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08ce65fd9b
Adds the "sprite glow" renderer, which is responsible for the glowing lights.
11 lines
190 B
GLSL
11 lines
190 B
GLSL
#version 430 core
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layout (location = 0) in vec4 position_in;
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out vec2 tex_coord;
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void main() {
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gl_Position = vec4((position_in.xy * 2) - 1.f, 0.f, 1.f);
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tex_coord = position_in.xy;
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}
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