Files
jak-project/goal_src/jak2/engine/game/task/task-arrow.gc
T
water111 3909a251cc [decomp] clean up some names/types (#2011)
cutting down on some of the most common `unknown` methods, before we add
too much gameplay code
2022-11-11 20:18:13 -05:00

325 lines
11 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: task-arrow.gc
;; name in dgo: task-arrow
;; dgos: ENGINE, GAME
;; +++task-arrow-flags
(defenum task-arrow-flags
:type uint32
:bitfield #t
(task-arrow-flag-00 0)
(task-arrow-flag-01 1)
(task-arrow-flag-02 2)
(task-arrow-flag-03 3)
)
;; ---task-arrow-flags
(declare-type task-arrow-params structure)
(declare-type task-arrow process-drawable)
(define-extern task-arrow-init-by-other (function task-arrow-params task-arrow :behavior task-arrow))
(define-extern task-arrow-spawn (function task-arrow-params task-arrow process))
;; DECOMP BEGINS
(defskelgroup skel-task-arrow ctywide-arrow ctywide-arrow-lod0-jg ctywide-arrow-idle-ja
((ctywide-arrow-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 4)
:texture-level 6
)
(deftype task-arrow-params (structure)
((flags task-arrow-flags :offset-assert 0)
(map-icon uint16 :offset-assert 4)
(pos vector :inline :offset-assert 16)
(quat quaternion :inline :offset-assert 32)
)
:method-count-assert 9
:size-assert #x30
:flag-assert #x900000030
)
(deftype task-arrow (process-drawable)
((pos vector :inline :offset-assert 208)
(theta float :offset-assert 224)
(phi float :offset-assert 228)
(dist float :offset-assert 232)
(smoothed-dist float :offset-assert 236)
(max-dist float :offset-assert 240)
(flags task-arrow-flags :offset-assert 244)
(map-icon uint16 :offset-assert 248)
(minimap connection-minimap :offset-assert 252)
(hud-dist handle :offset-assert 256)
(base-quat quaternion :inline :offset-assert 272)
(rod-of-god-scale float :offset-assert 288)
(moving symbol :offset-assert 292)
)
:heap-base #xb0
:method-count-assert 25
:size-assert #x128
:flag-assert #x1900b00128
(:methods
(idle () _type_ :state 20)
(die () _type_ :state 21)
(leave () _type_ :state 22)
(task-arrow-method-23 (_type_ vector) none 23)
(draw-arrow (_type_) none :behavior task-arrow 24)
)
)
(defmethod deactivate task-arrow ((obj task-arrow))
(send-event (handle->process (-> obj hud-dist)) 'hide-and-die)
((method-of-type process-drawable deactivate) obj)
0
(none)
)
(defmethod task-arrow-method-23 task-arrow ((obj task-arrow) (arg0 vector))
"Some weird debugging code left here, but checks for collisions on the arrow"
(let ((s5-0 (new 'stack-no-clear 'collide-query-with-vec)))
(set! (-> s5-0 vec quad) (-> arg0 quad))
(set! (-> s5-0 cquery start-pos quad) (-> s5-0 vec quad))
(set! (-> s5-0 cquery start-pos y) (+ 20480.0 (-> s5-0 cquery start-pos y)))
(set-vector! (-> s5-0 cquery move-dist) 0.0 -81920.0 0.0 1.0)
(let ((v1-4 (-> s5-0 cquery)))
(set! (-> v1-4 radius) 1024.0)
(set! (-> v1-4 collide-with) (collide-spec backgnd))
(set! (-> v1-4 ignore-process0) #f)
(set! (-> v1-4 ignore-process1) #f)
(set! (-> v1-4 ignore-pat) (new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noendlessfall #x1))
(set! (-> v1-4 action-mask) (collide-action solid))
)
(let ((f0-7 (fill-and-probe-using-line-sphere *collide-cache* (-> s5-0 cquery))))
(if (>= f0-7 0.0)
(vector+float*! (-> s5-0 vec) (-> s5-0 cquery start-pos) (-> s5-0 cquery move-dist) f0-7)
)
)
(set! (-> arg0 quad) (-> s5-0 vec quad))
)
0
(none)
)
(defmethod draw-arrow task-arrow ((obj task-arrow))
(cond
((logtest? (-> obj flags) (task-arrow-flags task-arrow-flag-00))
(if (and (not (handle->process (-> obj hud-dist))) *target*)
(set! (-> obj hud-dist) (ppointer->handle (process-spawn hud-progress :init hud-init-by-other :to *target*)))
)
(let ((s5-1 (minimap-method-10 *minimap* (-> obj minimap) (the-as minimap-trail #f))))
(if (and s5-1 (nonzero? (-> s5-1 last-updated)))
(set! (-> obj dist) (minimap-trail-method-9 s5-1 (target-pos 0) (-> obj pos)))
)
)
(if (= (-> obj max-dist) 0.0)
(set! (-> obj max-dist) (-> obj dist))
)
(let ((f0-4 (- (-> obj dist) (-> obj smoothed-dist))))
(if (< (fabs f0-4) 40960.0)
(+! (-> obj smoothed-dist) (* 10.0 (-> self clock seconds-per-frame) f0-4))
(set! (-> obj smoothed-dist) (-> obj dist))
)
)
(let ((f1-5 (/ (-> obj smoothed-dist) (-> obj max-dist))))
(set! (-> *game-info* distance) (- 1.0 (fmax 0.0 (fmin 1.0 f1-5))))
)
)
(else
(let ((a0-16 (handle->process (-> obj hud-dist))))
(when a0-16
(send-event a0-16 'hide-and-die)
(set! (-> obj hud-dist) (the-as handle #f))
)
)
)
)
(cond
((-> obj moving)
(set! (-> obj rod-of-god-scale) (- (-> obj rod-of-god-scale) (* 8.0 (-> self clock seconds-per-frame))))
(when (< (-> obj rod-of-god-scale) 0.0)
(set! (-> obj rod-of-god-scale) 0.0)
(set! (-> obj moving) #f)
(let ((f0-15 81920.0))
(cond
((< (* f0-15 f0-15) (vector-vector-xz-distance-squared (-> obj pos) (-> obj root trans)))
(kill-callback (-> *minimap* engine) (-> obj minimap))
(set! (-> obj root trans quad) (-> obj pos quad))
(set! (-> obj minimap)
(minimap-method-12 *minimap* obj (-> obj map-icon) (the-as int #f) (the-as vector #t) 0)
)
)
(else
(set! (-> obj root trans quad) (-> obj pos quad))
)
)
)
)
)
(else
(set! (-> obj pos quad) (-> obj root trans quad))
(+! (-> obj rod-of-god-scale) (* 8.0 (-> self clock seconds-per-frame)))
(if (< 1.0 (-> obj rod-of-god-scale))
(set! (-> obj rod-of-god-scale) 1.0)
)
)
)
(cond
((not (logtest? (-> obj flags) (task-arrow-flags task-arrow-flag-02)))
(set! (-> *part-id-table* 267 init-specs 4 initial-valuef) (* 24576.0 (-> obj rod-of-god-scale)))
(set! (-> *part-id-table* 270 init-specs 3 initial-valuef) (* 65536.0 (-> obj rod-of-god-scale)))
(set! (-> *part-id-table* 268 init-specs 9 initial-valuef) (* 20.0 (-> obj rod-of-god-scale)))
(spawn (-> obj part) (-> obj root trans))
)
(else
(+! (-> obj theta) (* 32768.0 (-> self clock seconds-per-frame)))
(+! (-> obj phi) (* 9102.223 (-> self clock seconds-per-frame)))
(set! (-> obj root trans quad) (-> obj pos quad))
(set! (-> obj root trans y) (+ 28672.0 (* 4096.0 (cos (-> obj theta))) (-> obj pos y)))
)
)
(when (logtest? (-> obj flags) (task-arrow-flags task-arrow-flag-01))
(quaternion-axis-angle! (-> obj root quat) 0.0 1.0 0.0 (-> obj phi))
(quaternion-normalize! (quaternion*! (-> obj root quat) (-> obj base-quat) (-> obj root quat)))
)
(ja-post)
0
(none)
)
(defstate idle (task-arrow)
:virtual #t
:event (behavior ((proc process) (arg1 int) (event-type symbol) (event event-message-block))
(local-vars (v0-2 object))
(case event-type
(('set-position)
(let ((a0-3 (the-as object (-> event param 0))))
(set! (-> self pos quad) (-> (the-as vector a0-3) quad))
)
(if (logtest? (-> self flags) (task-arrow-flags task-arrow-flag-03))
(task-arrow-method-23 self (-> self pos))
)
(let ((f0-0 4096.0))
(when (< (* f0-0 f0-0) (vector-vector-xz-distance-squared (-> self pos) (-> self root trans)))
(set! v0-2 #t)
(set! (-> self moving) (the-as symbol v0-2))
v0-2
)
)
)
(('leave)
(if (logtest? (-> self flags) (task-arrow-flags task-arrow-flag-02))
(go-virtual die)
(go-virtual leave)
)
)
(('modify-flags)
(let ((v1-16 (-> event param 0))
(a1-3 (-> event param 1))
)
(set! v0-2 (logior (logclear (-> self flags) a1-3) v1-16))
)
(set! (-> self flags) (the-as task-arrow-flags v0-2))
v0-2
)
(('map-icon)
(kill-callback (-> *minimap* engine) (-> self minimap))
(let ((a2-1 (-> event param 0)))
(set! (-> self map-icon) a2-1)
(set! v0-2 (minimap-method-12 *minimap* self a2-1 (the-as int #f) (the-as vector #t) 0))
)
(set! (-> self minimap) (the-as connection-minimap v0-2))
v0-2
)
(('die)
(go-virtual die)
)
)
)
:code (the-as (function none :behavior task-arrow) sleep-code)
:post (behavior ()
(draw-arrow self)
(none)
)
)
(defstate leave (task-arrow)
:virtual #t
:code (behavior ()
(set! (-> self moving) #t)
(while (-> self moving)
(suspend)
)
(cleanup-for-death self)
(none)
)
:post (behavior ()
(draw-arrow self)
(none)
)
)
(defstate die (task-arrow)
:virtual #t
:code (behavior ()
(cleanup-for-death self)
(none)
)
)
;; WARN: Return type mismatch object vs task-arrow.
(defbehavior task-arrow-init-by-other task-arrow ((arg0 task-arrow-params))
(set! (-> self flags) (-> arg0 flags))
(set! (-> self map-icon) (-> arg0 map-icon))
(set! (-> self root) (new 'process 'trsqv))
(set! (-> self pos quad) (-> arg0 pos quad))
(if (logtest? (-> self flags) (task-arrow-flags task-arrow-flag-03))
(task-arrow-method-23 self (-> self pos))
)
(set! (-> self root trans quad) (-> self pos quad))
(quaternion-copy! (-> self root quat) (-> arg0 quat))
(quaternion-copy! (-> self base-quat) (-> arg0 quat))
(set-vector! (-> self root scale) 1.0 1.0 1.0 1.0)
(set! (-> self hud-dist) (the-as handle #f))
(set! (-> self max-dist) 0.0)
(set! (-> self theta) 0.0)
(set! (-> self phi) 0.0)
(set! (-> self minimap)
(minimap-method-12 *minimap* self (-> arg0 map-icon) (the-as int #f) (the-as vector #t) 0)
)
(cond
((not (logtest? (-> self flags) (task-arrow-flags task-arrow-flag-02)))
(set! (-> self part) (create-launch-control (-> *part-group-id-table* 78) self))
)
(else
(initialize-skeleton
self
(the-as skeleton-group (art-group-get-by-name *level* "skel-task-arrow" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(set! (-> self draw lod-set lod 0 dist) 1228800.0)
(set-vector! (-> self draw color-mult) 0.5 0.5 0.0 1.0)
(set-vector! (-> self draw color-emissive) 0.5 0.5 0.0 1.0)
)
)
(set! (-> self rod-of-god-scale) 0.0)
(set! (-> self moving) #f)
(logclear! (-> self mask) (process-mask actor-pause movie))
(process-entity-status! self (entity-perm-status no-kill) #t)
(set! (-> self event-hook) (-> (method-of-object self idle) event))
(the-as task-arrow (go-virtual idle))
)
(defun task-arrow-spawn ((arg0 task-arrow-params) (arg1 task-arrow))
(let ((gp-0 (the-as process #f)))
(let ((v1-1 (process-spawn task-arrow arg0 :to arg1)))
(if v1-1
(set! gp-0 (-> v1-1 0))
)
)
gp-0
)
)