Files
jak-project/goalc/build_level/TexturePool.h
T
water111 c13934708a Initial implementation of custom level tool (#1482)
* wip

* learning about colors

* gltf node stuff working

* cleanup

* support textures

* bvh generation seems reasonable

* tree layout

* frag packer, untested and doesnt do real stripping yet

* temp

* working collide frags

* handle bad inputs better

* clean up

* format

* include

* another include

* reorganize for release build use
2022-06-19 20:44:07 -04:00

12 lines
248 B
C++

#pragma once
#include <vector>
#include <unordered_map>
#include <string>
#include "common/custom_data/Tfrag3Data.h"
struct TexturePool {
std::unordered_map<std::string, int> textures_by_name;
std::vector<tfrag3::Texture> textures_by_idx;
};