mirror of
https://github.com/open-goal/jak-project
synced 2026-07-08 22:45:00 -04:00
9a04c7e311
- fix crash with unhandled sparticle definition (happens with the weird array int32s that I don't understand yet) - update mips2c stuff - add part-tester - fix some issues around texture uploads 
26 lines
883 B
C++
26 lines
883 B
C++
#pragma once
|
|
|
|
#include "game/graphics/opengl_renderer/BucketRenderer.h"
|
|
#include "game/graphics/texture/TexturePool.h"
|
|
|
|
/*!
|
|
* The TextureUploadHandler receives textures uploads in the DMA chain and updates the TexturePool.
|
|
* The actual textures are preconverted and provided by the loader, so this just updates tables that
|
|
* tell the renderers which OpenGL texture goes with PS2 VRAM addresses.
|
|
*/
|
|
class TextureUploadHandler : public BucketRenderer {
|
|
public:
|
|
TextureUploadHandler(const std::string& name, int my_id);
|
|
void render(DmaFollower& dma, SharedRenderState* render_state, ScopedProfilerNode& prof) override;
|
|
void draw_debug_window() override;
|
|
|
|
private:
|
|
struct TextureUpload {
|
|
u64 page;
|
|
s64 mode;
|
|
};
|
|
void flush_uploads(std::vector<TextureUpload>& uploads, SharedRenderState* render_state);
|
|
bool m_fake_uploads = false;
|
|
int m_upload_count = 0;
|
|
};
|