Files
jak-project/goalc/make/MakeSystem.h
T
ManDude 4b8b2abbed port pckernel to Jak 2 (#2248)
Adds the `pckernel` system to Jak 2, allowing you to do the PC-specific
things that Jak 1 lets you do like change game resolution, etc.

In other to reduce the amount of code duplication for something that
we're gonna be changing a lot over time, I split it into a few more code
files. In this new system, `pckernel-h.gc`, `pckernel-common.gc`
(previously `pckernel.gc`) and `pc-debug-common.gc` are the files that
should be shared across all games (I hacked the Jak 2 project to pull
these files from the Jak 1 folder), while `pckernel-impl.gc`,
`pckernel.gc` and `pc-debug-methods.gc` are their respective
game-specific counterparts that should be loaded after. I'm not fully
happy with this, I think it's slightly messy, but it cleanly separates
code that should be game-specific and not accidentally copied around and
code that should be the same for all games anyway.
2023-02-25 10:19:32 -05:00

94 lines
3.5 KiB
C++

#pragma once
#include "common/goos/Interpreter.h"
#include "goalc/make/Tool.h"
struct MakeStep {
std::vector<std::string> input;
std::vector<std::string> deps, outputs;
goos::Object arg;
std::string tool;
std::string print() const;
};
class MakeSystem {
public:
MakeSystem(const std::string& username = "#f");
void load_project_file(const std::string& file_path);
goos::Object handle_defstep(const goos::Object& obj,
goos::Arguments& args,
const std::shared_ptr<goos::EnvironmentObject>& env);
goos::Object handle_basename(const goos::Object& obj,
goos::Arguments& args,
const std::shared_ptr<goos::EnvironmentObject>& env);
goos::Object handle_stem(const goos::Object& obj,
goos::Arguments&,
const std::shared_ptr<goos::EnvironmentObject>& env);
goos::Object handle_get_gsrc_path(const goos::Object& obj,
goos::Arguments&,
const std::shared_ptr<goos::EnvironmentObject>& env);
goos::Object handle_map_path(const goos::Object& obj,
goos::Arguments& args,
const std::shared_ptr<goos::EnvironmentObject>& env);
goos::Object handle_set_output_prefix(const goos::Object& obj,
goos::Arguments& args,
const std::shared_ptr<goos::EnvironmentObject>& env);
goos::Object handle_set_gsrc_folder(const goos::Object& obj,
goos::Arguments& args,
const std::shared_ptr<goos::EnvironmentObject>& env);
goos::Object handle_get_gsrc_folder(const goos::Object& obj,
goos::Arguments& args,
const std::shared_ptr<goos::EnvironmentObject>& env);
std::vector<std::string> get_dependencies(const std::string& target) const;
std::vector<std::string> filter_dependencies(const std::vector<std::string>& all_deps);
bool make(const std::string& target, bool force, bool verbose);
void add_tool(std::shared_ptr<Tool> tool);
void set_constant(const std::string& name, const std::string& value);
void set_constant(const std::string& name, bool value);
template <typename T>
void add_tool() {
add_tool(std::make_shared<T>());
}
void clear_project();
/*!
* Get the prefix that the project has requested for all compiler outputs
*/
const std::string& compiler_output_prefix() const { return m_path_map.output_prefix; }
private:
void va_check(const goos::Object& form,
const goos::Arguments& args,
const std::vector<std::optional<goos::ObjectType>>& unnamed,
const std::unordered_map<std::string,
std::pair<bool, std::optional<goos::ObjectType>>>& named);
void get_dependencies(const std::string& master_target,
const std::string& output,
std::vector<std::string>* result_order,
std::unordered_set<std::string>* result_set) const;
goos::Interpreter m_goos;
std::unordered_map<std::string, std::shared_ptr<MakeStep>> m_output_to_step;
std::unordered_map<std::string, std::shared_ptr<Tool>> m_tools;
PathMap m_path_map;
std::vector<std::string> m_gsrc_folder;
std::map<std::string, std::string> m_gsrc_files = {};
};