mirror of
https://github.com/open-goal/jak-project
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c235280b91
* [decomp] clean up files 50-100 * update file, fix crash on too many prims * spelling is hard
359 lines
12 KiB
Common Lisp
Vendored
Generated
359 lines
12 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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(import "goal_src/import/explorer-ag.gc")
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;; definition of type explorer
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(deftype explorer (process-taskable)
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()
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:heap-base #x110
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:method-count-assert 53
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:size-assert #x17c
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:flag-assert #x350110017c
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)
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;; definition for method 3 of type explorer
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(defmethod inspect explorer ((obj explorer))
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(let ((t9-0 (method-of-type process-taskable inspect)))
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(t9-0 obj)
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)
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obj
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)
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;; failed to figure out what this is:
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(defskelgroup *explorer-sg* explorer explorer-lod0-jg explorer-idle-ja
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((explorer-lod0-mg (meters 999999)))
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:bounds (static-spherem 0 0 0 2.5)
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:shadow explorer-shadow-mg
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)
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;; definition for method 52 of type explorer
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;; INFO: Return type mismatch shadow-flags vs none.
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(defmethod dummy-52 explorer ((obj explorer))
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(let ((v1-1 (-> obj draw shadow-ctrl)))
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(when v1-1
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(let ((f0-0 (-> obj root-override trans y)))
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(let ((a0-2 v1-1))
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(set! (-> a0-2 settings bot-plane w) (- (+ -4096.0 f0-0)))
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)
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0
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(let ((a0-4 v1-1))
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(set! (-> a0-4 settings top-plane w) (- (+ 4096.0 f0-0)))
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)
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)
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0
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(logclear! (-> v1-1 settings flags) (shadow-flags shdf03))
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)
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)
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(none)
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)
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;; definition for method 48 of type explorer
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(defmethod draw-npc-shadow explorer ((obj explorer))
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(-> obj draw shadow-ctrl)
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(cond
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((and (-> obj draw shadow)
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(zero? (-> obj draw cur-lod))
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(logtest? (-> obj draw status) (draw-status was-drawn))
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)
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(let ((v1-9 (-> obj draw shadow-ctrl)))
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(logclear! (-> v1-9 settings flags) (shadow-flags disable-draw))
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)
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0
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(update-direction-from-time-of-day (-> obj draw shadow-ctrl))
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)
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(else
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(let ((v1-14 (-> obj draw shadow-ctrl)))
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(logior! (-> v1-14 settings flags) (shadow-flags disable-draw))
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)
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0
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)
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)
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(none)
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)
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;; definition for method 32 of type explorer
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(defmethod play-anim! explorer ((obj explorer) (arg0 symbol))
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(set! (-> obj talk-message) (game-text-id press-to-talk))
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(case (current-status (-> obj tasks))
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(((task-status need-hint) (task-status need-introduction))
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(if arg0
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(close-status! (-> obj tasks) (task-status need-introduction))
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)
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(new 'static 'spool-anim
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:name "explorer-introduction"
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:index 9
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:parts 11
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:command-list '((418 joint "cameraB") (695 shadow self #f) (695 joint "camera") (838 shadow self #t) (838 joint "cameraB"))
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)
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)
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(((task-status need-reminder))
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(set! (-> obj skippable) #t)
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(cond
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((zero? (get-reminder (-> obj tasks) 0))
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(if arg0
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(save-reminder (-> obj tasks) 1 0)
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)
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(new 'static 'spool-anim
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:name "explorer-reminder-1"
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:index 10
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:parts 5
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:command-list '((0 send-event target draw #f)
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(148 send-event target draw #t)
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(148 joint "cameraB")
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(390 send-event target draw #f)
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(390 joint "camera")
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(505 send-event target draw #t)
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)
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)
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)
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(else
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(if arg0
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(save-reminder (-> obj tasks) 0 0)
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)
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(new 'static 'spool-anim :name "explorer-reminder-2" :index 11 :parts 3 :command-list '())
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)
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)
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)
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(((task-status need-reward-speech))
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(cond
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(arg0
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(set! (-> obj cell-for-task) (current-task (-> obj tasks)))
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(close-current! (-> obj tasks))
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(send-event *target* 'get-pickup 5 (- (-> *GAME-bank* money-task-inc)))
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)
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(else
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(set! (-> obj will-talk) #t)
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(set! (-> obj talk-message) (game-text-id press-to-trade-money))
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)
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)
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(new 'static 'spool-anim
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:name "explorer-resolution"
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:index 12
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:parts 5
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:command-list '((167 joint "cameraB") (310 joint "camera"))
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)
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)
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(else
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(if arg0
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(format
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0
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"ERROR: <GMJ>: ~S playing anim for task status ~S~%"
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(-> obj name)
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(task-status->string (current-status (-> obj tasks)))
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)
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)
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(-> obj draw art-group data 3)
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)
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)
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)
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;; definition for method 31 of type explorer
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(defmethod get-art-elem explorer ((obj explorer))
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(-> obj draw art-group data 3)
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)
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;; definition for method 43 of type explorer
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(defmethod TODO-RENAME-43 explorer ((obj explorer))
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(when (TODO-RENAME-10 (-> obj ambient) (new 'stack-no-clear 'vector) (seconds 30) 122880.0 obj)
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(let ((f0-2 (rand-float-gen)))
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(cond
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((< 0.85714287 f0-2)
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(play-ambient (-> obj ambient) "EXP-AM05" #f (-> obj root-override trans))
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)
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((< 0.71428573 f0-2)
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(if (not (closed? (-> obj tasks) (game-task village1-uncle-money) (task-status need-reminder)))
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(play-ambient (-> obj ambient) "EXP-LO02" #f (-> obj root-override trans))
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)
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)
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((< 0.5714286 f0-2)
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(play-ambient (-> obj ambient) "EXP-AM04" #f (-> obj root-override trans))
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)
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((< 0.42857143 f0-2)
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(play-ambient (-> obj ambient) "EXP-AM03" #f (-> obj root-override trans))
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)
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((< 0.2857143 f0-2)
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(play-ambient (-> obj ambient) "EXP-AM02" #f (-> obj root-override trans))
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)
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((< 0.14285715 f0-2)
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(if (not (closed? (-> obj tasks) (game-task village1-uncle-money) (task-status need-reminder)))
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(play-ambient (-> obj ambient) "EXP-AM01" #f (-> obj root-override trans))
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)
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)
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(else
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(play-ambient (-> obj ambient) "EXP-LO1A" #f (-> obj root-override trans))
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)
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)
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)
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)
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)
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;; definition for method 47 of type explorer
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;; INFO: Return type mismatch basic vs symbol.
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(defmethod target-above-threshold? explorer ((obj explorer))
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(the-as symbol (and *target* (< (-> (target-pos 0) x) -202752.0) (< 98304.0 (-> (target-pos 0) z))))
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)
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;; failed to figure out what this is:
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(defstate idle (explorer)
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:virtual #t
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:code (behavior ()
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(if (!= (ja-group) explorer-idle-ja)
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(ja-channel-push! 1 (seconds 0.2))
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)
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(loop
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(TODO-RENAME-43 self)
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(ja :group! explorer-idle-ja)
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(let* ((f30-0 2.0)
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(v1-11 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
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(v1-12 (the-as number (logior #x3f800000 v1-11)))
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)
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(countdown (gp-0 (+ (the int (* f30-0 (+ -1.0 (the-as float v1-12)))) 1))
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(ja-no-eval :group! explorer-idle-ja :num! (seek!) :frame-num 0.0)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek!))
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)
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)
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)
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(cond
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((< (rand-float-gen) 0.5)
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(ja-no-eval :group! explorer-idle2-look-at-map-ja :num! (seek!) :frame-num 0.0)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek!))
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)
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(let ((gp-1 (-> *display* base-frame-counter)))
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(while (let ((s5-0 (-> *display* base-frame-counter))
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(f30-1 300.0)
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(f28-0 0.5)
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(f26-0 0.5)
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)
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(< (- s5-0 (the-as time-frame (the int (* f30-1 (+ f28-0 (* f26-0 (rand-float-gen))))))) gp-1)
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)
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(suspend)
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)
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)
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(when (< (rand-float-gen) 0.75)
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(ja-no-eval :group! explorer-idle2-look-right-map-ja :num! (seek!) :frame-num 0.0)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek!))
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)
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(let ((gp-2 (-> *display* base-frame-counter)))
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(while (let ((s5-1 (-> *display* base-frame-counter))
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(f30-2 300.0)
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(f28-1 0.5)
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(f26-1 0.5)
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)
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(< (- s5-1 (the-as time-frame (the int (* f30-2 (+ f28-1 (* f26-1 (rand-float-gen))))))) gp-2)
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)
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(suspend)
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)
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)
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(ja-no-eval :group! (ja-group) :num! (seek! 0.0) :frame-num max)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek! 0.0))
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)
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(when (< (rand-float-gen) 0.5)
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(ja-no-eval :group! explorer-idle2-look-right-map-ja :num! (seek!) :frame-num 0.0)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek!))
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)
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(let ((gp-3 (-> *display* base-frame-counter)))
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(while (let ((s5-2 (-> *display* base-frame-counter))
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(f30-3 300.0)
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(f28-2 0.5)
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(f26-2 0.5)
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)
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(< (- s5-2 (the-as time-frame (the int (* f30-3 (+ f28-2 (* f26-2 (rand-float-gen))))))) gp-3)
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)
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(suspend)
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)
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)
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(ja-no-eval :group! (ja-group) :num! (seek! 0.0) :frame-num max)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek! 0.0))
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)
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)
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)
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(ja-no-eval :group! explorer-idle2-look-at-map-ja :num! (seek! 0.0) :frame-num max)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek! 0.0))
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)
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)
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(else
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(ja-no-eval :group! explorer-idle3-step-right-ja :num! (seek!) :frame-num 0.0)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek!))
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)
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(let ((gp-4 (-> *display* base-frame-counter)))
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(while (let ((s5-3 (-> *display* base-frame-counter))
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(f30-4 300.0)
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(f28-3 0.5)
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(f26-3 0.5)
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)
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(< (- s5-3 (the-as time-frame (the int (* f30-4 (+ f28-3 (* f26-3 (rand-float-gen))))))) gp-4)
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)
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(suspend)
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)
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)
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(ja-no-eval :group! explorer-idle3-looking-ja :num! (seek!) :frame-num 0.0)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek!))
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)
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(let ((gp-5 (-> *display* base-frame-counter)))
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(while (let ((s5-4 (-> *display* base-frame-counter))
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(f30-5 300.0)
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(f28-4 0.5)
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(f26-4 0.5)
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)
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(< (- s5-4 (the-as time-frame (the int (* f30-5 (+ f28-4 (* f26-4 (rand-float-gen))))))) gp-5)
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)
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(suspend)
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)
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)
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(ja-no-eval :group! (ja-group) :num! (seek! 0.0) :frame-num max)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek! 0.0))
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)
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(let ((gp-6 (-> *display* base-frame-counter)))
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(while (let ((s5-5 (-> *display* base-frame-counter))
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(f30-6 300.0)
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(f28-5 0.5)
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(f26-5 0.5)
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)
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(< (- s5-5 (the-as time-frame (the int (* f30-6 (+ f28-5 (* f26-5 (rand-float-gen))))))) gp-6)
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)
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(suspend)
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)
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)
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(ja-no-eval :group! explorer-idle3-step-left-ja :num! (seek!) :frame-num 0.0)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek!))
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)
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)
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)
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)
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(none)
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)
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)
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;; definition for method 11 of type explorer
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(defmethod init-from-entity! explorer ((obj explorer) (arg0 entity-actor))
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(dummy-40 obj arg0 *explorer-sg* 3 42 (new 'static 'vector :w 4096.0) 5)
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(set! (-> obj tasks) (get-task-control (game-task village1-uncle-money)))
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(set! (-> obj sound-flava) (music-flava explorer))
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(set! (-> obj draw light-index) (the-as uint 5))
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(dummy-42 obj)
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(none)
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)
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