Files
jak-project/game/graphics/opengl_renderer/shaders/direct_basic.vert
T
2021-08-07 18:57:13 -04:00

11 lines
318 B
GLSL

#version 330 core
layout (location = 0) in vec3 position_in;
layout (location = 1) in vec4 rgba_in;
out vec4 fragment_color;
void main() {
gl_Position = vec4((position_in.x - 0.5) * 16., -(position_in.y - 0.5) * 32, position_in.z, 1.0);
fragment_color = vec4(rgba_in.x, rgba_in.y, rgba_in.z, rgba_in.w + 0.5);
}