Files
jak-project/common/util/FileUtil.h
T
Tyler Wilding 00ac12094e goalc/repl: cleanup of goalc/REPL code and some QoL improvements (#2104)
- lets you split up your `startup.gc` file into two sections
  - one that runs on initial startup / reloads
  - the other that runs when you listen to a target
- allows for customization of the keybinds added a month or so ago
- removes a useless flag (--startup-cmd) and marks others for
deprecation.
- added another help prompt that lists all the keybinds and what they do

Co-authored-by: water <awaterford111445@gmail.com>
2023-01-07 11:24:02 -05:00

65 lines
2.4 KiB
C++

#pragma once
/*!
* @file FileUtil.h
* Utility functions for reading and writing files.
*/
#ifdef _WIN32
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#endif
#include "third-party/filesystem.hpp"
#ifdef _WIN32
#undef FALSE
#endif
#include <optional>
#include <regex>
#include <string>
#include <vector>
#include "common/common_types.h"
#include "common/versions.h"
namespace fs = ghc::filesystem;
namespace file_util {
fs::path get_user_home_dir();
fs::path get_user_config_dir();
fs::path get_user_settings_dir(GameVersion game_version);
fs::path get_user_memcard_dir(GameVersion game_version);
fs::path get_user_misc_dir(GameVersion game_version);
fs::path get_jak_project_dir();
bool create_dir_if_needed(const fs::path& path);
bool create_dir_if_needed_for_file(const std::string& path);
bool create_dir_if_needed_for_file(const fs::path& path);
bool setup_project_path(std::optional<fs::path> project_path_override);
std::string get_file_path(const std::vector<std::string>& path);
void write_binary_file(const std::string& name, const void* data, size_t size);
void write_binary_file(const fs::path& name, const void* data, size_t size);
void write_rgba_png(const fs::path& name, void* data, int w, int h);
void write_text_file(const std::string& file_name, const std::string& text);
void write_text_file(const fs::path& file_name, const std::string& text);
std::vector<uint8_t> read_binary_file(const std::string& filename);
std::vector<uint8_t> read_binary_file(const fs::path& filename);
std::string read_text_file(const std::string& path);
std::string read_text_file(const fs::path& path);
bool is_printable_char(char c);
std::string combine_path(const std::string& parent, const std::string& child);
bool file_exists(const std::string& path);
std::string base_name(const std::string& filename);
std::string base_name_no_ext(const std::string& filename);
void MakeISOName(char* dst, const char* src);
void ISONameFromAnimationName(char* dst, const char* src);
void assert_file_exists(const char* path, const char* error_message);
bool dgo_header_is_compressed(const std::vector<u8>& data);
std::vector<u8> decompress_dgo(const std::vector<u8>& data_in);
FILE* open_file(const fs::path& path, const std::string& mode);
std::vector<fs::path> find_files_recursively(const fs::path& base_dir, const std::regex& pattern);
std::vector<fs::path> find_directories_in_dir(const fs::path& base_dir);
} // namespace file_util