mirror of
https://github.com/open-goal/jak-project
synced 2026-06-29 03:31:21 -04:00
58a5440c8a
Makes a bunch of missions mostly playable, including: - `arena-training-1` - `arena-fight-1` - `wascity-chase` - `arena-fight-2` - `arena-fight-3` - `volcano-darkeco` - `desert-hover` - `nest-eggs` - `temple-climb` - `temple-oracle` - `temple-tests` - `desert-beast-battle` - `desert-turtle-training` - `desert-course-race` - `desert-artifact-race1` - `wascity-leaper-race` - `wascity-pre-game` - `sewer-met-hum` - `forest-kill-plants` - `forest-ring-chase` - `temple-defend` - `tower-destroy` - `desert-glide` --- Files: - `ripple` - `waswide-mood` - `sig-rider` - `nst-tasks` - `nst-part` - `nst-gas` - `nst-eggs-h` - `nst-obs` - `nst-mood` - `egg-spider` - `wasdoors-init` - `wasall-tasks` - `wvehicle-race` - `wcar-marauder` - `wcar-marauder-b` - `turret-control` - `was-squad-control` - `turtle-training` - `kleever-rider` - `course-race` - `artifact-race` - `desert-hover` - `desbeast-path-h` - `des-beast` - `desertg-obs` - `desertf-obs` - `desertd-obs` - `desert-dust-storm` - `des-cactus` - `race-hud` - `race-info` - `race-manager` - `tizard` - `flyingsaw` - `hover-training` - `temple-mood` - `temple-obs` - `temple-obs2` - `temple-part` - `temple-scenes` - `templex-mood` - `templex-obs` - `templex-part` - `tomb-baby-spider` - `target-turret-shot` - `target-turret` - `beast-battle-path` - `des-beast-2` - `mh-flyer` - `scorpion-gun` - `hover-enemy-h` - `hover-enemy` - `hover-formation-h` - `hover-formation` - `hover-nav-control-h` - `hover-nav-control` - `flamer-hover` - `hover-nav-templea` - `robo-hover` - `hover-nav-sewb` - `hover-nav-sewg` - `hover-nav-sewj` - `hover-nav-sewl` - `hover-nav-sewo` - `hover-nav-towera` - `tower-mood` - `tower-obs` - `tower-scenes` - `tower-part` - `eco-green-collider` - `forest-bridges` - `forest-kill-plants` - `forest-mood` - `forest-ring-chase` - `forest-tasks` - `forest-part` - `foresta-obs` - `hover-nav-foresta` - `mh-plant` - `dp-bipedal-part` - `dp-bipedal-shot` - `dp-bipedal` - `neo-spawner` - `for-turret` - `for-turret-shot` - `neo-wasp` - `neo-wasp-part` - `volcanox-scenes` - `volcanox-mood` - `volcano-scenes` - `volcano-mood` - `volcano-obs` - `volcano-obs2` - `chain-physics` - `rigid-body-plat` - `volcano-part` - `flamer-lava` - `flitter` - `spiky-frog` - `flut-wild` - `target-indax` - `target-indax-hang` - `mantis` - `volcanox-obs` - `spyder` - `wcar-faccar` - `mhcity-obs2` - `mhcity-part` - `mhcity-obs` - `dm-mine-spider` - `rapid-gunner` - `stadium-mood` - `stadium-scenes` - `stadiuma-mood` - `stadiuma-part` - `kanga-lizard` - `marauder` - `arena-scenes` - `wasstada-mood` - `wasstada-obs` - `wasstada-part` - `wasstadb-obs` - `wasstadc-obs` - `dm-flyer` - `maker-part` - `maker-projectile` - `skeet-part` - `wascity-turret` - `wasgun-h` - `wasgun-hud` - `wasgun-manager` - `nav-graph-h` - `traffic-engine-h` - `waswide-init` - `cty-borrow-manager-h` - `cty-borrow-manager` - `desert-part` - `height-map-h` - `height-map` - `traffic-height-map` - `vehicle-control` - `hvehicle-h` - `hvehicle` - `hvehicle-effects` - `hvehicle-physics` - `hvehicle-util` - `glider-h` - `glider-hud` - `glider-manager` - `glider-ring` - `glider-ring-part` - `h-glider` - `hanga-init` - `was-pre-game` - `was-leaper-race` - `flut-racer` - `desert-scenes` - `desert-lizard-h` - `desert-lizard-task` - `desert-lizard` - `throne-scenes` - `waspal-mood` - `waspala-obs` - `waspala-part` - `deswalk-obs` - `deswalk-part` - `terraformer-drone` - `terraformer-head` - `terraformer-part` - `terraformer-setup`
211 lines
5.3 KiB
Common Lisp
211 lines
5.3 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: entity-h.gc
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;; name in dgo: entity-h
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;; dgos: GAME
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;; +++entity-perm-status
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(defenum entity-perm-status
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:bitfield #t
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:type uint16
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(bit-0 0) ;; blocks birth
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(error 1)
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(dead 2)
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(no-kill 3)
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(bit-4 4)
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(bit-5 5)
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(subtask-complete 6)
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(bit-7 7)
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(complete 8)
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(bit-9 9)
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(bit-10 10)
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(save 11)
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(bit-12 12)
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(bit-13 13)
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(bit-14 14)
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(bit-15 15)
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)
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;; ---entity-perm-status
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(declare-type race-mesh basic)
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(declare-type nav-poly structure)
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(define-extern process-by-ename (function string process))
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(define-extern entity-by-name (function string entity))
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(define-extern entity-by-aid (function uint entity))
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(define-extern reset-actors (function symbol none))
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(define-extern process-entity-status! (function process entity-perm-status symbol entity-perm-status))
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(define-extern process-drawable-from-entity! (function process-drawable entity-actor none))
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(define-extern init-entity (function process entity-actor type none))
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(define-extern entity-by-type (function type entity-actor))
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(define-extern entity-actor-from-level-name (function symbol entity-actor))
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(define-extern birth-viewer (function process entity-actor object))
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(define-extern *spawn-actors* symbol)
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;; DECOMP BEGINS
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(define *generate-actor-vis* #f)
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(define *generate-actor-vis-start* #f)
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(define *generate-actor-vis-output* #f)
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(deftype entity-perm (structure)
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"Entity information that gets persisted in the save file."
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((user-object object 2)
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(user-uint64 uint64 :overlay-at (-> user-object 0))
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(user-float float 2 :overlay-at (-> user-object 0))
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(user-int32 int32 2 :overlay-at (-> user-object 0))
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(user-uint32 uint32 2 :overlay-at (-> user-object 0))
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(user-int16 int16 4 :overlay-at (-> user-object 0))
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(user-uint16 uint16 4 :overlay-at (-> user-object 0))
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(user-int8 int8 8 :overlay-at (-> user-object 0))
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(user-uint8 uint8 8 :overlay-at (-> user-object 0))
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(status entity-perm-status)
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(dummy uint8 1)
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(task game-task)
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(aid actor-id)
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(quad uint128 :overlay-at (-> user-object 0))
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)
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(:methods
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(update (_type_ symbol entity-perm-status) _type_)
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)
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)
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(deftype entity-links (structure)
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"A linked list of entities with some extra data about their current status."
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((prev-link entity-links)
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(next-link entity-links)
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(entity entity)
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(process process)
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(level level)
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(vis-id int32)
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(kill-mask task-mask)
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(vis-dist meters)
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(trans vector :inline)
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(perm entity-perm :inline)
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(status entity-perm-status :overlay-at (-> perm status))
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(aid uint32 :overlay-at (-> perm aid))
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(task game-task :overlay-at (-> perm task))
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)
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(:methods
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(birth? (_type_ vector) symbol)
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)
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)
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(deftype entity-perm-array (inline-array-class)
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((data entity-perm :inline :dynamic)
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)
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)
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(set! (-> entity-perm-array heap-base) (the-as uint 16))
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(deftype entity-links-array (inline-array-class)
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"An array of [[entity-links]].
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Levels store a reference to this which holds all the entities in the level."
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((data entity-links :inline :dynamic)
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)
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)
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(set! (-> entity-links-array heap-base) (the-as uint 64))
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(deftype entity (res-lump)
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"Entities are mainly used to place objects in a level.
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As a child of [[res-lump]], they store various types of metadata
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in [[res-tag]]s (such as name, curve data, volume data, etc.)
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that gets accessed by the accompanying process."
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((trans vector :inline)
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(aid uint32)
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)
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(:methods
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(birth! (_type_) _type_)
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(kill! (_type_) _type_)
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(add-to-level! (_type_ level-group level actor-id) none)
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(remove-from-level! (_type_ level-group) _type_)
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(get-level (_type_) level)
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)
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)
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(deftype entity-camera (entity)
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((connect connectable :inline)
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)
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)
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(deftype entity-nav-mesh (entity)
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((nav-mesh nav-mesh)
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)
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(:methods
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(initialize-nav-mesh! (_type_) none)
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(debug-draw (_type_) none)
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)
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)
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(deftype entity-race-mesh (entity)
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((race-mesh race-mesh)
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)
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(:methods
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(entity-race-mesh-method-27 () none)
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(entity-race-mesh-method-28 () none)
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)
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)
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(deftype entity-actor (entity)
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"Child class of [[entity]] used to spawn [[process-drawable]] actors."
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((etype type :offset 56)
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(task game-task)
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(kill-mask task-mask :offset 52)
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(vis-id int16)
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(quat quaternion :inline)
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)
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(:methods
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(next-actor (_type_) entity-actor)
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(prev-actor (_type_) entity-actor)
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(debug-print (_type_ symbol type) none)
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(toggle-status (_type_ entity-perm-status symbol) none)
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(get-simple-travel-vector (_type_ vector vector vector object float) nav-mesh)
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(project-point-to-nav-mesh (_type_ vector vector nav-poly float) nav-poly)
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)
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)
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(deftype actor-reference (structure)
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((actor entity-actor)
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(id uint32)
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)
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:pack-me
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)
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(deftype actor-group (inline-array-class)
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((data actor-reference :inline :dynamic)
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)
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)
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(set! (-> actor-group heap-base) (the-as uint 8))
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(deftype entity-info (basic)
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((ptype type)
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(pool symbol)
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(heap-size int32)
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)
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)
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(deftype actor-bank (basic)
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((pause-dist float)
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(birth-dist float)
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(birth-max int32)
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)
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)
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(define *ACTOR-bank* (new 'static 'actor-bank :pause-dist 204800.0 :birth-dist 901120.0 :birth-max 10))
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