Files
jak-project/common/texture/texture_slots.cpp
T
Hat Kid bdded9ad8c jak3: add missing texture animations (#3577)
This refactors some of the texture animation code a bit to better
support multiple games and adds most of the missing texture animations
for Jak 3 with a couple of exceptions/bugs:

- `hanga-sprite`: Despite `move_to_pool` being set for this anim, it's
not showing up in-game, but it does display properly in the ImGUI debug
window.

![image](https://github.com/open-goal/jak-project/assets/6624576/29df8e17-8831-412b-b9b7-7704d6bd7813)
- `factoryc-alpha`: Some conveyors do not have the animation for some
reason.

![image](https://github.com/open-goal/jak-project/assets/6624576/209ef073-2a81-4e2c-b020-dc2ae0b01196)
- This spot in Spargus seems to use texture animations, but it looks
like it maps to the `fora-water-dest` texture/slot, which comes from
`foresta-water`. Because the texture is not initialized, the texture
shows up black on first load, but it does show up after loading
`foresta`.

![image](https://github.com/open-goal/jak-project/assets/6624576/1e54bab2-f97c-47d5-a92a-a98a52c30178)

![image](https://github.com/open-goal/jak-project/assets/6624576/240b0137-1e9e-4e65-8446-0f78df9802dd)
- `hfrag` texture anim is not handled yet. Probably needs some special
casing.
2024-07-15 02:25:18 +02:00

195 lines
4.9 KiB
C++

#include "texture_slots.h"
namespace {
std::vector<std::string> jak2_slots = {
"jakbsmall-eyebrow",
"jakbsmall-face",
"jakbsmall-finger",
"jakbsmall-hair",
"jak-orig-arm-formorph",
"jak-orig-eyebrow-formorph",
"jak-orig-eyelid-formorph",
"jak-orig-finger-formorph",
"jakb-facelft",
"jakb-facert",
"jakb-hairtrans",
"jakb-eyelid",
"jakb-finger",
"jakb-eyebrow",
//"kor-eyeeffect-formorph",
//"kor-hair-formorph",
//"kor-head-formorph",
//"kor-head-formorph-noreflect",
//"kor-lowercaps-formorph",
//"kor-uppercaps-formorph",
"skull-gem-dest",
"bomb-gradient",
"cas-conveyor-dest",
"cas-conveyor-dest-01",
"cas-conveyor-dest-02",
"cas-conveyor-dest-03",
"security-env-dest",
"security-dot-dest",
"waterfall-dest",
"dig-lava-01-dest",
"stdmb-energy-wall-01-dest",
"robotank-tread-l-dest",
"robotank-tread-r-dest",
"fort-roboscreen-dest",
"squid-env-rim-dest",
"krew-holo-dest",
"cas-toxic-slime-dest",
"cas-toxic-slime-scroll-dest",
};
std::vector<std::string> jak3_slots = {
"skull-gem-dest",
"jakc-arm",
"jakc-eyebrow",
"jakc-face",
"jakc-finger",
"jakc-hair",
// default-water
"bomb-gradient",
"blue-beam-dest",
"lightjak-wings",
"mushroom-dest",
// default-warp
"shield-env-rim-dest",
// templea-water
"templea-waterfall-dest",
// templea-warp
"holograph-env-rim-dest",
// hanga-sprite
"glider-ring-dest2",
"glider-ring-dest",
// foresta-water
"fora-water-dest",
"fora-waterfall-01-dest",
"fora-water-wave-01-dest",
// forestb-water
"forb-water-dest",
"forb-waterfall-01-dest",
"forb-water-wave-01-dest",
// lforplnt-pris
"mh-gem-dest",
// lmhcitya-tfrag
"mhcitya-base-goo-01-dest",
// lmhcityb-tfrag
"mhcityb-base-goo-01-dest",
// mhcitya-pris
// "mhcity-de-door-skin-01-dest",
// templec-water
"tplc-water-dest",
// sewc-water
"sewer-water-01-c-dest",
"sewer-waterfall-01-c-dest",
"sewer-waterfall-02-c-dest",
"sewer-water-wave-01-c-dest",
"sewer-water-highlight-01-c-dest",
// sewd-water
"sewer-water-01-d-dest",
"sewer-waterfall-02-d-dest",
"sewer-water-highlight-01-d-dest",
"sewer-water-wave-01-d-dest",
"sewer-water-wave-02-d-dest",
"sewer-water-still-01-d-dest",
// sewe-water
"sewer-water-01-e-dest",
"sewer-waterfall-01-e-dest",
"sewer-waterfall-02-e-dest",
"sewer-water-highlight-01-e-dest",
// sewg-water
"sewer-water-01-g-dest",
"sewer-waterfall-02-g-dest",
"sewer-water-wave-01-g-dest",
// sewh-water
"sewer-water-01-h-dest",
"sewer-waterfall-02-h-dest",
"sewer-water-wave-02-h-dest",
"sewer-watefall-froth-01-h-dest",
// sewi-water
"sewer-water-still-01-i-dest",
"sewer-waterfall-02-i-dest",
"sewer-water-wave-01-i-dest",
// sewj-water
"sewer-waterfall-02-j-dest",
"sewer-watefall-froth-01-j-dest",
// sewl-water
"sewer-waterfall-02-l-dest",
"sewer-watefall-froth-01-l-dest",
// sewm-water
"sewer-water-01-m-dest",
"sewer-waterfall-01-m-dest",
"sewer-waterfall-02-m-dest",
"sewer-water-highlight-01-m-dest",
"sewer-water-wave-01-m-dest",
"sewer-water-still-01-m-dest",
"sewer-watefall-froth-01-m-dest",
// sewn-water
"sewer-waterfall-01-n-dest",
"sewer-waterfall-02-n-dest",
// "sewer-water-highlight-01-n-dest",
"sewer-water-wave-01-n-dest",
"sewer-water-still-01-n-dest",
// hanga-water
// "des-thermal-01-dest",
// desresc-warp
"sat-shield-dest",
// security
"security-env-dest",
"security-dot-dest",
// lgunnorm-water
"kg-target-c-forcefield-01-dest",
// templex-water
"temple-waterfall-dest",
// desertd-water
"des-waterfall-dest",
// towerb-water
"tow-energy-bridge-dest",
// factoryb-water
"hemi-gradient-dest",
"hemi-gradient-flames-dest",
// factoryc-alpha
"facc-convey-dest",
"facc-convey-02-dest",
// waspal-water
"waspala-water-dest",
"waspala-waterfall-dest",
// rubblea-water
"rub-water-dest",
// rubblea2-water
"rub-water-desta2",
// rubbleb-water
"rub-water-destb",
// rubblec-water
"rub-water-destc",
// nstb-quicksand
"nstb-quicksand-dest",
// ctyslumb-water
"ctyslumb-water-dest",
"ctyslumb-fountain-fall-dest",
// ctyslumc-water
"ctyslumc-water-dest",
"ctyslumc-fountain-fall-dest",
// mined-tfrag
"mined-pillar-side-dest",
"mined-pillar-top2side-dest",
"mined-pillar-top-dest",
// volcanoa-alpha
"vola-lava-01-dest",
"vola-lava-fall-dest",
// wasstada-alpha
"wstd-lava-base-dest",
};
} // namespace
const std::vector<std::string>& jak2_animated_texture_slots() {
return jak2_slots;
}
const std::vector<std::string>& jak3_animated_texture_slots() {
return jak3_slots;
}