Files
jak-project/game/graphics/opengl_renderer/sprite_common.h
T
water111 9a04c7e311 [decomp] sparticle, sparticle-launcher, set up sprite (#1949)
- fix crash with unhandled sparticle definition (happens with the weird
array int32s that I don't understand yet)
- update mips2c stuff
- add part-tester
- fix some issues around texture uploads
 

![image](https://user-images.githubusercontent.com/48171810/194784675-54e3dc58-7846-450d-a1e9-cefd841dda94.png)
2022-10-09 19:56:07 -04:00

212 lines
5.3 KiB
C

#pragma once
#include "common/dma/gs.h"
#include "common/math/Vector.h"
#include "game/graphics/opengl_renderer/BucketRenderer.h"
#include "game/graphics/opengl_renderer/DirectRenderer.h"
using math::Matrix4f;
using math::Vector4f;
/*!
* GOAL sprite-frame-data, all the data that's uploaded once per frame for the sprite system.
*/
struct SpriteFrameDataJak1 {
Vector4f xy_array[8];
Vector4f st_array[4];
Vector4f xyz_array[4];
Vector4f hmge_scale;
float pfog0;
float deg_to_rad;
float min_scale;
float inv_area;
GifTag adgif_giftag;
GifTag sprite_2d_giftag;
GifTag sprite_2d_giftag2;
Vector4f sincos[5];
Vector4f basis_x;
Vector4f basis_y;
GifTag sprite_3d_giftag;
AdGifData screen_shader;
GifTag clipped_giftag;
Vector4f inv_hmge_scale;
Vector4f stq_offset;
Vector4f stq_scale;
Vector4f rgba_plain;
GifTag warp_giftag;
float fog_min;
float fog_max;
float max_scale;
float bonus;
};
struct SpriteFrameData {
Vector4f xy_array[8];
Vector4f st_array[4];
Vector4f xyz_array[4];
Vector4f hmge_scale;
float pfog0;
float deg_to_rad;
float min_scale;
float inv_area;
GifTag adgif_giftag;
GifTag sprite_2d_giftag;
GifTag sprite_2d_giftag2;
Vector4f sincos[5];
Vector4f basis_x;
Vector4f basis_y;
GifTag sprite_3d_giftag;
GifTag sprite_3d_giftag_2;
AdGifData screen_shader;
GifTag clipped_giftag;
Vector4f inv_hmge_scale;
Vector4f stq_offset;
Vector4f stq_scale;
Vector4f rgba_plain;
GifTag warp_giftag;
float fog_min;
float fog_max;
float max_scale;
float bonus;
void from_jak1(const SpriteFrameDataJak1& data) {
for (int i = 0; i < 8; i++) {
xy_array[i] = data.xy_array[i];
}
for (int i = 0; i < 4; i++) {
st_array[i] = data.st_array[i];
xyz_array[i] = data.xyz_array[i];
}
hmge_scale = data.hmge_scale;
pfog0 = data.pfog0;
deg_to_rad = data.deg_to_rad;
min_scale = data.min_scale;
inv_area = data.inv_area;
adgif_giftag = data.adgif_giftag;
sprite_2d_giftag = data.sprite_2d_giftag;
sprite_2d_giftag2 = data.sprite_2d_giftag2;
for (int i = 0; i < 5; i++) {
sincos[i] = data.sincos[i];
}
basis_x = data.basis_x;
basis_y = data.basis_y;
sprite_3d_giftag = data.sprite_3d_giftag;
screen_shader = data.screen_shader;
clipped_giftag = data.clipped_giftag;
inv_hmge_scale = data.inv_hmge_scale;
stq_offset = data.stq_offset;
stq_scale = data.stq_scale;
rgba_plain = data.rgba_plain;
warp_giftag = data.warp_giftag;
fog_min = data.fog_min;
fog_max = data.fog_max;
max_scale = data.max_scale;
bonus = data.bonus;
}
};
/*!
* "Matrix Data" for 3D sprites. This is shared for all 3D sprites
*/
struct Sprite3DMatrixData {
Matrix4f camera;
Vector4f hvdf_offset;
};
/*!
* "Matrix Data" for 2D screen space sprites. These are shared for all 2D HUD sprites
*/
struct SpriteHudMatrixData {
Matrix4f matrix;
// the "matrix" field is an index into these 76 quadwords
Vector4f hvdf_offset;
Vector4f user_hvdf[75];
};
/*!
* The "vector data" (sprite-vec-data-2d). Each sprite has its own vector data.
*/
struct SpriteVecData2d {
Vector4f xyz_sx; // position + x scale
Vector4f flag_rot_sy; // flags, rotation, and scale y
Vector4f rgba; // color
float sx() const { return xyz_sx.w(); }
// for HUD, this is the hvdf offset index
s32 flag() {
s32 result;
memcpy(&result, &flag_rot_sy.x(), sizeof(s32));
return result;
}
// unused for HUD
s32 matrix() {
s32 result;
memcpy(&result, &flag_rot_sy.y(), sizeof(s32));
return result;
}
// rotation in degrees
float rot() const { return flag_rot_sy.z(); }
// scale y.
float sy() const { return flag_rot_sy.w(); }
};
static_assert(sizeof(SpriteVecData2d) == 48);
/*!
* The layout of VU1 data memory, in quadword addresses
* The lower 800 qw's hold two buffers for double buffering drawing/loading.
*/
enum SpriteDataMem {
// these three can have an offset of 0 or 400 depending on which buffer
Header = 0, // number of sprites (updated per chunk)
Vector = 1, // vector data (updated per chunk)
Adgif = 145, // adgifs (updated per chunk)
// offset of first buffer
Buffer0 = 0,
// offset of second buffer
Buffer1 = 400,
GiftagBuilding = 800, // used to store gs packets for xgkicking
// matrix data (different depending on group)
Matrix = 900,
// frame data (same for the whole frame)
FrameData = 980
};
/*!
* The GS packet built by the sprite renderer.
*/
struct SpriteHud2DPacket {
GifTag adgif_giftag; // starts the adgif shader. 0
AdGifData user_adgif; // the adgif shader 16
GifTag sprite_giftag; // 96
math::Vector<s32, 4> color;
Vector4f st0;
math::Vector<s32, 4> xy0;
Vector4f st1;
math::Vector<s32, 4> xy1;
Vector4f st2;
math::Vector<s32, 4> xy2;
Vector4f st3;
math::Vector<s32, 4> xy3;
};
/*!
* The layout of VU1 code memory
*/
enum SpriteProgMem {
Init = 0, // the sprite initialization program. runs once per frame.
Sprites2dGrp0 = 3, // world space 2d sprites
Sprites2dHud = 109, // hud sprites
Sprites3d = 211 // 3d sprites
};
static_assert(offsetof(SpriteFrameData, hmge_scale) == 256);
static_assert(sizeof(SpriteFrameDataJak1) == 0x290, "SpriteFrameData size");
static_assert(sizeof(SpriteFrameData) == 0x2a0, "SpriteFrameData size");