mirror of
https://github.com/open-goal/jak-project
synced 2026-05-23 15:02:01 -04:00
9fdf0bbc2f
* stash * temp * tools: subtitle tool works! just gotta fill out the db / polish UX * tools: added configuration for every subtitle we have so far * tools: add some colors to the editor, time for repl controls and make it run the code! * tools: continuing polish of tool, getting very close * tools: finished UX polish, just need to write deserializers * tools: added deserializer for subtitle data * tools: exported subtitle files, all data appears intact * tools: more UX polish and test all the cutscenes, majority work * assets: update subtitle files * lint: formatting and cleanup * lint: codacy lints
189 lines
5.7 KiB
C++
189 lines
5.7 KiB
C++
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#include "Tools.h"
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#include <filesystem>
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#include "goalc/compiler/Compiler.h"
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#include "common/goos/ParseHelpers.h"
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#include "common/util/DgoWriter.h"
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#include "common/util/FileUtil.h"
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#include "third-party/fmt/core.h"
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#include "goalc/data_compiler/dir_tpages.h"
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#include "goalc/data_compiler/game_count.h"
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#include "goalc/data_compiler/game_text_common.h"
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CompilerTool::CompilerTool(Compiler* compiler) : Tool("goalc"), m_compiler(compiler) {}
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bool CompilerTool::needs_run(const ToolInput& task) {
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if (task.input.size() != 1) {
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throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
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}
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if (!m_compiler->knows_object_file(std::filesystem::path(task.input.at(0)).stem().u8string())) {
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return true;
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}
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return Tool::needs_run(task);
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}
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bool CompilerTool::run(const ToolInput& task) {
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// todo check inputs
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try {
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m_compiler->run_front_end_on_string(
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fmt::format("(asm-file \"{}\" :no-time-prints :color :write)", task.input.at(0)));
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} catch (std::exception& e) {
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fmt::print("Compilation failed: {}\n", e.what());
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return false;
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}
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return true;
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}
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namespace {
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DgoDescription parse_desc_file(const std::string& filename, goos::Reader& reader) {
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auto& dgo_desc = reader.read_from_file({filename}).as_pair()->cdr;
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if (goos::list_length(dgo_desc) != 1) {
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throw std::runtime_error("Invalid DGO description - got too many lists");
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}
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auto& dgo = dgo_desc.as_pair()->car;
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DgoDescription desc;
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auto& first = dgo.as_pair()->car;
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desc.dgo_name = first.as_string()->data;
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auto& dgo_rest = dgo.as_pair()->cdr;
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for_each_in_list(dgo_rest, [&](const goos::Object& entry) {
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goos::Arguments e_arg;
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std::string err;
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if (!goos::get_va(entry, &err, &e_arg)) {
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throw std::runtime_error(fmt::format("Invalid DGO description: {}\n", err));
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}
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if (!goos::va_check(e_arg, {goos::ObjectType::STRING, goos::ObjectType::STRING}, {}, &err)) {
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throw std::runtime_error(fmt::format("Invalid DGO description: {}\n", err));
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}
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DgoDescription::DgoEntry o;
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o.file_name = e_arg.unnamed.at(0).as_string()->data;
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o.name_in_dgo = e_arg.unnamed.at(1).as_string()->data;
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desc.entries.push_back(o);
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});
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return desc;
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}
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} // namespace
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DgoTool::DgoTool() : Tool("dgo") {}
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bool DgoTool::run(const ToolInput& task) {
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if (task.input.size() != 1) {
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throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
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}
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auto desc = parse_desc_file(task.input.at(0), m_reader);
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build_dgo(desc);
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return true;
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}
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std::vector<std::string> DgoTool::get_additional_dependencies(const ToolInput& task) {
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std::vector<std::string> result;
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auto desc = parse_desc_file(task.input.at(0), m_reader);
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for (auto& x : desc.entries) {
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result.push_back(fmt::format("out/obj/{}", x.file_name));
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}
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return result;
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}
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TpageDirTool::TpageDirTool() : Tool("tpage-dir") {}
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bool TpageDirTool::run(const ToolInput& task) {
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if (task.input.size() != 1) {
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throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
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}
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compile_dir_tpages(task.input.at(0));
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return true;
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}
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CopyTool::CopyTool() : Tool("copy") {}
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bool CopyTool::run(const ToolInput& task) {
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if (task.input.size() != 1) {
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throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
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}
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for (auto& out : task.output) {
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std::filesystem::copy(std::filesystem::path(file_util::get_file_path({task.input.at(0)})),
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std::filesystem::path(file_util::get_file_path({out})),
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std::filesystem::copy_options::overwrite_existing);
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}
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return true;
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}
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GameCntTool::GameCntTool() : Tool("game-cnt") {}
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bool GameCntTool::run(const ToolInput& task) {
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if (task.input.size() != 1) {
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throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
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}
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compile_game_count(task.input.at(0));
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return true;
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}
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TextTool::TextTool() : Tool("text") {}
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bool TextTool::needs_run(const ToolInput& task) {
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if (task.input.size() != 1) {
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throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
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}
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std::vector<std::string> deps;
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std::unordered_map<GameTextVersion, std::vector<std::string>> inputs;
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open_text_project("text", task.input.at(0), inputs);
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for (auto& [ver, files] : inputs) {
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for (auto& in : files) {
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deps.push_back(in);
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}
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}
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return Tool::needs_run({task.input, deps, task.output, task.arg});
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}
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bool TextTool::run(const ToolInput& task) {
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GameTextDB db;
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std::unordered_map<GameTextVersion, std::vector<std::string>> inputs;
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open_text_project("text", task.input.at(0), inputs);
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for (auto& [ver, in] : inputs) {
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compile_game_text(in, ver, db);
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}
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return true;
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}
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GroupTool::GroupTool() : Tool("group") {}
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bool GroupTool::run(const ToolInput&) {
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return true;
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}
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SubtitleTool::SubtitleTool() : Tool("subtitle") {}
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bool SubtitleTool::needs_run(const ToolInput& task) {
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if (task.input.size() != 1) {
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throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
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}
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std::vector<std::string> deps;
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std::unordered_map<GameTextVersion, std::vector<std::string>> inputs;
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open_text_project("subtitle", task.input.at(0), inputs);
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for (auto& [ver, files] : inputs) {
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for (auto& in : files) {
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deps.push_back(in);
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}
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}
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return Tool::needs_run({task.input, deps, task.output, task.arg});
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}
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bool SubtitleTool::run(const ToolInput& task) {
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GameSubtitleDB db;
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db.m_subtitle_groups = std::make_unique<GameSubtitleGroups>();
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db.m_subtitle_groups->hydrate_from_asset_file();
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std::unordered_map<GameTextVersion, std::vector<std::string>> inputs;
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open_text_project("subtitle", task.input.at(0), inputs);
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for (auto& [ver, in] : inputs) {
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compile_game_subtitle(in, ver, db);
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}
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return true;
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}
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