Files
jak-project/test/decompiler/reference/engine/collide/collide_REF.gc
T
ManDude 7ce58f709f process-spawn + pretty printer improvements (#1428)
* some jp support to fix some errors in the original game

* music fade toggle

* recognize `process-new` macros!!

* strip casts in this macro

* rename macro

* fix cast typecheck

* update source 1

* detect kernel stack case

* less boilerplate

* `manipy-spawn` special case

* pretty printer improvements

* revert dumb thing from earlier

* use shell detection on `send-event`

* fix some events

* remove unused argument

* detect `static-attack-info` and add `CondNoElse` to shell detect

* better `attack-info` detect

* support `process-spawn` in multi-lets

* detect `rand-float-gen` pt 1

* detect as return value

* detect in `countdown` and  `dotimes`

* oops this wasnt working

* fancier `send-event`s

* clang

* update source!!

* fix tests

* fine jeez

* uh okay

* fix some accidental regressions

* fix more regressions

* regression fixes

* fix big bug...

* extra safety!
2022-06-10 02:18:08 +01:00

21 lines
1.0 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition for symbol *collide-vif0-init*, type (array uint32)
(define *collide-vif0-init* (the-as (array uint32) (new 'static 'boxed-array :type uint32
#x30000000
#x4d000000
#x4d000000
#x4d000000
#x3f800000
#x5000001
#x20000000
#x40404040
#x1000404
#x0
#x0
#x0
)
)
)