; failed to figure out what this is:
(defstate nav-enemy-jump-to-point (nav-enemy)
:virtual #t
:event
nav-enemy-jump-event-handler
:exit
(behavior ()
(logior! (-> self nav-enemy-flags) (nav-enemy-flags enable-rotate enable-travel))
(none)
)
:trans
(behavior ()
0
(none)
)
:code
(behavior ()
(set! (-> self state-time) (-> *display* base-frame-counter))
(nav-enemy-initialize-jump (-> self event-param-point))
(nav-enemy-neck-control-look-at)
(logior! (-> self nav-enemy-flags) (nav-enemy-flags enable-travel))
(logclear! (-> self nav-enemy-flags) (nav-enemy-flags enable-rotate))
(when (not (nav-enemy-facing-point? (-> self jump-dest) 5461.3335))
(ja-channel-push! 1 60)
(nav-enemy-turn-to-face-point (-> self jump-dest) 1820.4445)
)
(logclear! (-> self nav-enemy-flags) (nav-enemy-flags enable-travel))
(nav-enemy-execute-jump)
(logclear! (-> self nav-enemy-flags) (nav-enemy-flags enable-rotate))
(nav-enemy-jump-land-anim)
(go-virtual nav-enemy-wait-for-cue)
(none)
)
:post
nav-enemy-jump-post
)
;; definition for symbol *nav-enemy-dummy-shadow-control*, type shadow-control
(define *nav-enemy-dummy-shadow-control*
(new 'static 'shadow-control :settings (new 'static 'shadow-settings
:center
(new 'static 'vector :w (the-as float #x28))
:shadow-dir
(new 'static 'vector :y -1.0 :w 614400.0)
:bot-plane (new 'static 'plane :y 1.0 :w 4096.0)
:top-plane (new 'static 'plane :y 1.0 :w -4096.0)
)
)
)
;; definition for method 45 of type nav-enemy
;; INFO: Return type mismatch int vs none.
(defmethod TODO-RENAME-45 nav-enemy ((obj nav-enemy) (arg0 nav-enemy-info))
(set! (-> obj rand-gen) (new 'process 'random-generator))
(set! (-> obj rand-gen seed) (the-as uint #x666edd1e))
(set! (-> obj mask) (the-as process-mask (logior (process-mask enemy) (-> obj mask))))
(TODO-RENAME-49 obj arg0)
(if (-> obj draw shadow)
(set! (-> obj draw shadow-ctrl)
(new
'process
'shadow-control
(-> obj nav-info shadow-min-y)
(-> obj nav-info shadow-max-y)
(-> obj nav-info shadow-locus-dist)
(the-as float 17)
245760.0
)
)
(set! (-> obj draw shadow-ctrl) *nav-enemy-dummy-shadow-control*)
)
(set! (-> obj align) (new 'process 'align-control obj))
(set! (-> obj nav) (new 'process 'nav-control (-> obj collide-info) 16 (-> arg0 nav-nearest-y-threshold)))
(logior! (-> obj nav flags) (nav-control-flags display-marks navcf3 navcf5 navcf6 navcf7))
(set! (-> obj nav gap-event) 'jump)
(TODO-RENAME-26 (-> obj nav))
(set! (-> obj path) (new 'process 'path-control obj 'path 0.0))
(logior! (-> obj path flags) (path-control-flag display draw-line draw-point draw-text))
(set! (-> obj enemy-info)
(new 'process 'fact-info-enemy obj (pickup-type eco-pill-random) (-> *FACT-bank* default-pill-inc))
)
(set! (-> obj reaction-time) (nav-enemy-rnd-int-range (seconds 0.1) (seconds 0.8)))
(set! (-> obj speed-scale) 1.0)
(logior! (-> obj nav-enemy-flags) (nav-enemy-flags enable-rotate enable-travel navenmf5 navenmf6 navenmf12))
0
(none)
)
;; definition for method 49 of type nav-enemy
(defmethod TODO-RENAME-49 nav-enemy ((obj nav-enemy) (arg0 nav-enemy-info))
(set! (-> obj nav-info) arg0)
(set! (-> obj rotate-speed) (-> obj nav-info walk-rotate-speed))
(set! (-> obj turn-time) (-> obj nav-info walk-turn-time))
(when (and (!= (-> obj nav-info neck-joint) -1) (zero? (-> obj neck)))
(set! (-> obj neck)
(new 'process 'joint-mod (joint-mod-handler-mode flex-blend) obj (-> obj nav-info neck-joint))
)
(set-vector! (-> obj neck twist-max) 8192.0 8192.0 0.0 1.0)
(set! (-> obj neck up) (the-as uint 1))
(set! (-> obj neck nose) (the-as uint 2))
(set! (-> obj neck ear) (the-as uint 0))
(set! (-> obj neck max-dist) 102400.0)
(let ((f0-6 16384.0))
(set! (-> obj neck ignore-angle) f0-6)
f0-6
)
)
)
;; definition for function nav-enemy-init-by-other
;; INFO: Return type mismatch object vs none.
;; Used lq/sq
(defbehavior nav-enemy-init-by-other nav-enemy ((arg0 battlecontroller) (arg1 vector) (arg2 vector))
(initialize-collision self)
(logior! (-> self mask) (process-mask actor-pause))
(set! (-> self collide-info trans quad) (-> arg1 quad))
(set! (-> self event-param-point quad) (-> arg2 quad))
(let ((s3-1 (vector-! (new 'stack-no-clear 'vector) arg2 arg1)))
(set! (-> s3-1 y) 0.0)
(vector-normalize! s3-1 1.0)
(forward-up->quaternion (-> self collide-info quat) s3-1 *up-vector*)
)
(vector-identity! (-> self collide-info scale))
(set! (-> self entity) (-> arg0 entity))
(TODO-RENAME-48 self)
(logclear! (-> self nav-enemy-flags) (nav-enemy-flags navenmf12))
(logior! (-> self nav-enemy-flags) (nav-enemy-flags navenmf1))
(go-virtual nav-enemy-wait-for-cue)
(none)
)
;; definition for method 47 of type nav-enemy
;; INFO: Return type mismatch int vs none.
(defmethod initialize-collision nav-enemy ((obj nav-enemy))
0
(none)
)
;; definition for method 48 of type nav-enemy
;; INFO: Return type mismatch int vs none.
(defmethod TODO-RENAME-48 nav-enemy ((obj nav-enemy))
0
(none)
)
;; definition for method 59 of type nav-enemy
;; INFO: Return type mismatch int vs none.
(defmethod TODO-RENAME-59 nav-enemy ((obj nav-enemy))
(go (method-of-object obj nav-enemy-idle))
0
(none)
)
;; definition for method 11 of type nav-enemy
;; INFO: Return type mismatch int vs none.
(defmethod init-from-entity! nav-enemy ((obj nav-enemy) (arg0 entity-actor))
(initialize-collision obj)
(process-drawable-from-entity! obj arg0)
(TODO-RENAME-48 obj)
(TODO-RENAME-59 obj)
0
(none)
)
;; definition for method 50 of type nav-enemy
;; Used lq/sq
(defmethod TODO-RENAME-50 nav-enemy ((obj nav-enemy) (arg0 vector))
(let ((s4-0 (new 'stack-no-clear 'vector)))
(set! (-> s4-0 quad) (-> obj collide-info trans quad))
(set! (-> obj collide-info trans quad) (-> arg0 quad))
(let ((gp-0 (-> obj nav)))
(TODO-RENAME-28
gp-0
(collide-kind
background
cak-1
cak-2
cak-3
target
water
powerup
crate
enemy
wall-object
projectile
ground-object
target-attack
mother-spider
cak-14
blue-eco-suck
unknown-16
unknown-17
unknown-18
unknown-19
unknown-20
unknown-21
unknown-22
unknown-23
unknown-24
unknown-25
unknown-26
unknown-27
unknown-28
unknown-29
unknown-30
unknown-31
unknown-32
unknown-33
unknown-34
unknown-35
unknown-36
unknown-37
unknown-38
unknown-39
unknown-40
unknown-41
unknown-42
unknown-43
unknown-44
unknown-45
unknown-46
unknown-47
unknown-48
unknown-49
unknown-50
unknown-51
unknown-52
unknown-53
unknown-54
unknown-55
unknown-56
unknown-57
unknown-58
unknown-59
unknown-60
unknown-61
unknown-62
unknown-63
)
)
(set! (-> obj collide-info trans quad) (-> s4-0 quad))
(let* ((v1-8 (-> gp-0 mesh origin))
(f0-1 (- (-> arg0 x) (-> v1-8 x)))
(f1-2 (- (-> arg0 z) (-> v1-8 z)))
)
(countdown (v1-9 (-> gp-0 num-spheres))
(let* ((a0-10 (-> gp-0 sphere v1-9))
(f2-2 (- (-> a0-10 x) f0-1))
(f3-1 (- (-> a0-10 z) f1-2))
(f4-0 (-> a0-10 w))
)
(if (>= (* f4-0 f4-0) (+ (* f2-2 f2-2) (* f3-1 f3-1)))
(return #t)
)
)
)
)
)
)
#f
)