mirror of
https://github.com/open-goal/jak-project
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c13934708a
* wip * learning about colors * gltf node stuff working * cleanup * support textures * bvh generation seems reasonable * tree layout * frag packer, untested and doesnt do real stripping yet * temp * working collide frags * handle bad inputs better * clean up * format * include * another include * reorganize for release build use
12 lines
248 B
C++
12 lines
248 B
C++
#pragma once
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#include <vector>
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#include <unordered_map>
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#include <string>
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#include "common/custom_data/Tfrag3Data.h"
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struct TexturePool {
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std::unordered_map<std::string, int> textures_by_name;
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std::vector<tfrag3::Texture> textures_by_idx;
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}; |