Files
jak-project/game/kernel/kboot.h
T
water111 656489e942 [decomp] Clean up - part 2 (#687)
* temp

* temp2

* basic case support

* working for or without else

* support more cases

* clean up to drawable headers

* ocean

* format json
2021-07-11 16:35:25 -04:00

64 lines
1.3 KiB
C

#pragma once
/*!
* @file kboot.h
* GOAL Boot. Contains the "main" function to launch GOAL runtime.
*/
#include "common/common_types.h"
struct MasterConfig {
u16 language; //! GOAL language 0
u16 aspect; //! SCE_ASPECT 2
u16 disable_game; // 4
u16 inactive_timeout; // todo 6
u16 timeout; // todo 8
u16 volume; // todo 12
};
// Level to load on boot
extern char DebugBootLevel[64];
// Pass to GOAL kernel on boot
extern char DebugBootMessage[64];
// Set to 1 to kill GOAL kernel
extern u32 MasterExit;
// Set to 1 to enable debug heap
extern u32 MasterDebug;
// Set to 1 to load debug code
extern u32 DebugSegment;
// Set to 1 to load game engine after boot automatically
extern u32 DiskBoot;
extern MasterConfig masterConfig;
/*!
* Initialize global variables for kboot
*/
void kboot_init_globals();
/*!
* Launch the GOAL Kernel (EE).
* See InitParms for launch argument details.
* @param argc : argument count
* @param argv : argument list
* @return 0 on success, otherwise failure.
*/
s32 goal_main(int argc, const char* const* argv);
/*!
* Run the GOAL Kernel.
*/
void KernelCheckAndDispatch();
/*!
* Stop running the GOAL Kernel.
*/
void KernelShutdown();
extern u32 MasterUseKernel;