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mirror of https://github.com/open-goal/jak-project synced 2026-08-16 13:17:34 -04:00
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9f66a69859c7670442ff8fbaea60306d7f2570c2
jak-project/goal_src/jak2
T
History
Hat Kid 9f66a69859 always set vu function length to 0
2026-04-15 02:31:17 +02:00
..
build
[opengoal] make none a child of object (#3001)
2023-09-22 10:54:49 +01:00
dgos
Dependency graph work - Part 1 - Preliminary work (#3505)
2024-05-12 12:37:59 -04:00
engine
always set vu function length to 0
2026-04-15 02:31:17 +02:00
examples
docs: fix method docstrings and grab @file comment blocks to use as a file description (#2289)
2023-02-27 18:58:01 -05:00
kernel
[jak3] Decouple dust storm particles & push vector from FPS (#4046)
2025-10-08 15:30:33 +01:00
levels
jak2/3: update enemy method name related to playing sound effects (#4176)
2026-04-05 01:14:14 -04:00
lib
custom levels: etie and build actor support for jak2/3 (#3851)
2025-02-01 18:04:26 +01:00
pc
[jak2/jak3] Check target state != target-continue, instead of = target-stance, for speedrun post-init things (#4193)
2026-04-08 18:36:22 +02:00
tools
g/j2: Some more work on the SQL editor - dump and seed light data (#2954)
2023-09-08 21:21:02 -04:00
compiler-setup.gc
[goalc] compile/run code for jak2 ckernel, set up dummy KERNEL.CGO (#1625)
2022-07-08 19:23:49 -04:00
game.gp
custom levels: etie and build actor support for jak2/3 (#3851)
2025-02-01 18:04:26 +01:00
kernel-defs.gc
Add support for brightness and contrast modifiers (#4041)
2025-10-07 21:53:16 +01:00
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