Files
jak-project/test/decompiler/reference/levels/village2/sunken-elevator_REF.gc
T
ManDude eb53f410e5 test game actors and fix up/disable broken ones (#1103)
* test village1, beach, jungle actors

* fix jungle actors

* more anims and fixes

* Update launch.vs.json

* fix bad `robotboss` decomp

* fix `robotboss`

* Update robotboss.gc

* fix `mother-spider-proj`

* fix detach (windows)

* update refs

* village2 spools

* type fixes + a few more spols + add append/not-append to goos

* fix beach, misty, village1, village3, lavatube

* fix snow entities

* fix `target-flut`

* update refs

* forgot one

* fail

* sound fixes

* fix test

* complain if `heap-base` is bad

* correct `add-spheres!` decomp errors

* fix citadel

* fix target `change-state` handler

* fix `final-door` state

* fix `target-flut-falling`

* fix deftypes

* oopsie

* move heap memory display behind a toggle and make it fancy

* Update gstate.gc
2022-01-27 19:33:34 -05:00

251 lines
7.9 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type sunken-elevator
(deftype sunken-elevator (plat-button)
((play-at-top-going-up-camera? symbol :offset-assert 240)
(teleport-if-below-y float :offset-assert 244)
(teleport-if-above-y float :offset-assert 248)
)
:heap-base #x90
:method-count-assert 33
:size-assert #xfc
:flag-assert #x21009000fc
)
;; definition for method 3 of type sunken-elevator
(defmethod inspect sunken-elevator ((obj sunken-elevator))
(let ((t9-0 (method-of-type plat-button inspect)))
(t9-0 obj)
)
(format #t "~T~Tplay-at-top-going-up-camera?: ~A~%" (-> obj play-at-top-going-up-camera?))
(format #t "~T~Tteleport-if-below-y: ~f~%" (-> obj teleport-if-below-y))
(format #t "~T~Tteleport-if-above-y: ~f~%" (-> obj teleport-if-above-y))
obj
)
;; failed to figure out what this is:
(defskelgroup *sunken-elevator-sg* sunken-elevator
0
2
((1 (meters 999999)))
:bounds (static-spherem 0 -1 0 6.6)
:longest-edge (meters 0)
)
;; definition for method 30 of type sunken-elevator
(defmethod should-teleport? sunken-elevator ((obj sunken-elevator))
(let ((f0-0 (-> (camera-pos) y)))
(case (-> obj path-pos)
((0.0)
(if (< f0-0 (-> obj teleport-if-below-y))
(return #t)
)
)
((1.0)
(if (< (-> obj teleport-if-above-y) f0-0)
(return #t)
)
)
)
)
#f
)
;; failed to figure out what this is:
(defstate plat-button-pressed (sunken-elevator)
:virtual #t
:enter
(behavior ()
(let ((t9-0 (-> (method-of-type plat-button plat-button-pressed) enter)))
(if t9-0
(t9-0)
)
)
(case (-> self path-pos)
((0.0)
(load-state-want-display-level 'sunken 'display)
(let ((gp-0 (get-process *default-dead-pool* village2cam #x4000)))
(set! (-> (the-as village2cam (-> (when gp-0
(let ((t9-3 (method-of-type village2cam activate)))
(t9-3 (the-as village2cam gp-0) self 'village2cam (the-as pointer #x70004000))
)
(run-now-in-process
gp-0
pov-camera-init-by-other
(-> self spawn-pos)
*village2cam-sg*
"elevator-at-top-going-down"
0
#f
'()
)
(-> gp-0 ppointer)
)
0
)
)
seq
)
(the-as uint 0)
)
)
0
)
((1.0)
(let* ((gp-1 (get-process *default-dead-pool* village2cam #x4000))
(v1-10 (when gp-1
(let ((t9-6 (method-of-type village2cam activate)))
(t9-6 (the-as village2cam gp-1) self 'village2cam (the-as pointer #x70004000))
)
(run-now-in-process
gp-1
pov-camera-init-by-other
(-> self spawn-pos)
*village2cam-sg*
"elevator-at-top-going-down"
0
#f
'()
)
(-> gp-1 ppointer)
)
)
)
(set! (-> (the-as village2cam (-> v1-10 0)) seq) (the-as uint 1))
)
)
)
(none)
)
)
;; failed to figure out what this is:
(defstate plat-button-move-upward (sunken-elevator)
:virtual #t
:enter
(behavior ()
(let ((t9-0 (-> (method-of-type plat-button plat-button-move-upward) enter)))
(if t9-0
(t9-0)
)
)
(set! (-> self play-at-top-going-up-camera?) #t)
(none)
)
:trans
(behavior ()
(let ((t9-0 (-> (method-of-type plat-button plat-button-move-upward) trans)))
(if t9-0
(t9-0)
)
)
(when (and (-> self play-at-top-going-up-camera?) (>= 0.14 (-> self path-pos)))
(set! *teleport* #t)
(set! (-> self play-at-top-going-up-camera?) #f)
(load-state-want-display-level 'sunken 'special)
(let* ((gp-0 (get-process *default-dead-pool* village2cam #x4000))
(v1-8 (when gp-0
(let ((t9-3 (method-of-type village2cam activate)))
(t9-3 (the-as village2cam gp-0) self 'village2cam (the-as pointer #x70004000))
)
(run-now-in-process
gp-0
pov-camera-init-by-other
(-> self spawn-pos)
*village2cam-sg*
"elevator-at-top-going-down"
0
#f
'()
)
(-> gp-0 ppointer)
)
)
)
(set! (-> (the-as village2cam (-> v1-8 0)) seq) (the-as uint 2))
)
)
(none)
)
)
;; failed to figure out what this is:
(defstate plat-button-move-downward (sunken-elevator)
:virtual #t
:trans
(behavior ()
(let ((s5-0 (new 'stack-no-clear 'vector))
(gp-0 (new 'stack-no-clear 'vector))
)
(set! *teleport* #t)
(set! (-> s5-0 quad) (-> self root-override trans quad))
(let ((t9-1 (-> (the-as (state sunken-elevator) (find-parent-method sunken-elevator 23)) trans)))
(if t9-1
(t9-1)
)
)
(vector-! gp-0 (-> self root-override trans) s5-0)
(when (< (-> self path-pos) 0.9)
(move-by-vector! (-> *target* control) gp-0)
(send-event *target* 'reset-height)
)
)
(none)
)
)
;; definition for method 29 of type sunken-elevator
;; INFO: Return type mismatch float vs none.
(defmethod can-target-move? sunken-elevator ((obj sunken-elevator))
(set! (-> obj play-at-top-going-up-camera?) #f)
(let ((s5-0 (new 'stack-no-clear 'vector)))
(eval-path-curve! (-> obj path) s5-0 0.4 'interp)
(set! (-> obj teleport-if-above-y) (-> s5-0 y))
(eval-path-curve! (-> obj path) s5-0 0.6 'interp)
(set! (-> obj teleport-if-below-y) (-> s5-0 y))
)
(none)
)
;; definition for method 27 of type sunken-elevator
;; INFO: Return type mismatch symbol vs none.
(defmethod TODO-RENAME-27 sunken-elevator ((obj sunken-elevator))
(ja-channel-set! 1)
(cond
((can-activate? obj)
(let ((s5-0 (-> obj skel root-channel 0)))
(joint-control-channel-group-eval!
s5-0
(the-as art-joint-anim (-> obj draw art-group data 2))
num-func-identity
)
(set! (-> s5-0 frame-num) 0.0)
)
)
(else
(let ((s5-1 (-> obj skel root-channel 0)))
(joint-control-channel-group-eval!
s5-1
(the-as art-joint-anim (-> obj draw art-group data 2))
num-func-identity
)
(set! (-> s5-1 frame-num)
(the float (+ (-> (the-as art-joint-anim (-> obj draw art-group data 2)) data 0 length) -1))
)
)
)
)
(ja-post)
(update-transforms! (-> obj root-override))
(none)
)
;; definition for method 31 of type sunken-elevator
;; INFO: Return type mismatch int vs none.
(defmethod TODO-RENAME-31 sunken-elevator ((obj sunken-elevator))
(initialize-skeleton obj *sunken-elevator-sg* '())
0
(none)
)