Files
jak-project/game/graphics/opengl_renderer/shaders/direct_basic_textured.vert
T
2021-08-10 21:31:15 -04:00

14 lines
409 B
GLSL

#version 330 core
layout (location = 0) in vec3 position_in;
layout (location = 1) in vec4 rgba_in;
layout (location = 2) in vec2 tex_coord_in;
out vec4 fragment_color;
out vec2 tex_coord;
void main() {
gl_Position = vec4((position_in.x - 0.5) * 16., -(position_in.y - 0.5) * 32, position_in.z, 1.0);
fragment_color = vec4(rgba_in.x, rgba_in.y, rgba_in.z, rgba_in.w * 2.);
tex_coord = tex_coord_in;
}