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b7fe8447e259decdb39d6027411b9924b3018e55
jak-project
/
test
/
decompiler
/
reference
/
engine
/
game
T
History
water111
b7fe8447e2
[decomp] improve types around
enter-state
(
#923
)
...
* clean up * restore hack
2021-10-20 20:55:25 -04:00
..
task
[decomp] improve types around
enter-state
(
#923
)
2021-10-20 20:55:25 -04:00
collectables-part_REF.gc
memory cards (in progress) (
#868
)
2021-10-01 23:12:34 -04:00
effect-control_REF.gc
[decomp] recognize most cases send-event macro (
#906
)
2021-10-16 15:12:01 -04:00
effect-control-h_REF.gc
decomp: finish
effect-control
-- fixed ambient-sound type def (
#876
)
2021-10-10 18:44:47 -04:00
fact-h_REF.gc
[decompiler] detect res-lump macros (
#796
)
2021-08-31 15:01:54 -04:00
game-h_REF.gc
[decomp]
fisher
and
FIN.DGO
(finalboss) level (
#899
)
2021-10-16 14:06:33 -04:00
game-info_REF.gc
[decomp] recognize most cases send-event macro (
#906
)
2021-10-16 15:12:01 -04:00
game-info-h_REF.gc
[decomp] load boundaries (
#922
)
2021-10-20 19:49:32 -04:00
generic-obs-h_REF.gc
[decomp]
fisher
and
FIN.DGO
(finalboss) level (
#899
)
2021-10-16 14:06:33 -04:00
main-h_REF.gc
[decomp]
progress
(
#780
)
2021-09-06 20:35:03 -04:00
projectiles_REF.gc
[decomp] improve types around
enter-state
(
#923
)
2021-10-20 20:55:25 -04:00
projectiles-h_REF.gc
decomp:
projectiles
(
#777
)
2021-09-02 20:00:29 -04:00
settings_REF.gc
[decomp] minor type cleanup (
#874
)
2021-10-02 11:50:12 -04:00
settings-h_REF.gc
[decomp] minor type cleanup (
#874
)
2021-10-02 11:50:12 -04:00
video_REF.gc
[decomp]
progress
(
#780
)
2021-09-06 20:35:03 -04:00