mirror of
https://github.com/open-goal/jak-project
synced 2026-06-07 20:11:39 -04:00
72c27a6eaa
Added framework to do texture animations entirely in C++. Currently only works on relatively simple ones, and doesn't handle updating all parameters - only the speeds. Connected texture animations to merc and tfrag for skull gems, dark bomb, and scrolling conveyors. Cleaned up Tfragment/Tfrag3, which used to be two classes. This was one of the first C++ renderers, so it had a weird design.
21 lines
596 B
C++
21 lines
596 B
C++
#pragma once
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#include <vector>
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#include "common/math/Vector.h"
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#include "decompiler/ObjectFile/ObjectFileDB.h"
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namespace decompiler {
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// extract everything
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void extract_all_levels(const ObjectFileDB& db,
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const TextureDB& tex_db,
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const std::vector<std::string>& dgo_names,
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const std::string& common_name,
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const Config& config,
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bool debug_dump_level,
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bool extract_collision,
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const fs::path& path);
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} // namespace decompiler
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