Files
jak-project/goal_src/engine/debug/debug-sphere.gc
T
ManDude bd1718dc9c A lot of fixes (game is 100%'able!) (#1118)
* a crapton of fixes

* Update cavecrystal-light.gc

* damn you

* fix bunnies

* change codegen for int -> float cast (just add sign extension now)

* fix test

* this file is tagged anyway

* fix some stack types

* remove bad camera debug funcs

* add more heap bars and entity pick menu

* finish entity menu and make `music-flava` enum

* fix some `process-taskable` fields

* citadel sage crash fix

* fix citadel drop plats

* fix tests

* fix some casts

* update refs

* finish `village3-obs` and `snow-ball`

* Update README.md

* fix sidekick too

* fix issue?

* more entity inspect hardcoded checks

* more

* use `*display-actor-anim*` for something!

* CRAP

* also clear actor anim when deselecting entity

* *display-actor-anim* already renders this!

* do not display `path` tag info

* entity debug inspect tool

* one more

* make debug string even larger

* missing res tag types

* more polish and more known tags

* last few
2022-01-31 20:44:54 -05:00

96 lines
3.5 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: debug-sphere.gc
;; name in dgo: debug-sphere
;; dgos: GAME, ENGINE
(defconstant DEBUG_SPHERE_SEC_AMT (#if (user? dass) 5 10))
(defconstant DEBUG_SPHERE_SEC_H DEBUG_SPHERE_SEC_AMT)
(defconstant DEBUG_SPHERE_SEC_W DEBUG_SPHERE_SEC_AMT)
(deftype debug-sphere-table (basic)
((point vector 300 :inline :offset-assert 16)
)
:method-count-assert 9
:size-assert #x12d0
:flag-assert #x9000012d0
)
(defun make-debug-sphere-table ((arg0 debug-sphere-table))
(local-vars (sv-80 int))
(let ((s5-0 (new-stack-vector0))
(f30-0 1.0)
(s4-0 0)
)
(set-vector! s5-0 0.0 0.0 0.0 1.0)
(dotimes (s3-0 DEBUG_SPHERE_SEC_H)
(let ((f28-0 (* f30-0 (sin (* (degrees (/ 180 DEBUG_SPHERE_SEC_H)) (the float s3-0)))))
(f26-0 (* f30-0 (sin (* (degrees (/ 180 DEBUG_SPHERE_SEC_H)) (the float (+ s3-0 1))))))
(s2-0 (new-stack-vector0))
(s1-0 (new-stack-vector0))
(s0-0 (new-stack-vector0))
)
(set! (-> s2-0 y) (+ (-> s5-0 y) (* (cos (* (degrees (/ 180 DEBUG_SPHERE_SEC_H)) (the float s3-0))) f30-0)))
(set! (-> s1-0 y) (-> s2-0 y))
(set! (-> s0-0 y) (+ (-> s5-0 y) (* (cos (* (degrees (/ 180 DEBUG_SPHERE_SEC_H)) (the float (+ s3-0 1)))) f30-0)))
(set! sv-80 0)
(while (< sv-80 DEBUG_SPHERE_SEC_W)
(set! (-> s2-0 x) (+ (-> s5-0 x) (* (cos (* (degrees (/ 360 DEBUG_SPHERE_SEC_W)) (the float sv-80))) f28-0)))
(set! (-> s2-0 z) (+ (-> s5-0 z) (* (sin (* (degrees (/ 360 DEBUG_SPHERE_SEC_W)) (the float sv-80))) f28-0)))
(set! (-> s1-0 x) (+ (-> s5-0 x) (* (cos (* (degrees (/ 360 DEBUG_SPHERE_SEC_W)) (the float (+ sv-80 1)))) f28-0)))
(set! (-> s1-0 z) (+ (-> s5-0 z) (* (sin (* (degrees (/ 360 DEBUG_SPHERE_SEC_W)) (the float (+ sv-80 1)))) f28-0)))
(set! (-> s0-0 x) (+ (-> s5-0 x) (* (cos (* (degrees (/ 360 DEBUG_SPHERE_SEC_W)) (the float sv-80))) f26-0)))
(set! (-> s0-0 z) (+ (-> s5-0 z) (* (sin (* (degrees (/ 360 DEBUG_SPHERE_SEC_W)) (the float sv-80))) f26-0)))
(set! (-> arg0 point s4-0 quad) (-> s2-0 quad))
(set! (-> arg0 point (+ s4-0 1) quad) (-> s1-0 quad))
(set! (-> arg0 point (+ s4-0 2) quad) (-> s0-0 quad))
(+! s4-0 3)
(set! sv-80 (+ sv-80 1))
)
)
)
)
(none)
)
(define *debug-sphere-table* (new 'static 'debug-sphere-table))
(make-debug-sphere-table *debug-sphere-table*)
(defun add-debug-sphere-from-table ((arg0 bucket-id) (arg1 vector) (arg2 float) (arg3 rgba))
"Draw a wireframe sphere"
(rlet ((vf1 :class vf)
(vf2 :class vf)
(vf3 :class vf)
(vf4 :class vf)
(vf5 :class vf)
)
(let ((s4-0 (new-stack-vector0))
(s3-0 (new-stack-vector0))
(s2-0 (new-stack-vector0))
(points (-> *debug-sphere-table* point))
)
(.lvf vf1 (&-> arg1 quad))
(.mov vf2 arg2)
(dotimes (s0-0 (* DEBUG_SPHERE_SEC_W DEBUG_SPHERE_SEC_H))
(.lvf vf3 (&-> points 0 quad))
(.lvf vf4 (&-> points 1 quad))
(.lvf vf5 (&-> points 2 quad))
(set! points (the-as (inline-array vector) (-> points 3)))
(.mul.x.vf vf3 vf3 vf2)
(.mul.x.vf vf4 vf4 vf2)
(.mul.x.vf vf5 vf5 vf2)
(.add.vf vf3 vf3 vf1)
(.add.vf vf4 vf4 vf1)
(.add.vf vf5 vf5 vf1)
(.svf (&-> s4-0 quad) vf3)
(.svf (&-> s3-0 quad) vf4)
(.svf (&-> s2-0 quad) vf5)
(add-debug-line #t arg0 s4-0 s3-0 arg3 #f (the rgba -1))
(add-debug-line #t arg0 s4-0 s2-0 arg3 #f (the rgba -1))
)
)
(none)
)
)