Files
jak-project/test/offline/config.jsonc
T
water111 d6f631383e decomp more level stuff (#932)
* more level stuff

* vi1 to jun load working, with multiple skies

* small fixes

* add level ref test

* clang
2021-10-23 16:00:49 -04:00

139 lines
4.2 KiB
JSON

{
"dgos": ["CGO/KERNEL.CGO", "CGO/ENGINE.CGO", "CGO/GAME.CGO", "DGO/BEA.DGO",
"DGO/INT.DGO", "DGO/VI1.DGO", "DGO/VI2.DGO", "DGO/VI3.DGO",
"DGO/CIT.DGO", "DGO/MIS.DGO", "DGO/JUB.DGO", "DGO/SUN.DGO",
"DGO/DEM.DGO", "DGO/FIN.DGO", "DGO/JUN.DGO", "DGO/FIC.DGO",
"DGO/SNO.DGO", "DGO/SWA.DGO", "DGO/MAI.DGO", "DGO/ROB.DGO",
"DGO/LAV.DGO", "DGO/OGR.DGO", "DGO/TRA.DGO", "DGO/ROL.DGO"],
"skip_compile_files": [
"timer", // accessing timer regs
"display", // interrupt handlers
"target-snowball" // screwed up labels, likely cut content
],
"skip_compile_functions": [
/// GCOMMON
// these functions are not implemented by the compiler in OpenGOAL, but are in GOAL.
"abs", "ash", "min", "max", "lognor",
// weird PS2 specific debug registers:
"breakpoint-range-set!",
// inline assembly
"valid?",
/// GKERNEL
// asm
"(method 10 process)", "(method 14 dead-pool)",
/// GSTATE
"enter-state", // stack pointer asm
/// MATH
"rand-vu-init", "rand-vu",
"rand-vu-nostep", // random hardware
// trig
"sin-rad", // fpu acc
"cos-rad", // fpu acc
"atan-series-rad", // fpu acc
/// VECTOR-H
"(method 3 vector)", // this function appears twice, which confuses the compiler.
"vector4-dot", // fpu acc
"(method 3 profile-frame)", // double definition.
// dma-disasm
"disasm-dma-list", // missing a single cast :(
// math camera
"transform-point-vector!", "transform-point-qword!", "transform-point-vector-scale!",
// display-h
"put-draw-env",
// geometry
"calculate-basis-functions-vector!", // asm requiring manual rewrite
"curve-evaluate!", // asm requiring manual rewrite
"point-in-triangle-cross", // logior on floats manual fixup
// texture
"(method 9 texture-page-dir)", // multiplication on pointers
"adgif-shader<-texture-with-update!", // misrecognized bitfield stuff.
// asm
"invalidate-cache-line",
// stats-h
"(method 11 perf-stat)", "(method 12 perf-stat)",
// sprite-distorter
"sprite-draw-distorters", // uses clipping flag.
// sync-info
"(method 15 sync-info)", // needs display stuff first
"(method 15 sync-info-eased)", // needs display stuff first
"(method 15 sync-info-paused)", // needs display stuff first
// sparticle
"lookup-part-group-pointer-by-name", // address of element in array issue
// ripple - calls an asm function
"ripple-execute",
"get-task-status",
// aligner - return-from-thread, currently not supported
"(method 9 align-control)",
// stat collection
"start-perf-stat-collection", "end-perf-stat-collection",
// double definition
"(method 3 game-save)",
// new stack boxed array
"update-time-of-day",
// weird asm, was rewritten
"close-sky-buffer",
// float to int
"(method 10 bsp-header)",
// multiply defined.
"(method 3 sprite-aux-list)",
// camera
"slave-set-rotation!", "v-slrp2!", "v-slrp3!", // vector-dot involving the stack
// function returning float with a weird cast.
"debug-menu-item-var-make-float",
// decompiler BUG
"level-hint-task-process",
"(method 26 level)",
"(method 9 level)",
"(method 10 level)", // asm
// cam-states
"cam-los-collide", // vector-dot involving the stack
// cam-layout
"cam-layout-save-cam-trans", // temporary, im sure this can be fixed
// anim-tester
"(method 3 anim-tester)",
"anim-tester-save-object-seqs", // anim-tester -- new basic on the stack
// sage-finalboss
"(method 7 sage-finalboss)" // inline-array stuff
],
"skip_compile_states": {
"cam-master-active": [
"event"
]
}
}