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mirror of https://github.com/open-goal/jak-project synced 2026-06-08 12:27:57 -04:00
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a27083f4ee13cfef6569ff6647bd767f40a4f31a
jak-project/decompiler/ObjectFile
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ManDude 3b7be01af1 [decompiler] fix crash when no spools are loaded (#2391)
agh
2023-03-22 18:53:05 -04:00
..
LinkedObjectFile.cpp
[decompiler] jak 2 cutscene file support (#2390)
2023-03-22 21:31:13 +00:00
LinkedObjectFile.h
[decompiler] handle pointer to symbol value, clean up prints on offline test (#1978)
2022-10-16 18:19:59 -04:00
LinkedObjectFileCreation.cpp
Minor bug fixes (#2128)
2023-01-14 16:26:17 -05:00
LinkedObjectFileCreation.h
[decompiler] setup before making IR2 type inspector (#1423)
2022-06-06 17:58:49 -04:00
LinkedWord.h
[decompiler] handle pointer to symbol value, clean up prints on offline test (#1978)
2022-10-16 18:19:59 -04:00
ObjectFileDB_IR2.cpp
d/jak2: finish onin-game and resolve type-hinting (array object) elements (#2188)
2023-02-04 20:36:30 -05:00
ObjectFileDB.cpp
[decompiler] jak 2 cutscene file support (#2390)
2023-03-22 21:31:13 +00:00
ObjectFileDB.h
[decompiler] fix crash when no spools are loaded (#2391)
2023-03-22 18:53:05 -04:00
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