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mirror of https://github.com/open-goal/jak-project synced 2026-06-30 20:02:12 -04:00
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a22d49ab118c418de540c0fb062d8bc517ad0670
jak-project/test/decompiler/reference/jak2/engine/game
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water111 5c7a3384e5 [jak2] static sound macro (#1919)
eg
```
(set! (-> obj sound-pre-open) (static-sound-spec "airlock-slider"))
```
it is the same as jak 1, but the `fo-curve` option is set to 1
sometimes.
2022-09-25 16:19:06 -04:00
..
effect-control-h_REF.gc
decomp: target, target-board, board-states (#1915)
2022-09-25 12:07:37 -04:00
fact-h_REF.gc
d/jak2: finish mood-funcs | mood-funcs2 | almost all of mood and airlock (#1842)
2022-09-06 20:35:00 -04:00
game-h_REF.gc
d/jak2: some work in memory-usage | nav-graph-h and finish pov-camera and aligner (#1901)
2022-09-24 14:47:03 -04:00
game-info-h_REF.gc
decomp: majority of progress (#1904)
2022-09-25 10:15:32 -04:00
main-h_REF.gc
d/jak2: finish entity-table | sky-data | relocate | and the majority of default-menu (#1812)
2022-08-29 18:49:57 -04:00
penetrate-h_REF.gc
d/jak2: finish mood-funcs | mood-funcs2 | almost all of mood and airlock (#1842)
2022-09-06 20:35:00 -04:00
pilot-h_REF.gc
decomp: water-h, pilot-h, gun-h and board-h types (#1801)
2022-08-26 14:57:32 -04:00
settings_REF.gc
[jak2] static sound macro (#1919)
2022-09-25 16:19:06 -04:00
settings-h_REF.gc
[decomp] fix up debug menu rendering, add a few others (#1892)
2022-09-16 20:42:33 -04:00
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