Files
jak-project/test/decompiler/reference/engine/target/target-h_REF.gc
T
Tyler Wilding 50197c0695 cleanup: cleanup all-types and all state definitions (#1062)
* cleanup: cleanup all-types and all state definitions

* these are fine

* these are fine

* these are fine

* everything is fine

* gsrc updated

* remove define-externs in gsrc
2022-01-08 18:23:30 -05:00

219 lines
8.3 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type target
(deftype target (process-drawable)
((self-override target :offset 28)
(control control-info :offset 112)
(fact-info-target fact-info-target :offset 144)
(skel2 basic :offset-assert 176)
(racer racer-info :offset-assert 180)
(game game-info :offset-assert 184)
(neck joint-mod :offset-assert 188)
(state-hook-time uint64 :offset-assert 192)
(state-hook (function none :behavior target) :offset-assert 200)
(cam-user-mode symbol :offset-assert 204)
(sidekick (pointer sidekick) :offset-assert 208)
(manipy (pointer manipy) :offset-assert 212)
(attack-info attack-info :inline :offset-assert 224)
(attack-info-rec attack-info :inline :offset-assert 336)
(anim-seed uint64 :offset-assert 440)
(alt-cam-pos vector :inline :offset-assert 448)
(snowball snowball-info :offset-assert 464)
(tube tube-info :offset-assert 468)
(flut flut-info :offset-assert 472)
(current-level level :offset-assert 476)
(saved-pos transformq :inline :offset-assert 480)
(saved-owner uint64 :offset-assert 528)
(alt-neck-pos vector :inline :offset-assert 544)
(fp-hud handle :offset-assert 560)
(no-load-wait uint64 :offset-assert 568)
(no-look-around-wait uint64 :offset-assert 576)
)
:heap-base #x1e0
:method-count-assert 21
:size-assert #x248
:flag-assert #x1501e00248
(:methods
(dummy-20 (_type_ collide-cache) object 20)
)
(:states
target-attack
(target-attack-air symbol)
(target-attack-uppercut float float)
(target-attack-uppercut-jump float float)
target-billy-game
(target-clone-anim handle)
(target-continue continue-point)
(target-death symbol)
target-demo
(target-double-jump float float)
(target-duck-high-jump float float symbol)
(target-duck-high-jump-jump float float symbol)
target-duck-stance
target-duck-walk
(target-eco-powerup object float)
target-edge-grab
(target-edge-grab-jump float float)
target-edge-grab-off
(target-falling symbol)
(target-final-door basic handle)
(target-fishing handle)
(target-flop float float float)
(target-flop-hit-ground symbol)
(target-flut-air-attack float)
target-flut-air-attack-hit-ground
(target-flut-clone-anim handle)
(target-flut-death symbol)
(target-flut-double-jump float float)
target-flut-falling
(target-flut-get-off handle)
(target-flut-get-off-hit-ground symbol)
(target-flut-get-off-jump handle)
(target-flut-get-on handle)
target-flut-grab
(target-flut-hit symbol attack-info)
target-flut-hit-ground
(target-flut-jump float float)
target-flut-running-attack
target-flut-stance
(target-flut-start handle)
target-flut-walk
target-grab
(target-high-jump float float basic)
(target-hit symbol attack-info)
(target-hit-ground symbol)
(target-hit-ground-hard float)
target-ice-stance
target-ice-walk
(target-jump float float surface)
(target-jump-forward float float)
(target-launch float symbol vector int)
target-load-wait
target-look-around
(target-periscope handle)
(target-play-anim string handle)
(target-pole-cycle handle)
(target-pole-flip-forward float float float)
(target-pole-flip-forward-jump float float)
(target-pole-flip-up object object float)
(target-pole-flip-up-jump float float)
target-racing
(target-racing-bounce float float symbol)
(target-racing-clone-anim handle)
(target-racing-death symbol)
target-racing-falling
(target-racing-get-off handle)
(target-racing-get-off-hit-ground symbol)
(target-racing-get-off-jump handle)
(target-racing-get-on handle)
target-racing-grab
(target-racing-hit handle attack-info)
(target-racing-jump float float symbol)
(target-racing-smack float symbol)
(target-racing-start handle)
target-running-attack
target-slide-down
target-snowball
(target-snowball-start handle)
target-stance
target-stance-ambient
target-stance-look-around
target-startup
target-swim-down
(target-swim-jump float float)
(target-swim-jump-jump float float surface)
target-swim-stance
target-swim-up
target-swim-walk
target-title
target-title-play
target-title-wait
target-tube
(target-tube-death symbol)
(target-tube-hit handle attack-info)
(target-tube-jump float float)
(target-tube-start handle)
target-turn-around
target-wade-stance
target-wade-walk
target-walk
(target-warp-in vector vector)
(target-warp-out vector vector)
target-wheel
(target-wheel-flip float float)
target-yellow-blast
target-yellow-jump-blast
)
)
;; definition for method 3 of type target
(defmethod inspect target ((obj target))
(let ((t9-0 (method-of-type process-drawable inspect)))
(t9-0 obj)
)
(format #t "~T~Tcontrol: ~A~%" (-> obj control))
(format #t "~T~Tskel2: ~A~%" (-> obj skel2))
(format #t "~T~Tracer: ~A~%" (-> obj racer))
(format #t "~T~Tgame: ~A~%" (-> obj game))
(format #t "~T~Tneck: ~A~%" (-> obj neck))
(format #t "~T~Tstate-hook-time: ~D~%" (-> obj state-hook-time))
(format #t "~T~Tstate-hook: ~A~%" (-> obj state-hook))
(format #t "~T~Tcam-user-mode: ~A~%" (-> obj cam-user-mode))
(format #t "~T~Tsidekick: #x~X~%" (-> obj sidekick))
(format #t "~T~Tmanipy: #x~X~%" (-> obj manipy))
(format #t "~T~Tattack-info: #<attack-info @ #x~X>~%" (-> obj attack-info))
(format #t "~T~Tattack-info-rec: #<attack-info @ #x~X>~%" (-> obj attack-info-rec))
(format #t "~T~Tanim-seed: ~D~%" (-> obj anim-seed))
(format #t "~T~Talt-cam-pos: ~`vector`P~%" (-> obj alt-cam-pos))
(format #t "~T~Tsnowball: ~A~%" (-> obj snowball))
(format #t "~T~Ttube: ~A~%" (-> obj tube))
(format #t "~T~Tflut: ~A~%" (-> obj flut))
(format #t "~T~Tcurrent-level: ~A~%" (-> obj current-level))
(format #t "~T~Tsaved-pos: #<transformq @ #x~X>~%" (-> obj saved-pos))
(format #t "~T~Tsaved-owner: ~D~%" (-> obj saved-owner))
(format #t "~T~Talt-neck-pos: ~`vector`P~%" (-> obj alt-neck-pos))
(format #t "~T~Tfp-hud: ~D~%" (-> obj fp-hud))
(format #t "~T~Tno-load-wait: ~D~%" (-> obj no-load-wait))
(format #t "~T~Tno-look-around-wait: ~D~%" (-> obj no-look-around-wait))
obj
)
;; definition (perm) for symbol *target*, type target
(define-perm *target* target #f)
;; definition of type sidekick
(deftype sidekick (process-drawable)
((parent-override (pointer target) :offset 12)
(control control-info :offset 112)
(anim-seed uint64 :offset 192)
(shadow-in-movie? symbol :offset-assert 200)
)
:heap-base #x60
:method-count-assert 20
:size-assert #xcc
:flag-assert #x14006000cc
(:states
sidekick-clone
)
)
;; definition for method 3 of type sidekick
(defmethod inspect sidekick ((obj sidekick))
(let ((t9-0 (method-of-type process-drawable inspect)))
(t9-0 obj)
)
(format #t "~T~Tcontrol: ~A~%" (-> obj root))
(format #t "~T~Tstate-time: ~D~%" (-> obj state-time))
(format #t "~T~Tstate-flags: ~D~%" (-> obj state-flags))
(format #t "~T~Tanim-seed: ~D~%" (-> obj anim-seed))
(format #t "~T~Tshadow-in-movie?: ~A~%" (-> obj shadow-in-movie?))
obj
)
;; definition (perm) for symbol *sidekick*, type sidekick
(define-perm *sidekick* sidekick #f)
;; failed to figure out what this is:
0