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mirror of https://github.com/open-goal/jak-project synced 2026-06-14 22:29:25 -04:00
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928b18f01c8d0aaa7e79cc6c2e2d2623a8cdf95b
jak-project/game/graphics
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Tyler Wilding 84497712ff d/jak2: finish task-arrow | carry-h | projectile | gun-[red|yellow|blue]-shot (#1864)
2022-10-29 15:22:57 -04:00
..
opengl_renderer
d/jak2: finish task-arrow | carry-h | projectile | gun-[red|yellow|blue]-shot (#1864)
2022-10-29 15:22:57 -04:00
pipelines
[decomp] decompile decomp.gc (#1936)
2022-10-01 13:39:56 -04:00
texture
logs: replace every fmt::print with a lg call instead (#1368)
2022-10-01 11:58:36 -04:00
display.cpp
d/jak2: finish scene (#1971)
2022-10-15 17:43:02 -04:00
display.h
game: windowed mode related fixes (#1778)
2022-08-21 18:13:27 -04:00
gfx.cpp
logs: replace every fmt::print with a lg call instead (#1368)
2022-10-01 11:58:36 -04:00
gfx.h
game: windowed mode related fixes (#1778)
2022-08-21 18:13:27 -04:00
sceGraphicsInterface.cpp
Run IOP Vblank handler on the IOP thread (#1752)
2022-08-14 17:21:02 -04:00
sceGraphicsInterface.h
update readme and fix always playing str (#1139)
2022-02-08 19:02:47 -05:00
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