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mirror of https://github.com/open-goal/jak-project synced 2026-08-02 00:34:13 -04:00
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a27083f4ee13cfef6569ff6647bd767f40a4f31a
jak-project/test/decompiler/reference/jak2/levels/temple
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ManDude 7d11c6e100 fix jak 2 text encoding/decoding + minor decomp type fixes (#2476)
Now all text in all non-Korean languages is built correctly.
2023-04-14 02:09:12 +01:00
..
canyon
make directrenderer in sprite work + rename game-text-id to text-id + move pc debug settings (#2459)
2023-04-08 04:32:35 +01:00
mountain-obs2_REF.gc
d/jak2: second documentation PR and finish forest-scenes and palace-scenes (#2136)
2023-01-21 20:26:51 -05:00
mountain-obs_REF.gc
jak2: focus-test? macro, fix (zero? (logand ...)) -> (not (logtest? ...)) detection (#2321)
2023-03-14 22:57:31 -04:00
mountain-ocean_REF.gc
d/jak2: pass through all simple / non-blocked *-part, *-ocean and *-scenes files (#2048)
2022-12-22 13:57:57 -05:00
mountain-part_REF.gc
[jak2] Fix degrees conversion for particle rotation (#2413)
2023-03-25 18:01:43 -04:00
mountain-scenes_REF.gc
make directrenderer in sprite work + rename game-text-id to text-id + move pc debug settings (#2459)
2023-04-08 04:32:35 +01:00
rhino_REF.gc
fix jak 2 text encoding/decoding + minor decomp type fixes (#2476)
2023-04-14 02:09:12 +01:00
rhino-wall_REF.gc
docs - first chunk of work documenting the files I glossed over (#2130)
2023-01-15 11:33:39 -05:00
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