Files
jak-project/test/decompiler/reference/jak2/levels/dig/dig2-obs_REF.gc
T
Tyler Wilding dd0a8a17b2 docs - first chunk of work documenting the files I glossed over (#2130)
- started documenting the files I glossed over, some are totally done,
others are just partially done
- I changed the decompiler to automatically initialize the
art-group-info from the json file. This makes updating gsrc, even a
single file at a time, have consistent naming
- Though I disabled this functionality for jak 1, as I have no idea if
using the ntsc art groups will cause a regression for different versions
- fix indentation for docstrings -- it still doesn't look great, but
this is now a formatting concern, rather than the docstring having a
bunch of happen-stance leading whitespace.
2023-01-15 11:33:39 -05:00

91 lines
3.1 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type dig-breakable-door
(deftype dig-breakable-door (process-focusable)
((anim basic :offset-assert 204)
(art-name basic :offset-assert 208)
(collide-mesh int32 :offset-assert 212)
)
:heap-base #x60
:method-count-assert 28
:size-assert #xd8
:flag-assert #x1c006000d8
(:methods
(idle () _type_ :state 27)
)
)
;; definition for method 3 of type dig-breakable-door
(defmethod inspect dig-breakable-door ((obj dig-breakable-door))
(when (not obj)
(set! obj obj)
(goto cfg-4)
)
(let ((t9-0 (method-of-type process-focusable inspect)))
(t9-0 obj)
)
(format #t "~2Tanim: ~A~%" (-> obj anim))
(format #t "~2Tart-name: ~A~%" (-> obj art-name))
(format #t "~2Tcollide-mesh: ~D~%" (-> obj collide-mesh))
(label cfg-4)
obj
)
;; failed to figure out what this is:
(defskelgroup skel-dig-breakable-door dig-breakable-door dig-breakable-door-lod0-jg dig-breakable-door-idle-ja
((dig-breakable-door-lod0-mg (meters 999999)))
:bounds (static-spherem 0 6 0 10.3)
:origin-joint-index 3
)
;; failed to figure out what this is:
(defstate idle (dig-breakable-door)
:virtual #t
:code (behavior ()
(until #f
(transform-post)
(logior! (-> self mask) (process-mask sleep))
(suspend)
)
#f
(none)
)
)
;; definition for method 11 of type dig-breakable-door
;; WARN: Return type mismatch object vs none.
(defmethod init-from-entity! dig-breakable-door ((obj dig-breakable-door) (arg0 entity-actor))
"Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that.
This commonly includes things such as:
- stack size
- collision information
- loading the skeleton group / bones
- sounds"
(stack-size-set! (-> obj main-thread) 512)
(set! (-> obj mask) (logior (process-mask collectable) (-> obj mask)))
(let ((s4-0 (art-group-get-by-name *level* "skel-dig-breakable-door" (the-as (pointer uint32) #f))))
(let ((s3-0 (new 'process 'collide-shape obj (collide-list-enum usually-hit-by-player))))
(let ((v1-7 (new 'process 'collide-shape-prim-mesh s3-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-7 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-7 prim-core collide-with) (collide-spec jak player-list))
(set! (-> v1-7 prim-core action) (collide-action solid))
(set! (-> v1-7 transform-index) 3)
(set-vector! (-> v1-7 local-sphere) 0.0 24576.0 0.0 42188.8)
(set! (-> s3-0 total-prims) (the-as uint 1))
(set! (-> s3-0 root-prim) v1-7)
)
(set! (-> s3-0 nav-radius) (* 0.75 (-> s3-0 root-prim local-sphere w)))
(let ((v1-10 (-> s3-0 root-prim)))
(set! (-> s3-0 backup-collide-as) (-> v1-10 prim-core collide-as))
(set! (-> s3-0 backup-collide-with) (-> v1-10 prim-core collide-with))
)
(set! (-> obj root-override) s3-0)
)
(process-drawable-from-entity! obj arg0)
(initialize-skeleton obj (the-as skeleton-group s4-0) (the-as pair 0))
)
(go (method-of-object obj idle))
(none)
)