Files
jak-project/game/overlord/jak2
water111 5165a828a5 [jak2] Fix overlord related crash (#2834)
This fixes the crash reported in
https://github.com/open-goal/jak-project/issues/2833

There was a memory bug here for a long time where our array of `VagCmd`
in `iso_queue.cpp` was too small. This caused GetVagCommand to return
bogus pointers, and sound code would write over other parts of memory.
2023-07-21 11:25:08 -04:00
..
2023-04-29 16:13:57 -04:00
2023-04-29 16:13:57 -04:00
2023-04-29 16:13:57 -04:00
2023-04-29 16:13:57 -04:00
2023-04-29 16:13:57 -04:00
2023-05-26 17:55:10 -04:00
2023-05-26 17:55:10 -04:00
2023-04-29 16:13:57 -04:00
2023-04-29 16:13:57 -04:00
2023-04-29 16:13:57 -04:00
2023-04-29 16:13:57 -04:00
2023-04-29 16:13:57 -04:00
2023-04-29 16:13:57 -04:00
2023-04-29 16:13:57 -04:00
2023-05-26 17:55:10 -04:00
2023-04-29 16:13:57 -04:00
2023-04-29 16:13:57 -04:00
2023-04-29 16:13:57 -04:00
2023-04-29 16:13:57 -04:00
2023-04-29 16:13:57 -04:00
2023-04-29 16:13:57 -04:00
2023-04-29 16:13:57 -04:00
2023-04-29 16:13:57 -04:00
2023-04-29 16:13:57 -04:00
2023-04-29 16:13:57 -04:00
2023-05-26 17:55:10 -04:00