Files
jak-project/test/decompiler/reference/jak2/levels/atoll/sniper_REF.gc
T

345 lines
9.3 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type sniper
(deftype sniper (spyder)
((next-pick-time time-frame)
)
)
;; definition for method 3 of type sniper
(defmethod inspect ((this sniper))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type spyder inspect)))
(t9-0 this)
)
(format #t "~2Tnext-pick-time: ~D~%" (-> this next-pick-time))
(label cfg-4)
this
)
;; definition for symbol *sniper-nav-enemy-info*, type nav-enemy-info
(define *sniper-nav-enemy-info*
(new 'static 'nav-enemy-info
:use-die-falling #t
:use-victory #t
:use-jump-blocked #t
:debug-draw-neck #f
:jump-debug-draw #f
:move-to-ground #t
:hover-if-no-ground #f
:idle-anim-script (new 'static 'array idle-control-frame 2
(new 'static 'idle-control-frame :command (ic-cmd play) :anim #x4 :param0 #x1 :param1 #x1)
(new 'static 'idle-control-frame)
)
:idle-anim 4
:notice-anim 6
:hostile-anim 8
:hit-anim 15
:knocked-anim 16
:knocked-land-anim 20
:die-anim 12
:die-falling-anim 11
:victory-anim 7
:jump-wind-up-anim 14
:jump-in-air-anim 14
:jump-land-anim 23
:neck-joint 6
:look-at-joint 7
:bullseye-joint 5
:sound-hit (static-sound-name "sniper-hit")
:sound-die (static-sound-name "sniper-die")
:notice-distance (meters 1)
:notice-distance-delta (meters 10)
:proximity-notice-distance (meters 1)
:default-hit-points 12
:gnd-collide-with (collide-spec backgnd)
:overlaps-others-collide-with-filter (collide-spec jak bot player-list)
:penetrate-knocked (penetrate
touch
generic-attack
lunge
flop
punch
spin
roll
uppercut
bonk
tube
vehicle
flut-attack
board
mech
mech-punch
mech-bonk
dark-skin
dark-punch
dark-bomb
dark-giant
shield
explode
jak-yellow-shot
jak-red-shot
jak-blue-shot
jak-dark-shot
enemy-yellow-shot
enemy-dark-shot
eco-yellow
eco-red
eco-blue
eco-green
knocked
penetrate-33
penetrate-34
penetrate-35
penetrate-36
penetrate-37
penetrate-38
penetrate-39
penetrate-40
penetrate-41
penetrate-42
penetrate-43
penetrate-44
penetrate-45
penetrate-46
penetrate-47
penetrate-48
penetrate-49
penetrate-50
penetrate-51
penetrate-52
penetrate-53
penetrate-54
penetrate-55
penetrate-56
penetrate-57
penetrate-58
penetrate-59
penetrate-60
penetrate-61
penetrate-62
penetrate-63
)
:movement-gravity (meters -100)
:friction 0.8
:attack-shove-back (meters 3)
:attack-shove-up (meters 2)
:attack-mode 'generic
:attack-damage 2
:recover-gnd-collide-with (collide-spec backgnd crate obstacle hit-by-others-list pusher)
:jump-height-min (meters 3)
:jump-height-factor 0.5
:knocked-seek-ry-clamp 2730.6667
:knocked-soft-vxz-lo 72089.6
:knocked-soft-vxz-hi 108134.4
:knocked-soft-vy-lo 81920.0
:knocked-soft-vy-hi 122880.0
:knocked-medium-vxz-lo 147456.0
:knocked-medium-vxz-hi 196608.0
:knocked-medium-vy-lo 135168.0
:knocked-medium-vy-hi 151552.0
:knocked-hard-vxz-lo 78643.2
:knocked-hard-vxz-hi 117964.8
:knocked-hard-vy-lo 183500.8
:knocked-hard-vy-hi 209715.2
:knocked-huge-vxz-lo 164659.2
:knocked-huge-vxz-hi 249036.8
:knocked-huge-vy-lo 183500.8
:knocked-huge-vy-hi 217907.2
:knocked-yellow-vxz-lo 40960.0
:knocked-yellow-vxz-hi 49152.0
:knocked-yellow-vy-lo 57344.0
:knocked-yellow-vy-hi 81920.0
:knocked-red-vxz-lo 24576.0
:knocked-red-vxz-hi 131072.0
:knocked-red-vy-lo 94208.0
:knocked-red-vy-hi 139264.0
:knocked-blue-vxz-lo 40960.0
:knocked-blue-vxz-hi 49152.0
:knocked-blue-vy-lo 57344.0
:knocked-blue-vy-hi 98304.0
:shadow-size (meters 2)
:shadow-max-y (meters 1)
:shadow-min-y (meters -1)
:shadow-locus-dist (meters 150)
:gem-joint -1
:gem-offset (new 'static 'sphere :r 163840.0)
:callback-info #f
:use-momentum #f
:use-frustration #t
:use-stop-chase #f
:use-circling #t
:use-pacing #t
:walk-anim 5
:turn-anim -1
:run-anim 8
:taunt-anim -1
:run-travel-speed (meters 12)
:run-acceleration (meters 1)
:run-turning-acceleration (meters 50)
:walk-travel-speed (meters 4)
:walk-acceleration (meters 1)
:walk-turning-acceleration (meters 3)
:maximum-rotation-rate (degrees 360)
:notice-nav-radius (meters 1)
:frustration-distance (meters 8)
:frustration-time (seconds 4)
:blocked-time (seconds 0.3)
:circle-dist-lo 20480.0
:circle-dist-hi 61440.0
:nav-mesh #f
)
)
;; failed to figure out what this is:
(set! (-> *sniper-nav-enemy-info* fact-defaults) *fact-info-enemy-defaults*)
;; definition for method 12 of type sniper
(defmethod run-logic? ((this sniper))
"Should this process be run? Checked by execute-process-tree."
(let ((f0-0 573440.0))
(>= (* f0-0 f0-0) (vector-vector-distance-squared (-> this root trans) (camera-pos)))
)
)
;; definition for method 129 of type sniper
;; WARN: Return type mismatch int vs none.
(defmethod enemy-method-129 ((this sniper))
(let ((a0-1 *target*))
(if a0-1
(set! (-> this focus handle) (process->handle a0-1))
(set! (-> this focus handle) (the-as handle #f))
)
)
(set! (-> this focus aware)
(if (>= (vector-vector-distance (-> this root trans) (camera-pos)) (-> this fact idle-distance))
(enemy-aware enemy-aware-0)
(enemy-aware enemy-aware-1)
)
)
(none)
)
;; definition for method 156 of type sniper
;; INFO: Used lq/sq
;; WARN: Return type mismatch int vs none.
(defmethod nav-enemy-method-156 ((this sniper))
(let ((s4-0 (-> this path curve num-cverts)))
(if (<= s4-0 0)
(go process-drawable-art-error "no path")
)
(let ((s2-0 (rnd-int-count this s4-0))
(gp-0 (new 'stack-no-clear 'vector))
)
(countdown (s3-0 s4-0)
(get-point-in-path! (-> this path) gp-0 (the float s2-0) 'interp)
(if (< 409.6 (vector-vector-xz-distance gp-0 (-> this root trans)))
(goto cfg-9)
)
(set! s2-0 (mod (+ s2-0 1) s4-0))
)
(label cfg-9)
(let ((v1-16 (-> this nav state)))
(logclear! (-> v1-16 flags) (nav-state-flag directional-mode))
(logior! (-> v1-16 flags) (nav-state-flag target-poly-dirty))
(set! (-> v1-16 target-post quad) (-> gp-0 quad))
)
)
)
0
0
(none)
)
;; failed to figure out what this is:
(defstate active (sniper)
:virtual #t
:enter (behavior ()
(let ((t9-0 (-> (method-of-type spyder active) enter)))
(if t9-0
(t9-0)
)
)
(set-time! (-> self next-pick-time))
)
:code (behavior ()
(ja-channel-push! 1 (seconds 0.2))
(let ((f30-0 (rnd-float-range self 0.9 1.1)))
(until #f
(ja-no-eval :group! (-> self draw art-group data (-> self enemy-info walk-anim))
:num! (seek! max f30-0)
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max f30-0))
)
)
)
#f
)
:post (behavior ()
(when (or (logtest? (-> self nav state flags) (nav-state-flag at-target))
(nav-enemy-method-163 self)
(>= (current-time) (-> self next-pick-time))
)
(nav-enemy-method-156 self)
(nav-enemy-method-162 self)
(set! (-> self next-pick-time) (+ (current-time) (rnd-int-range self 300 1050)))
)
(nav-enemy-method-176 self)
)
)
;; definition for method 115 of type sniper
;; WARN: Return type mismatch int vs none.
(defmethod init-enemy! ((this sniper))
"Common method called to initialize the enemy, typically sets up default field values and calls ancillary helper methods"
(let ((t9-0 (method-of-type spyder init-enemy!)))
(t9-0 this)
)
(set-enemy-info! this *sniper-nav-enemy-info*)
(logior! (-> this focus-status) (focus-status ignore))
(logclear! (-> this focus-status) (focus-status dangerous))
(logclear! (-> this enemy-flags) (enemy-flag dangerous-backup))
0
(none)
)
;; definition for method 114 of type sniper
;; WARN: Return type mismatch int vs none.
(defmethod init-enemy-collision! ((this sniper))
"Initializes the [[collide-shape-moving]] and any ancillary tasks to make the enemy collide properly"
(let ((t9-0 (method-of-type spyder init-enemy-collision!)))
(t9-0 this)
)
(let ((v1-2 (-> this root root-prim)))
(set! (-> v1-2 prim-core collide-as) (collide-spec))
(set! (-> v1-2 prim-core collide-with) (collide-spec))
)
(set! (-> this root backup-collide-as) (collide-spec))
(set! (-> this root backup-collide-with) (collide-spec))
0
0
(none)
)
;; definition for method 116 of type sniper
;; WARN: Return type mismatch object vs none.
(defmethod go-idle ((this sniper))
(cond
((script-eval (res-lump-struct (-> this entity) 'on-activate pair))
(cleanup-for-death this)
(go (method-of-object this die-fast))
)
(else
(go (method-of-object this idle))
)
)
(none)
)