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20a6839e07
Fixes: - a very old bug in depth in DirectRenderer, probably from the original tfrag stuff. Looked at PCSX2 source code to see how 32/24 bit depths are handled. This fixes hud sprites being drawn behind level geometry. - saturate `vftoi4` like the ps2 does when the float is too large, fixing hidden text in `hud`. For now it's only using this in the font code because this saturation is actually kinda slow and hasn't been a problem in other places. - fix crazy particle spawning issue with blue gun and dripping stuff. This would happen if particles kill themselves while being processed (through a callback)