Files
jak-project/game/graphics/opengl_renderer/shaders/direct_basic_textured.vert
T
water111 b5d21be9c5 W/misc fixes (#1838)
* temp

* temp

* before cleaning up

* cleanup merge

* fix warnings

* merge fix

* clang format
2022-09-05 20:29:12 -04:00

24 lines
702 B
GLSL

#version 430 core
layout (location = 0) in vec4 position_in;
layout (location = 1) in vec4 rgba_in;
layout (location = 2) in vec3 tex_coord_in;
out vec4 fragment_color;
out vec3 tex_coord;
out float fog;
// putting all texture info stuff here so it's easier to copy-paste
layout (location = 3) in uvec4 tex_info_in;
out flat uvec4 tex_info;
void main() {
gl_Position = vec4((position_in.x - 0.5) * 16., -(position_in.y - 0.5) * 32 * HEIGHT_SCALE, position_in.z * 2 - 1., 1.0);
// scissoring area adjust
gl_Position.y *= 512.0/448.0;
fragment_color = vec4(rgba_in.x, rgba_in.y, rgba_in.z, rgba_in.w * 2.);
tex_coord = tex_coord_in;
tex_info = tex_info_in;
fog = 255 - position_in.w;
}