Files
jak-project/test/decompiler/reference/levels/darkcave/darkcave-obs_REF.gc
T
ManDude 24578b64b9 proper support for hardcoded "time" types (#1141)
* hardcode `time-frame`things

* Update cam-states_REF.gc

* Update level-info_REF.gc

* update refs 1

* update refs 2

* update refs 3

* update refs 4

* update refs 5

* update detection and casting

* Update FormExpressionAnalysis.cpp

* update refs 6

* update mood decomp

* update refs 7

* update refs 8

* remove temp entity birth code

* update time-frame casts

* fix compiler

* hardcode stuff and fix some types

* fix some bitfield detection being wrong

* bug fixes

* detect seconds on adds with immediate

* update refs 9

* fix casts and rand-vu-int-range bugs (update refs 10)

* update refs 11

* update 12

* update 13

* update 14

* Update game-info_REF.gc

* improve cpad macros detection

* remove unused code

* update refs

* clang

* update source code

* Update cam-states.gc

* `lavatube-energy` finish

* update refs

* fix actor bank stuff

* Update navigate.gc

* reduce entity default stack size

* Update transformq-h.gc

* oops forgot these

* fix code and tests

* fix mood sound stuff

* Update load-dgo.gc

* Update README.md
2022-02-12 12:26:19 -05:00

315 lines
11 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type cavecrystal
(deftype cavecrystal (process-drawable)
((root-override collide-shape :offset 112)
(is-master? symbol :offset-assert 176)
(crystal-id int32 :offset-assert 180)
(glow-u float :offset-assert 184)
(glow-wf-period int32 :offset-assert 188)
(glow-wf-offset int32 :offset-assert 192)
(prev-compute-glow-time time-frame :offset-assert 200)
(start-fade-time time-frame :offset-assert 208)
(end-fade-time time-frame :offset-assert 216)
(activated-time time-frame :offset-assert 224)
(last-updated-user-lighting time-frame :offset-assert 232)
(player-attack-id uint64 :offset-assert 240)
(on-color-mult vector :inline :offset-assert 256)
(on-color-emissive vector :inline :offset-assert 272)
(off-color-mult vector :inline :offset-assert 288)
(off-color-emissive vector :inline :offset-assert 304)
)
:heap-base #xd0
:method-count-assert 22
:size-assert #x140
:flag-assert #x1600d00140
(:methods
(update-connected-crystals! (_type_) none 20)
(compute-glow (_type_) float 21)
)
(:states
cavecrystal-active
cavecrystal-idle
)
)
;; definition for method 3 of type cavecrystal
(defmethod inspect cavecrystal ((obj cavecrystal))
(let ((t9-0 (method-of-type process-drawable inspect)))
(t9-0 obj)
)
(format #t "~T~Tis-master?: ~A~%" (-> obj is-master?))
(format #t "~T~Tcrystal-id: ~D~%" (-> obj crystal-id))
(format #t "~T~Tglow-u: ~f~%" (-> obj glow-u))
(format #t "~T~Tglow-wf-period: ~D~%" (-> obj glow-wf-period))
(format #t "~T~Tglow-wf-offset: ~D~%" (-> obj glow-wf-offset))
(format #t "~T~Tprev-compute-glow-time: ~D~%" (-> obj prev-compute-glow-time))
(format #t "~T~Tstart-fade-time: ~D~%" (-> obj start-fade-time))
(format #t "~T~Tend-fade-time: ~D~%" (-> obj end-fade-time))
(format #t "~T~Tactivated-time: ~D~%" (-> obj activated-time))
(format #t "~T~Tlast-updated-user-lighting: ~D~%" (-> obj last-updated-user-lighting))
(format #t "~T~Tplayer-attack-id: ~D~%" (-> obj player-attack-id))
(format #t "~T~Ton-color-mult: #<vector @ #x~X>~%" (-> obj on-color-mult))
(format #t "~T~Ton-color-emissive: #<vector @ #x~X>~%" (-> obj on-color-emissive))
(format #t "~T~Toff-color-mult: #<vector @ #x~X>~%" (-> obj off-color-mult))
(format #t "~T~Toff-color-emissive: #<vector @ #x~X>~%" (-> obj off-color-emissive))
obj
)
;; failed to figure out what this is:
(defskelgroup *cavecrystal-sg* cavecrystal
0
-1
((1 (meters 20)) (2 (meters 999999)))
:bounds (static-spherem 0 4.7 0 5.4)
:longest-edge (meters 0)
)
;; definition for method 20 of type cavecrystal
;; INFO: Return type mismatch int vs none.
(defmethod update-connected-crystals! cavecrystal ((obj cavecrystal))
(when (-> obj is-master?)
(let ((v1-2 (-> *display* base-frame-counter)))
(when (!= (-> obj last-updated-user-lighting) v1-2)
(set! (-> obj last-updated-user-lighting) v1-2)
(execute-connections *cavecrystal-light-control*)
)
)
)
(none)
)
;; definition for method 21 of type cavecrystal
(defmethod compute-glow cavecrystal ((obj cavecrystal))
(set! (-> obj prev-compute-glow-time) (-> *display* game-frame-counter))
(let* ((gp-1 (max 1 (+ (- 1 (-> obj activated-time)) (-> *display* game-frame-counter))))
(f0-2
(/ (the float (mod (+ (-> *display* base-frame-counter) (-> obj glow-wf-offset)) (-> obj glow-wf-period)))
(the float (-> obj glow-wf-period))
)
)
(f30-1 (* 0.1 (cos (* 65536.0 f0-2))))
)
(cond
((>= (seconds 0.06666667) gp-1)
(let ((v1-11 (* 0.05 (the float gp-1))))
(fmax 0.0 (fmin 2.0 (+ (* 2.0 v1-11) (* v1-11 f30-1))))
)
)
((>= (seconds 0.6) gp-1)
(let ((a2-0 (* 0.00625 (the float (+ gp-1 (seconds -0.06666667))))))
(fmin 2.0 (+ (lerp 2.0 1.0 a2-0) f30-1))
)
)
((>= (-> obj start-fade-time) gp-1)
(+ 1.0 f30-1)
)
(else
(let ((v1-20 (fmin 1.0 (* 0.004761905 (the float (- gp-1 (-> obj start-fade-time)))))))
(fmax 0.0 (- (+ 1.0 (* (- 1.0 v1-20) f30-1)) v1-20))
)
)
)
)
)
;; failed to figure out what this is:
(defstate cavecrystal-idle (cavecrystal)
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('attack)
(go cavecrystal-active)
)
)
)
:trans
(behavior ()
(if (and *target* (>= 40960.0 (vector-vector-distance (-> self root-override trans) (-> *target* control trans))))
(level-hint-spawn
(game-text-id darkcave-light-crystal-hint)
"sksp0333"
(the-as entity #f)
*entity-pool*
(game-task none)
)
)
(update-connected-crystals! self)
(none)
)
:code
(behavior ()
(logior! (-> self mask) (process-mask sleep-code))
(suspend)
0
(none)
)
)
;; failed to figure out what this is:
(defstate cavecrystal-active (cavecrystal)
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v1-0 arg2))
(the-as object (when (= v1-0 'attack)
(let ((v1-1 (-> arg3 param 2)))
(cond
((!= v1-1 (-> self player-attack-id))
(set! (-> self player-attack-id) v1-1)
(set! (-> self activated-time) (-> *display* game-frame-counter))
#t
)
(else
#f
)
)
)
)
)
)
)
:enter
(behavior ()
(logclear! (-> self mask) (process-mask actor-pause))
(set! (-> self activated-time) (-> *display* game-frame-counter))
(set! (-> self prev-compute-glow-time) (-> *display* game-frame-counter))
(none)
)
:exit
(behavior ()
(stop! (-> self sound))
(if (not (-> self is-master?))
(logior! (-> self mask) (process-mask actor-pause))
)
(none)
)
:trans
(behavior ()
(let ((f30-0 (compute-glow self)))
(set! (-> self glow-u) f30-0)
(let ((gp-0 (new 'stack-no-clear 'vector))
(f28-0 1.993)
)
(let ((s5-0 (-> self draw color-mult)))
(vector-! gp-0 (-> self on-color-mult) (-> self off-color-mult))
(vector+*! s5-0 (-> self off-color-mult) gp-0 f30-0)
(set! (-> s5-0 x) (fmax 0.0 (fmin (-> s5-0 x) f28-0)))
(set! (-> s5-0 y) (fmax 0.0 (fmin (-> s5-0 y) f28-0)))
(set! (-> s5-0 z) (fmax 0.0 (fmin (-> s5-0 z) f28-0)))
(set! (-> s5-0 w) 1.0)
)
(let ((s5-1 (-> self draw color-emissive)))
(vector-! gp-0 (-> self on-color-emissive) (-> self off-color-emissive))
(vector+*! s5-1 (-> self off-color-emissive) gp-0 f30-0)
(set! (-> s5-1 x) (fmax 0.0 (fmin (-> s5-1 x) f28-0)))
(set! (-> s5-1 y) (fmax 0.0 (fmin (-> s5-1 y) f28-0)))
(set! (-> s5-1 z) (fmax 0.0 (fmin (-> s5-1 z) f28-0)))
(set! (-> s5-1 w) 0.0)
)
)
(TODO-RENAME-9 *cavecrystal-light-control* (-> self crystal-id) (-> self glow-u) self)
(update-connected-crystals! self)
(when (>= 0.0 f30-0)
(level-hint-spawn
(game-text-id darkcave-light-crystal-low-light-hint)
"sksp0332"
(the-as entity #f)
*entity-pool*
(game-task none)
)
(go cavecrystal-idle)
)
)
(update! (-> self sound))
(none)
)
:code
(behavior ()
(logior! (-> self mask) (process-mask sleep-code))
(suspend)
0
(none)
)
)
;; definition for method 10 of type cavecrystal
(defmethod deactivate cavecrystal ((obj cavecrystal))
(if (nonzero? (-> obj sound))
(stop! (-> obj sound))
)
((method-of-type process-drawable deactivate) obj)
(none)
)
;; definition for method 11 of type cavecrystal
;; INFO: Return type mismatch object vs none.
;; Used lq/sq
(defmethod init-from-entity! cavecrystal ((obj cavecrystal) (arg0 entity-actor))
(set! (-> obj glow-u) 0.0)
(set! (-> obj player-attack-id) (the-as uint 0))
(set! (-> obj last-updated-user-lighting) 0)
(set-vector! (-> obj off-color-mult) 0.0 0.0 0.0 1.0)
(set-vector! (-> obj off-color-emissive) 0.0 0.0 0.0 0.0)
(set-vector! (-> obj on-color-mult) 1.0 1.0 1.0 1.0)
(set-vector! (-> obj on-color-emissive) 0.0 0.0 0.0 0.0)
(let ((s4-0 (new 'process 'collide-shape obj (collide-list-enum hit-by-others))))
(let ((s3-0 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s3-0 prim-core collide-as) (collide-kind wall-object))
(set! (-> s3-0 collide-with) (collide-kind target))
(set! (-> s3-0 prim-core action) (collide-action solid))
(set! (-> s3-0 prim-core offense) (collide-offense indestructible))
(set! (-> s3-0 transform-index) 0)
(set-vector! (-> s3-0 local-sphere) 0.0 19251.2 0.0 22118.4)
(set-root-prim! s4-0 s3-0)
)
(set! (-> s4-0 nav-radius) 4915.2)
(backup-collide-with-as s4-0)
(set! (-> obj root-override) s4-0)
)
(set! (-> obj link) (new 'process 'actor-link-info obj))
(set! (-> obj crystal-id) (actor-count-before (-> obj link)))
(set! (-> obj is-master?) (= (-> obj crystal-id) 3))
(set! (-> obj glow-wf-period) (rand-vu-int-range 225 375))
(set! (-> obj glow-wf-offset) (rand-vu-int-range 0 300))
(if (-> obj is-master?)
(logclear! (-> obj mask) (process-mask actor-pause))
)
(set! (-> obj start-fade-time)
(the-as time-frame (the int (* 300.0 (res-lump-float (-> obj entity) 'timeout :default 8.0))))
)
(process-drawable-from-entity! obj arg0)
(initialize-skeleton obj *cavecrystal-sg* '())
(nav-mesh-connect obj (-> obj root-override) (the-as nav-control #f))
(set! (-> obj draw color-mult quad) (-> obj off-color-mult quad))
(set! (-> obj draw color-emissive quad) (-> obj off-color-emissive quad))
(ja-channel-push! 1 0)
(let ((s5-1 (-> obj skel root-channel 0)))
(joint-control-channel-group-eval!
s5-1
(the-as art-joint-anim (-> obj draw art-group data 3))
num-func-identity
)
(set! (-> s5-1 frame-num) 0.0)
)
(ja-post)
(update-transforms! (-> obj root-override))
(TODO-RENAME-9 *cavecrystal-light-control* (-> obj crystal-id) 0.0 obj)
(set! (-> obj sound) (new
'process
'ambient-sound
(new 'static 'sound-spec
:mask #x80
:num 1.0
:group #x1
:sound-name (static-sound-name "crystal-on")
:volume #x400
:fo-max 80
)
(-> obj root-override trans)
)
)
(go cavecrystal-idle)
(none)
)