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https://github.com/open-goal/jak-project
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9fdf0bbc2f
* stash * temp * tools: subtitle tool works! just gotta fill out the db / polish UX * tools: added configuration for every subtitle we have so far * tools: add some colors to the editor, time for repl controls and make it run the code! * tools: continuing polish of tool, getting very close * tools: finished UX polish, just need to write deserializers * tools: added deserializer for subtitle data * tools: exported subtitle files, all data appears intact * tools: more UX polish and test all the cutscenes, majority work * assets: update subtitle files * lint: formatting and cleanup * lint: codacy lints
35 lines
802 B
C++
35 lines
802 B
C++
#include "ReplClient.h"
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#include "common/cross_sockets/XSocket.h"
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#include "third-party/fmt/core.h"
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#include "common/versions.h"
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#ifdef _WIN32
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <WinSock2.h>
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#include <WS2tcpip.h>
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#endif
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void ReplClient::eval(std::string form) {
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if (!is_connected()) {
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return;
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}
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// TODO - split this up into two writes
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u32 dataLength = form.length();
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ReplServerHeader header = {dataLength, ReplServerMessageType::EVAL};
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auto const ptr = reinterpret_cast<char*>(&header);
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std::vector<char> buffer(ptr, ptr + sizeof header);
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buffer.insert(buffer.end(), form.begin(), form.end());
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int result = write_to_socket(client_socket, buffer.data(), buffer.size());
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if (result == -1) {
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// TODO - log
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disconnect();
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}
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}
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