mirror of
https://github.com/open-goal/jak-project
synced 2026-06-08 20:29:54 -04:00
24578b64b9
* hardcode `time-frame`things * Update cam-states_REF.gc * Update level-info_REF.gc * update refs 1 * update refs 2 * update refs 3 * update refs 4 * update refs 5 * update detection and casting * Update FormExpressionAnalysis.cpp * update refs 6 * update mood decomp * update refs 7 * update refs 8 * remove temp entity birth code * update time-frame casts * fix compiler * hardcode stuff and fix some types * fix some bitfield detection being wrong * bug fixes * detect seconds on adds with immediate * update refs 9 * fix casts and rand-vu-int-range bugs (update refs 10) * update refs 11 * update 12 * update 13 * update 14 * Update game-info_REF.gc * improve cpad macros detection * remove unused code * update refs * clang * update source code * Update cam-states.gc * `lavatube-energy` finish * update refs * fix actor bank stuff * Update navigate.gc * reduce entity default stack size * Update transformq-h.gc * oops forgot these * fix code and tests * fix mood sound stuff * Update load-dgo.gc * Update README.md
187 lines
5.5 KiB
Common Lisp
Vendored
Generated
187 lines
5.5 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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;; definition of type jungle-elevator
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(deftype jungle-elevator (plat-button)
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((bottom-height float :offset-assert 240)
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(teleport-if-below-y float :offset-assert 244)
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(teleport-if-above-y float :offset-assert 248)
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)
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:heap-base #x90
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:method-count-assert 33
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:size-assert #xfc
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:flag-assert #x21009000fc
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)
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;; definition for method 3 of type jungle-elevator
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(defmethod inspect jungle-elevator ((obj jungle-elevator))
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(let ((t9-0 (method-of-type plat-button inspect)))
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(t9-0 obj)
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)
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(format #t "~T~Tbottom-height: ~f~%" (-> obj bottom-height))
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(format #t "~T~Tteleport-if-below-y: ~f~%" (-> obj teleport-if-below-y))
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(format #t "~T~Tteleport-if-above-y: ~f~%" (-> obj teleport-if-above-y))
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obj
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)
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;; definition for method 26 of type jungle-elevator
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(defmethod can-activate? jungle-elevator ((obj jungle-elevator))
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(and ((method-of-type plat-button can-activate?) obj) (task-complete? *game-info* (game-task jungle-tower)))
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)
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;; failed to figure out what this is:
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(defstate plat-button-move-downward (jungle-elevator)
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:virtual #t
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:enter
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(behavior ()
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(let ((t9-0 (-> (method-of-type plat-button plat-button-move-downward) enter)))
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(if t9-0
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(t9-0)
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)
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)
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(set! (-> self draw light-index) (the-as uint 255))
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(set! (-> self bottom-height) (-> jungle bottom-height))
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(set! (-> jungle bottom-height) (-> jungleb bottom-height))
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(send-event *target* 'reset-pickup 'eco)
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(none)
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)
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:exit
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(behavior ()
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(set! (-> jungle bottom-height) (-> self bottom-height))
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(let ((t9-0 (-> (method-of-type plat-button plat-button-move-downward) exit)))
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(if t9-0
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(t9-0)
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)
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)
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(none)
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)
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:trans
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(behavior ()
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(let ((s5-0 (new 'stack-no-clear 'vector))
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(gp-0 (new 'stack-no-clear 'vector))
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)
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(set! (-> s5-0 quad) (-> self root-override trans quad))
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(let ((t9-1 (-> (the-as (state plat-button) (find-parent-method jungle-elevator 23)) trans)))
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(if t9-1
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(t9-1)
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)
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)
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(vector-! gp-0 (-> self root-override trans) s5-0)
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(when (< (-> self path-pos) 0.9)
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(move-by-vector! (-> *target* control) gp-0)
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(send-event *target* 'reset-height)
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)
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)
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(if (and (>= (-> self path-pos) 0.2) (< (- (-> *display* base-frame-counter) (-> self state-time)) (seconds 0.2)))
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(load-commands-set! *level* (load-command-get-index *level* 'jungle 0))
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)
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(none)
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)
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)
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;; failed to figure out what this is:
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(defstate plat-button-move-upward (jungle-elevator)
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:virtual #t
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:enter
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(behavior ()
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(let ((t9-0 (-> (method-of-type plat-button plat-button-move-upward) enter)))
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(if t9-0
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(t9-0)
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)
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)
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(set! (-> self draw light-index) (the-as uint 255))
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(set! (-> self bottom-height) (-> jungle bottom-height))
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(set! (-> jungle bottom-height) (-> jungleb bottom-height))
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(set! (-> self grab-player?) (process-grab? *target*))
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(none)
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)
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:exit
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(behavior ()
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(set! (-> jungle bottom-height) (-> self bottom-height))
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(let ((t9-0 (-> (method-of-type plat-button plat-button-move-upward) exit)))
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(if t9-0
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(t9-0)
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)
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)
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(none)
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)
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:trans
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(behavior ()
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(let ((t9-0 (-> (method-of-type plat-button plat-button-move-upward) trans)))
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(if t9-0
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(t9-0)
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)
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)
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(if (and (< (-> self path-pos) 0.8) (< (- (-> *display* base-frame-counter) (-> self state-time)) (seconds 0.2)))
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(load-commands-set! *level* (load-command-get-index *level* 'jungle 1))
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)
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(none)
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)
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)
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;; failed to figure out what this is:
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(defstate plat-button-at-end (jungle-elevator)
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:virtual #t
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:code
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(behavior ()
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(cond
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((!= (-> self path-pos) 0.0)
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(set! (-> self draw light-index) (the-as uint 1))
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(let ((a1-1 (res-lump-struct (-> self entity) 'continue-name structure)))
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(when a1-1
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(let ((v1-4 (set-continue! *game-info* (the-as basic a1-1))))
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(load-commands-set! *level* (-> v1-4 load-commands))
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)
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)
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)
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)
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(else
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(set! (-> self draw light-index) (the-as uint 255))
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(load-commands-set! *level* '())
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)
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)
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(let ((t9-4 (-> (method-of-type plat-button plat-button-at-end) code)))
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(if t9-4
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((the-as (function none :behavior plat-button) t9-4))
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)
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)
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(none)
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)
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)
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;; definition for method 30 of type jungle-elevator
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(defmethod should-teleport? jungle-elevator ((obj jungle-elevator))
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(let ((f0-0 (-> (camera-pos) y)))
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(case (-> obj path-pos)
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((0.0)
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(when (< f0-0 (-> obj teleport-if-below-y))
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(set! (-> obj draw light-index) (the-as uint 1))
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(return #t)
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)
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)
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((1.0)
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(when (< (-> obj teleport-if-above-y) f0-0)
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(set! (-> obj draw light-index) (the-as uint 255))
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(return #t)
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)
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)
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)
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)
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#f
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)
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;; definition for method 29 of type jungle-elevator
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;; INFO: Return type mismatch symbol vs none.
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(defmethod can-target-move? jungle-elevator ((obj jungle-elevator))
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(let ((s5-0 (new 'stack-no-clear 'vector)))
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(eval-path-curve! (-> obj path) s5-0 0.4 'interp)
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(set! (-> obj teleport-if-above-y) (-> s5-0 y))
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(eval-path-curve! (-> obj path) s5-0 0.6 'interp)
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(set! (-> obj teleport-if-below-y) (-> s5-0 y))
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)
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(set! (-> obj draw light-index) (the-as uint 255))
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(set! (-> obj bidirectional?) #f)
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(set! (-> obj should-grab-player?) #t)
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(none)
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)
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