mirror of
https://github.com/open-goal/jak-project
synced 2026-07-04 21:35:47 -04:00
701108a1b6
* update progress code and fix our frame "scissoring" * aspect ratio hacks * expand progress tint for widescreen * give up and comment things properly * properly undo hacks
20 lines
646 B
GLSL
20 lines
646 B
GLSL
// Shader for debugging the buffered renderer.
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// no texture
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#version 430 core
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layout (location = 0) in vec3 position_in;
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layout (location = 1) in vec4 rgba_in;
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layout (location = 2) in vec3 stq_in;
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out vec4 fragment_color;
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void main() {
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// Note: position.y is multiplied by 32 instead of 16 to undo the half-height for interlacing stuff.
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gl_Position = vec4((position_in.x - 0.5) * 16., -(position_in.y - 0.5) * 32, position_in.z * 2 - 1., 1.0);
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// scissoring area adjust
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gl_Position.y *= 512.0/448.0;
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fragment_color = vec4(rgba_in.x, rgba_in.y, rgba_in.z, rgba_in.w + 0.5);
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//fragment_color = vec4(1.0, 0, 0, 0.7);
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}
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