Files
jak-project/goalc/make/Tools.cpp
T
Tyler Wilding 9fdf0bbc2f tools: Add cutscene player / subtitle editor window (#1429)
* stash

* temp

* tools: subtitle tool works! just gotta fill out the db / polish UX

* tools: added configuration for every subtitle we have so far

* tools: add some colors to the editor, time for repl controls and make it run the code!

* tools: continuing polish of tool, getting very close

* tools: finished UX polish, just need to write deserializers

* tools: added deserializer for subtitle data

* tools: exported subtitle files, all data appears intact

* tools: more UX polish and test all the cutscenes, majority work

* assets: update subtitle files

* lint: formatting and cleanup

* lint: codacy lints
2022-06-11 16:32:27 +01:00

189 lines
5.7 KiB
C++

#include "Tools.h"
#include <filesystem>
#include "goalc/compiler/Compiler.h"
#include "common/goos/ParseHelpers.h"
#include "common/util/DgoWriter.h"
#include "common/util/FileUtil.h"
#include "third-party/fmt/core.h"
#include "goalc/data_compiler/dir_tpages.h"
#include "goalc/data_compiler/game_count.h"
#include "goalc/data_compiler/game_text_common.h"
CompilerTool::CompilerTool(Compiler* compiler) : Tool("goalc"), m_compiler(compiler) {}
bool CompilerTool::needs_run(const ToolInput& task) {
if (task.input.size() != 1) {
throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
}
if (!m_compiler->knows_object_file(std::filesystem::path(task.input.at(0)).stem().u8string())) {
return true;
}
return Tool::needs_run(task);
}
bool CompilerTool::run(const ToolInput& task) {
// todo check inputs
try {
m_compiler->run_front_end_on_string(
fmt::format("(asm-file \"{}\" :no-time-prints :color :write)", task.input.at(0)));
} catch (std::exception& e) {
fmt::print("Compilation failed: {}\n", e.what());
return false;
}
return true;
}
namespace {
DgoDescription parse_desc_file(const std::string& filename, goos::Reader& reader) {
auto& dgo_desc = reader.read_from_file({filename}).as_pair()->cdr;
if (goos::list_length(dgo_desc) != 1) {
throw std::runtime_error("Invalid DGO description - got too many lists");
}
auto& dgo = dgo_desc.as_pair()->car;
DgoDescription desc;
auto& first = dgo.as_pair()->car;
desc.dgo_name = first.as_string()->data;
auto& dgo_rest = dgo.as_pair()->cdr;
for_each_in_list(dgo_rest, [&](const goos::Object& entry) {
goos::Arguments e_arg;
std::string err;
if (!goos::get_va(entry, &err, &e_arg)) {
throw std::runtime_error(fmt::format("Invalid DGO description: {}\n", err));
}
if (!goos::va_check(e_arg, {goos::ObjectType::STRING, goos::ObjectType::STRING}, {}, &err)) {
throw std::runtime_error(fmt::format("Invalid DGO description: {}\n", err));
}
DgoDescription::DgoEntry o;
o.file_name = e_arg.unnamed.at(0).as_string()->data;
o.name_in_dgo = e_arg.unnamed.at(1).as_string()->data;
desc.entries.push_back(o);
});
return desc;
}
} // namespace
DgoTool::DgoTool() : Tool("dgo") {}
bool DgoTool::run(const ToolInput& task) {
if (task.input.size() != 1) {
throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
}
auto desc = parse_desc_file(task.input.at(0), m_reader);
build_dgo(desc);
return true;
}
std::vector<std::string> DgoTool::get_additional_dependencies(const ToolInput& task) {
std::vector<std::string> result;
auto desc = parse_desc_file(task.input.at(0), m_reader);
for (auto& x : desc.entries) {
result.push_back(fmt::format("out/obj/{}", x.file_name));
}
return result;
}
TpageDirTool::TpageDirTool() : Tool("tpage-dir") {}
bool TpageDirTool::run(const ToolInput& task) {
if (task.input.size() != 1) {
throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
}
compile_dir_tpages(task.input.at(0));
return true;
}
CopyTool::CopyTool() : Tool("copy") {}
bool CopyTool::run(const ToolInput& task) {
if (task.input.size() != 1) {
throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
}
for (auto& out : task.output) {
std::filesystem::copy(std::filesystem::path(file_util::get_file_path({task.input.at(0)})),
std::filesystem::path(file_util::get_file_path({out})),
std::filesystem::copy_options::overwrite_existing);
}
return true;
}
GameCntTool::GameCntTool() : Tool("game-cnt") {}
bool GameCntTool::run(const ToolInput& task) {
if (task.input.size() != 1) {
throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
}
compile_game_count(task.input.at(0));
return true;
}
TextTool::TextTool() : Tool("text") {}
bool TextTool::needs_run(const ToolInput& task) {
if (task.input.size() != 1) {
throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
}
std::vector<std::string> deps;
std::unordered_map<GameTextVersion, std::vector<std::string>> inputs;
open_text_project("text", task.input.at(0), inputs);
for (auto& [ver, files] : inputs) {
for (auto& in : files) {
deps.push_back(in);
}
}
return Tool::needs_run({task.input, deps, task.output, task.arg});
}
bool TextTool::run(const ToolInput& task) {
GameTextDB db;
std::unordered_map<GameTextVersion, std::vector<std::string>> inputs;
open_text_project("text", task.input.at(0), inputs);
for (auto& [ver, in] : inputs) {
compile_game_text(in, ver, db);
}
return true;
}
GroupTool::GroupTool() : Tool("group") {}
bool GroupTool::run(const ToolInput&) {
return true;
}
SubtitleTool::SubtitleTool() : Tool("subtitle") {}
bool SubtitleTool::needs_run(const ToolInput& task) {
if (task.input.size() != 1) {
throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
}
std::vector<std::string> deps;
std::unordered_map<GameTextVersion, std::vector<std::string>> inputs;
open_text_project("subtitle", task.input.at(0), inputs);
for (auto& [ver, files] : inputs) {
for (auto& in : files) {
deps.push_back(in);
}
}
return Tool::needs_run({task.input, deps, task.output, task.arg});
}
bool SubtitleTool::run(const ToolInput& task) {
GameSubtitleDB db;
db.m_subtitle_groups = std::make_unique<GameSubtitleGroups>();
db.m_subtitle_groups->hydrate_from_asset_file();
std::unordered_map<GameTextVersion, std::vector<std::string>> inputs;
open_text_project("subtitle", task.input.at(0), inputs);
for (auto& [ver, in] : inputs) {
compile_game_subtitle(in, ver, db);
}
return true;
}