Files
jak-project/test/decompiler/reference/levels/village2/sunken-elevator_REF.gc
T
water111 148f52876a [decomp] add import statements for art groups (#1372)
* new code

* update goal_src and remove all_imports

* update reference

* add decompiler list of imports

* deduplicate and move below decomp begins
2022-05-23 18:53:02 -04:00

250 lines
8.0 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
(import "goal_src/import/sunken-elevator-ag.gc")
;; definition of type sunken-elevator
(deftype sunken-elevator (plat-button)
((play-at-top-going-up-camera? symbol :offset-assert 240)
(teleport-if-below-y float :offset-assert 244)
(teleport-if-above-y float :offset-assert 248)
)
:heap-base #x90
:method-count-assert 33
:size-assert #xfc
:flag-assert #x21009000fc
)
;; definition for method 3 of type sunken-elevator
(defmethod inspect sunken-elevator ((obj sunken-elevator))
(let ((t9-0 (method-of-type plat-button inspect)))
(t9-0 obj)
)
(format #t "~T~Tplay-at-top-going-up-camera?: ~A~%" (-> obj play-at-top-going-up-camera?))
(format #t "~T~Tteleport-if-below-y: ~f~%" (-> obj teleport-if-below-y))
(format #t "~T~Tteleport-if-above-y: ~f~%" (-> obj teleport-if-above-y))
obj
)
;; failed to figure out what this is:
(defskelgroup *sunken-elevator-sg* sunken-elevator sunken-elevator-lod0-jg sunken-elevator-pressed-ja
((sunken-elevator-lod0-mg (meters 999999)))
:bounds (static-spherem 0 -1 0 6.6)
)
;; definition for method 30 of type sunken-elevator
(defmethod should-teleport? sunken-elevator ((obj sunken-elevator))
(let ((f0-0 (-> (camera-pos) y)))
(case (-> obj path-pos)
((0.0)
(if (< f0-0 (-> obj teleport-if-below-y))
(return #t)
)
)
((1.0)
(if (< (-> obj teleport-if-above-y) f0-0)
(return #t)
)
)
)
)
#f
)
;; failed to figure out what this is:
(defstate plat-button-pressed (sunken-elevator)
:virtual #t
:enter
(behavior ()
(let ((t9-0 (-> (method-of-type plat-button plat-button-pressed) enter)))
(if t9-0
(t9-0)
)
)
(case (-> self path-pos)
((0.0)
(load-state-want-display-level 'sunken 'display)
(let ((gp-0 (get-process *default-dead-pool* village2cam #x4000)))
(set! (-> (the-as village2cam (-> (when gp-0
(let ((t9-3 (method-of-type village2cam activate)))
(t9-3 (the-as village2cam gp-0) self 'village2cam (the-as pointer #x70004000))
)
(run-now-in-process
gp-0
pov-camera-init-by-other
(-> self spawn-pos)
*village2cam-sg*
"elevator-at-top-going-down"
0
#f
'()
)
(-> gp-0 ppointer)
)
0
)
)
seq
)
(the-as uint 0)
)
)
0
)
((1.0)
(let* ((gp-1 (get-process *default-dead-pool* village2cam #x4000))
(v1-10 (when gp-1
(let ((t9-6 (method-of-type village2cam activate)))
(t9-6 (the-as village2cam gp-1) self 'village2cam (the-as pointer #x70004000))
)
(run-now-in-process
gp-1
pov-camera-init-by-other
(-> self spawn-pos)
*village2cam-sg*
"elevator-at-top-going-down"
0
#f
'()
)
(-> gp-1 ppointer)
)
)
)
(set! (-> (the-as village2cam (-> v1-10 0)) seq) (the-as uint 1))
)
)
)
(none)
)
)
;; failed to figure out what this is:
(defstate plat-button-move-upward (sunken-elevator)
:virtual #t
:enter
(behavior ()
(let ((t9-0 (-> (method-of-type plat-button plat-button-move-upward) enter)))
(if t9-0
(t9-0)
)
)
(set! (-> self play-at-top-going-up-camera?) #t)
(none)
)
:trans
(behavior ()
(let ((t9-0 (-> (method-of-type plat-button plat-button-move-upward) trans)))
(if t9-0
(t9-0)
)
)
(when (and (-> self play-at-top-going-up-camera?) (>= 0.14 (-> self path-pos)))
(set! *teleport* #t)
(set! (-> self play-at-top-going-up-camera?) #f)
(load-state-want-display-level 'sunken 'special)
(let* ((gp-0 (get-process *default-dead-pool* village2cam #x4000))
(v1-8 (when gp-0
(let ((t9-3 (method-of-type village2cam activate)))
(t9-3 (the-as village2cam gp-0) self 'village2cam (the-as pointer #x70004000))
)
(run-now-in-process
gp-0
pov-camera-init-by-other
(-> self spawn-pos)
*village2cam-sg*
"elevator-at-top-going-down"
0
#f
'()
)
(-> gp-0 ppointer)
)
)
)
(set! (-> (the-as village2cam (-> v1-8 0)) seq) (the-as uint 2))
)
)
(none)
)
)
;; failed to figure out what this is:
(defstate plat-button-move-downward (sunken-elevator)
:virtual #t
:trans
(behavior ()
(let ((s5-0 (new 'stack-no-clear 'vector))
(gp-0 (new 'stack-no-clear 'vector))
)
(set! *teleport* #t)
(set! (-> s5-0 quad) (-> self root-override trans quad))
(let ((t9-1 (-> (the-as (state sunken-elevator) (find-parent-method sunken-elevator 23)) trans)))
(if t9-1
(t9-1)
)
)
(vector-! gp-0 (-> self root-override trans) s5-0)
(when (< (-> self path-pos) 0.9)
(move-by-vector! (-> *target* control) gp-0)
(send-event *target* 'reset-height)
)
)
(none)
)
)
;; definition for method 29 of type sunken-elevator
;; INFO: Return type mismatch float vs none.
(defmethod can-target-move? sunken-elevator ((obj sunken-elevator))
(set! (-> obj play-at-top-going-up-camera?) #f)
(let ((s5-0 (new 'stack-no-clear 'vector)))
(eval-path-curve! (-> obj path) s5-0 0.4 'interp)
(set! (-> obj teleport-if-above-y) (-> s5-0 y))
(eval-path-curve! (-> obj path) s5-0 0.6 'interp)
(set! (-> obj teleport-if-below-y) (-> s5-0 y))
)
(none)
)
;; definition for method 27 of type sunken-elevator
;; INFO: Return type mismatch symbol vs none.
(defmethod TODO-RENAME-27 sunken-elevator ((obj sunken-elevator))
(ja-channel-set! 1)
(cond
((can-activate? obj)
(let ((s5-0 (-> obj skel root-channel 0)))
(joint-control-channel-group-eval!
s5-0
(the-as art-joint-anim (-> obj draw art-group data 2))
num-func-identity
)
(set! (-> s5-0 frame-num) 0.0)
)
)
(else
(let ((s5-1 (-> obj skel root-channel 0)))
(joint-control-channel-group-eval!
s5-1
(the-as art-joint-anim (-> obj draw art-group data 2))
num-func-identity
)
(set! (-> s5-1 frame-num)
(the float (+ (-> (the-as art-joint-anim (-> obj draw art-group data 2)) data 0 length) -1))
)
)
)
)
(ja-post)
(update-transforms! (-> obj root-override))
(none)
)
;; definition for method 31 of type sunken-elevator
;; INFO: Return type mismatch int vs none.
(defmethod TODO-RENAME-31 sunken-elevator ((obj sunken-elevator))
(initialize-skeleton obj *sunken-elevator-sg* '())
0
(none)
)