Files
jak-project/game/graphics/opengl_renderer/shaders/direct_basic_textured.frag
T
2021-08-08 20:46:14 -04:00

13 lines
199 B
GLSL

#version 330 core
out vec4 color;
in vec4 fragment_color;
in vec2 tex_coord;
uniform sampler2D tex_T0;
void main() {
vec4 T0 = texture(tex_T0, tex_coord);
color = fragment_color * T0 * 2.0;
}