mirror of
https://github.com/open-goal/jak-project
synced 2026-06-21 16:46:55 -04:00
4a0ac6c155
* start on dma stuff * temp * temp * add shadow cpu
242 lines
7.8 KiB
Common Lisp
Vendored
Generated
242 lines
7.8 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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;; definition of type warrior
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(deftype warrior (process-taskable)
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()
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:heap-base #x110
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:method-count-assert 53
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:size-assert #x17c
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:flag-assert #x350110017c
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)
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;; definition for method 3 of type warrior
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(defmethod inspect warrior ((obj warrior))
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(let ((t9-0 (method-of-type process-taskable inspect)))
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(t9-0 obj)
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)
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obj
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)
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;; failed to figure out what this is:
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(defskelgroup *warrior-sg* warrior
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0
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5
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((1 (meters 20)) (2 (meters 40)) (3 (meters 999999)))
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:bounds (static-spherem 0 0 0 4)
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:longest-edge (meters 0)
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:shadow 4
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)
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;; definition for method 52 of type warrior
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;; INFO: Return type mismatch int vs none.
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(defmethod dummy-52 warrior ((obj warrior))
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(let ((v1-1 (-> obj draw shadow-ctrl)))
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(when v1-1
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(let ((f0-0 (-> obj root-override trans y)))
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(let ((a0-2 v1-1))
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(set! (-> a0-2 settings bot-plane w) (- (+ -4096.0 f0-0)))
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)
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0
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(set! (-> v1-1 settings top-plane w) (- (+ 3072.0 f0-0)))
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)
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0
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)
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)
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(none)
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)
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;; definition for method 48 of type warrior
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(defmethod draw-npc-shadow warrior ((obj warrior))
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(-> obj draw shadow-ctrl)
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(cond
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((and (-> obj draw shadow)
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(zero? (-> obj draw cur-lod))
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(logtest? (-> obj draw status) (draw-status was-drawn))
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)
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(let ((v1-9 (-> obj draw shadow-ctrl)))
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(set! (-> v1-9 settings flags) (logand -33 (-> v1-9 settings flags)))
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)
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0
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(update-direction-from-time-of-day (-> obj draw shadow-ctrl))
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)
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(else
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(let ((v1-14 (-> obj draw shadow-ctrl)))
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(logior! (-> v1-14 settings flags) 32)
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)
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0
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)
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)
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(none)
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)
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;; definition for method 32 of type warrior
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(defmethod play-anim! warrior ((obj warrior) (arg0 symbol))
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(with-pp
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(set! (-> obj talk-message) (game-text-id press-to-talk))
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(case (current-status (-> obj tasks))
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(((task-status need-hint) (task-status need-introduction))
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(if arg0
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(close-status! (-> obj tasks) (task-status need-introduction))
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)
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(new 'static 'spool-anim
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:name "warrior-introduction"
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:index 6
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:parts 29
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:command-list
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'((125 joint "cameraB")
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(260 joint "camera")
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(574 joint "cameraB")
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(918 joint "camera")
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(1174 joint "cameraB")
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(1174 shadow self #f)
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(1301 joint "camera")
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(1301 shadow self #t)
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(2025 joint "cameraB")
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(2322 joint "camera")
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(2560 joint "cameraB")
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)
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)
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)
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(((task-status need-reminder))
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(set! (-> obj skippable) #t)
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(new 'static 'spool-anim :name "warrior-reminder-1" :index 7 :parts 3 :command-list '())
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)
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(((task-status need-reward-speech))
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(cond
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(arg0
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(set! (-> obj cell-for-task) (current-task (-> obj tasks)))
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(close-current! (-> obj tasks))
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(send-event *target* 'get-pickup 5 (- (-> *GAME-bank* money-task-inc)))
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(send-event (-> (entity-by-type allpontoons) extra process) 'clone (process->handle obj))
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(dotimes (s5-2 (entity-actor-count (-> obj entity) 'alt-actor))
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(entity-birth-no-kill (entity-actor-lookup (-> obj entity) 'alt-actor s5-2))
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(let ((s4-2 (new 'stack-no-clear 'event-message-block)))
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(set! (-> s4-2 from) pp)
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(set! (-> s4-2 num-params) 0)
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(set! (-> s4-2 message) 'die)
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(let ((s3-0 send-event-function)
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(v1-25 (entity-actor-lookup (-> obj entity) 'alt-actor s5-2))
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)
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(s3-0
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(if v1-25
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(-> v1-25 extra process)
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)
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s4-2
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)
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)
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)
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)
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)
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(else
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(set! (-> obj will-talk) #t)
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(set! (-> obj talk-message) (game-text-id press-to-trade-money))
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)
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)
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(new 'static 'spool-anim
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:name "warrior-resolution"
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:index 8
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:parts 6
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:command-list
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'((508 blackout 10) (511 blackout 0))
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)
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)
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(else
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(if arg0
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(format
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0
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"ERROR: <GMJ>: ~S playing anim for task status ~S~%"
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(-> obj name)
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(task-status->string (current-status (-> obj tasks)))
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)
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)
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(-> obj draw art-group data 5)
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)
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)
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)
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)
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;; definition for method 31 of type warrior
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(defmethod get-art-elem warrior ((obj warrior))
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(-> obj draw art-group data 5)
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)
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;; failed to figure out what this is:
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(defstate play-anim (warrior)
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:virtual #t
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:exit
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(behavior ()
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(send-event (-> (entity-by-type allpontoons) extra process) 'end-mode)
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((-> (method-of-type process-taskable play-anim) exit))
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(none)
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)
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)
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;; definition for method 43 of type warrior
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(defmethod TODO-RENAME-43 warrior ((obj warrior))
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(when (TODO-RENAME-10 (-> obj ambient) (new 'stack-no-clear 'vector) (seconds 2) 61440.0 obj)
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(let* ((v1-3 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
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(v1-4 (the-as number (logior #x3f800000 v1-3)))
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(f0-2 (+ -1.0 (the-as float v1-4)))
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)
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(cond
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((< 0.66 f0-2)
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(play-ambient (-> obj ambient) "WAR-LO1A" #f (-> obj root-override trans))
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)
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((< 0.33 f0-2)
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(play-ambient (-> obj ambient) "WAR-LO1B" #f (-> obj root-override trans))
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)
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(else
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(play-ambient (-> obj ambient) "WAR-LO1C" #f (-> obj root-override trans))
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)
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)
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)
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)
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)
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;; definition for method 41 of type warrior
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;; INFO: Return type mismatch int vs none.
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(defmethod initialize-collision warrior ((obj warrior) (arg0 int) (arg1 vector))
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(let ((s5-0 (new 'process 'collide-shape obj (collide-list-enum hit-by-player))))
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(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
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(set! (-> s4-0 prim-core collide-as) (collide-kind enemy))
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(set! (-> s4-0 collide-with) (collide-kind target))
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(set! (-> s4-0 prim-core action) (collide-action solid))
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(set! (-> s4-0 prim-core offense) (collide-offense indestructible))
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(set-vector! (-> s4-0 local-sphere) -3072.0 8192.0 0.0 11264.0)
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(set-root-prim! s5-0 s4-0)
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(let ((s3-0 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
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(set! (-> s3-0 prim-core collide-as) (collide-kind enemy))
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(set! (-> s3-0 collide-with) (collide-kind target))
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(set! (-> s3-0 prim-core action) (collide-action solid))
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(set! (-> s3-0 prim-core offense) (collide-offense indestructible))
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(set-vector! (-> s3-0 local-sphere) -2048.0 9216.0 0.0 8192.0)
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(append-prim s4-0 s3-0)
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)
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(let ((s3-1 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
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(set! (-> s3-1 prim-core collide-as) (collide-kind enemy))
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(set! (-> s3-1 collide-with) (collide-kind target))
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(set! (-> s3-1 prim-core action) (collide-action solid))
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(set! (-> s3-1 prim-core offense) (collide-offense indestructible))
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(set-vector! (-> s3-1 local-sphere) 0.0 2048.0 0.0 4096.0)
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(append-prim s4-0 s3-1)
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)
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)
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(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
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(backup-collide-with-as s5-0)
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(set! (-> obj root-override) s5-0)
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)
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0
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(none)
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)
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;; definition for method 11 of type warrior
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(defmethod init-from-entity! warrior ((obj warrior) (arg0 entity-actor))
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(dummy-40 obj arg0 *warrior-sg* 3 33 (new 'static 'vector :y -4096.0 :w 10240.0) 5)
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(set! (-> obj tasks) (get-task-control (game-task village2-warrior-money)))
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(set! (-> obj sound-flava) (music-flava warrior))
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(set! (-> obj draw light-index) (the-as uint 3))
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(dummy-42 obj)
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(none)
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)
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