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https://github.com/open-goal/jak-project
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13 lines
199 B
GLSL
13 lines
199 B
GLSL
#version 330 core
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out vec4 color;
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in vec4 fragment_color;
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in vec2 tex_coord;
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uniform sampler2D tex_T0;
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void main() {
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vec4 T0 = texture(tex_T0, tex_coord);
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color = fragment_color * T0 * 2.0;
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}
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