mirror of
https://github.com/open-goal/jak-project
synced 2026-05-24 23:22:14 -04:00
308038a20f
Fixes https://github.com/open-goal/jak-project/issues/1931 Also decompile collectables.gc
459 lines
18 KiB
Common Lisp
Vendored
Generated
459 lines
18 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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;; definition for method 7 of type process-taskable
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;; WARN: Return type mismatch process-focusable vs process-taskable.
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(defmethod relocate process-taskable ((obj process-taskable) (arg0 int))
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(if (nonzero? (-> obj task))
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(&+! (-> obj task) arg0)
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)
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(the-as process-taskable ((method-of-type process-focusable relocate) obj arg0))
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)
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;; definition for function process-taskable-anim-loop
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;; WARN: Return type mismatch int vs none.
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(defbehavior process-taskable-anim-loop process-taskable ((arg0 (function process-taskable object)))
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"Takes in a function and loops as long as it's return value is truthy
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Seen take in - `true-func` which takes no args TODO - seems fishy
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- a `(process-taskable process) lambda"
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(while (arg0 self)
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(let ((s5-0 (get-art-elem self)))
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(when (!= (ja-group) s5-0)
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(ja-channel-push! 1 0)
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(set! (-> self skel root-channel 0 frame-group) (the-as art-joint-anim s5-0))
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)
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)
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(suspend)
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(if (ja-group)
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(ja :num! (loop!))
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)
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(process-taskable-method-36 self)
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)
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0
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(none)
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)
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;; definition for method 34 of type process-taskable
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(defmethod process-taskable-method-34 process-taskable ((obj process-taskable))
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#t
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)
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;; definition for method 35 of type process-taskable
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;; WARN: Return type mismatch art-joint-anim vs art-element.
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(defmethod get-art-elem process-taskable ((obj process-taskable))
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"Checks various things such the current actor, task status, etc to determine the right art-group data to use
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@returns the appropriate [[art-element]] for the given NPC"
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(the-as art-element (if (> (-> obj skel active-channels) 0)
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(-> obj skel root-channel 0 frame-group)
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)
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)
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)
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;; definition for method 36 of type process-taskable
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;; WARN: Return type mismatch int vs none.
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(defmethod process-taskable-method-36 process-taskable ((obj process-taskable))
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0
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(none)
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)
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;; definition for method 37 of type process-taskable
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(defmethod process-taskable-method-37 process-taskable ((obj process-taskable))
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(let ((v1-1 (-> obj draw shadow-ctrl)))
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(cond
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((and (-> obj draw shadow)
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(zero? (-> obj draw cur-lod))
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(logtest? (-> obj draw status) (draw-control-status on-screen))
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)
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(shadow-control-method-13 v1-1 (-> obj draw origin) -4096.0 4096.0 32768.0)
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)
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(else
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(logior! (-> v1-1 settings flags) (shadow-flags disable-draw))
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0
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)
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)
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)
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(none)
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)
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;; failed to figure out what this is:
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(defstate hide (process-taskable)
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:virtual #t
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:event (behavior ((proc process) (arg1 int) (event-type symbol) (event event-message-block))
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(the-as object (case event-type
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(('say)
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(let ((v0-0 (-> self clock frame-counter)))
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(set! (-> self want-to-say) v0-0)
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v0-0
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)
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)
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)
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)
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)
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:enter (behavior ()
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(set! (-> self state-time) (-> self clock frame-counter))
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(logior! (-> self draw status) (draw-control-status no-draw-bounds))
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(let ((v1-6 (-> self root-override root-prim)))
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(set! (-> v1-6 prim-core collide-as) (collide-spec))
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(set! (-> v1-6 prim-core collide-with) (collide-spec))
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)
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0
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(none)
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)
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:exit (behavior ()
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(logclear! (-> self draw status) (draw-control-status no-draw-bounds))
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(let ((v1-3 (-> self root-override root-prim)))
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(set! (-> v1-3 prim-core collide-as) (-> self root-override backup-collide-as))
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(set! (-> v1-3 prim-core collide-with) (-> self root-override backup-collide-with))
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)
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(none)
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)
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:trans (behavior ()
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(let ((v1-1 (game-task-control-method-9 (-> self task))))
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(if (and (nonzero? (-> v1-1 action)) (or (not (logtest? (-> self draw status) (draw-control-status on-screen)))
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(logtest? (-> v1-1 flags) (game-task-flags gatflag-01))
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(< (- (-> self clock frame-counter) (-> self birth-time)) (seconds 0.1))
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)
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)
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(go-virtual idle)
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)
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)
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(none)
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)
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:code (the-as (function none :behavior process-taskable) sleep-code)
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)
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;; failed to figure out what this is:
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(defstate idle (process-taskable)
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:virtual #t
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:enter (behavior ()
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(set! (-> self state-time) (-> self clock frame-counter))
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(none)
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)
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:exit (behavior ()
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(logclear! (-> self draw status) (draw-control-status no-draw))
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(none)
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)
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:trans (behavior ()
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(let ((gp-0 (game-task-control-method-9 (-> self task))))
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(cond
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((= (-> gp-0 action) (game-task-action hide))
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(if (or (not (logtest? (-> self draw status) (draw-control-status on-screen)))
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(logtest? (-> gp-0 flags) (game-task-flags gatflag-01))
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)
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(go-virtual hide)
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)
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)
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((or (not *target*) *scene-player*)
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)
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((not (-> self will-talk))
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(if (>= (- (-> *display* game-clock frame-counter) (-> self last-talk)) (seconds 5))
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(set! (-> self will-talk) #t)
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)
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)
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((and (-> gp-0 scene)
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(begin
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(if (not (or (demo?)
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(= (-> gp-0 action) (game-task-action play))
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(-> *setting-control* user-current movie-name)
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(name= (-> gp-0 scene) (-> *setting-control* user-current movie-name))
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)
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)
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(gui-control-method-12
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*gui-control*
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self
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(gui-channel art-load)
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(gui-action queue)
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(the-as string (-> gp-0 scene))
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0
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-99.0
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(new 'static 'sound-id)
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)
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)
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(and (zero? (logand (focus-status dead in-air in-head pole flut tube pilot mech dark) (-> *target* focus-status)))
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(and (or (and (< (-> (target-pos 0) y) (+ (-> self root-override root-prim prim-core world-sphere y) (-> self talk-height)))
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(let ((s5-0 (get-trans self 2))
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(f30-0 (if (= (-> gp-0 distance) 0.0)
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(-> self talk-distance)
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(-> gp-0 distance)
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)
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)
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)
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(< (vector-vector-distance (target-pos 0) s5-0) f30-0)
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)
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)
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(< (- (-> self clock frame-counter) (-> self want-to-say)) (seconds 4))
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)
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(or (not (load-in-progress? *level*)) (= (-> gp-0 action) (game-task-action say)))
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(and (not (movie?))
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(not (talker-displayed?))
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(none-reserved? *art-control*)
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(not *progress-process*)
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(not (-> *setting-control* user-current movie))
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)
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)
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)
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)
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)
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(when (and (or (= (-> gp-0 action) (game-task-action say))
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(= (-> gp-0 action) (game-task-action talk))
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(= (-> gp-0 action) (game-task-action shade))
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(= (-> gp-0 action) (game-task-action play))
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)
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(process-taskable-method-34 self)
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)
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(when (or (= (-> gp-0 action) (game-task-action say))
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(< (- (-> self clock frame-counter) (-> self want-to-say)) (seconds 4))
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)
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(case (-> gp-0 action)
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(((game-task-action play))
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(go-virtual play-game gp-0)
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)
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(else
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(go-virtual active gp-0)
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)
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)
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)
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(kill-current-talker (the-as symbol '()) '(daxter voicebox ambient) 'exit)
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(talker-surpress!)
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(when (can-display-query? self (the-as string #f) -99.0)
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(let ((s5-1 (new
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'stack
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'font-context
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*font-default-matrix*
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32
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280
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0.0
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(font-color default-#cddbcd)
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(font-flags shadow kerning)
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)
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)
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)
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(let ((v1-84 s5-1))
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(set! (-> v1-84 width) (the float 340))
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)
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(let ((v1-85 s5-1))
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(set! (-> v1-85 height) (the float 80))
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)
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(let ((v1-86 s5-1))
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(set! (-> v1-86 scale) 0.9)
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)
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(set! (-> s5-1 flags) (font-flags shadow kerning left large))
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(print-game-text (lookup-text! *common-text* (-> self talk-message) #f) s5-1 #f 44 (bucket-id progress))
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)
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(when (cpad-pressed? 0 triangle)
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(logclear! (-> *cpad-list* cpads 0 button0-abs 0) (pad-buttons triangle))
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(logclear! (-> *cpad-list* cpads 0 button0-rel 0) (pad-buttons triangle))
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(case (-> gp-0 action)
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(((game-task-action play))
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(go-virtual play-game gp-0)
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)
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(else
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(go-virtual active gp-0)
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)
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)
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)
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)
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)
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)
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)
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)
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(process-taskable-method-37 self)
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(none)
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)
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:code (behavior ()
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(process-taskable-anim-loop (the-as (function process-taskable object) true-func))
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(none)
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)
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:post (behavior ()
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(if (and (-> self hide-during-movie) (movie?))
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(logior! (-> self draw status) (draw-control-status no-draw))
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(logclear! (-> self draw status) (draw-control-status no-draw))
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)
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(when (-> self look-at-me)
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(if *target*
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(look-at! (-> *target* neck) (get-trans self 2) 'nothing-special self)
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)
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)
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(transform-post)
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(none)
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)
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)
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;; failed to figure out what this is:
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(defstate active (process-taskable)
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:virtual #t
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:event (-> (method-of-type process-taskable hide) event)
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:enter (behavior ((arg0 game-task-event))
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(set! (-> self want-to-say) 0)
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(process-entity-status! self (entity-perm-status no-kill) #t)
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(logclear! (-> self mask) (process-mask actor-pause))
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(none)
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)
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:exit (behavior ()
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(set! (-> self last-talk) (-> *display* game-clock frame-counter))
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(if (< (- (-> self clock frame-counter) (-> self want-to-say)) (seconds 4))
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(set! (-> self will-talk) #t)
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(set! (-> self will-talk) #f)
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)
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(process-entity-status! self (entity-perm-status no-kill) #f)
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(logior! (-> self mask) (process-mask actor-pause))
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(logclear! (-> self draw status) (draw-control-status no-draw))
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(let ((v1-13 (-> self root-override root-prim)))
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(set! (-> v1-13 prim-core collide-as) (-> self root-override backup-collide-as))
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(set! (-> v1-13 prim-core collide-with) (-> self root-override backup-collide-with))
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)
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(none)
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)
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:code (behavior ((arg0 game-task-event))
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(when (-> arg0 scene)
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(let ((gp-1 (ppointer->handle (process-spawn scene-player :init scene-player-init (-> arg0 scene) #t #f))))
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(while (and (handle->process (the-as handle gp-1)) (not (movie?)))
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(suspend)
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)
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(logior! (-> self draw status) (draw-control-status no-draw))
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(let ((v1-17 (-> self root-override root-prim)))
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(set! (-> v1-17 prim-core collide-as) (collide-spec))
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(set! (-> v1-17 prim-core collide-with) (collide-spec))
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)
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0
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(while (handle->process (the-as handle gp-1))
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(suspend)
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)
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)
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)
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(go-virtual hide)
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(none)
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)
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)
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;; failed to figure out what this is:
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(defstate play-game (process-taskable)
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:virtual #t
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:enter (-> (method-of-type process-taskable active) enter)
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:exit (-> (method-of-type process-taskable active) exit)
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:code (behavior ((arg0 game-task-event))
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(let ((gp-0 (-> self clock frame-counter)))
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(until (>= (- (-> self clock frame-counter) gp-0) (seconds 0.5))
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(suspend)
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)
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)
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(go-virtual hide)
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(none)
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)
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:post (-> (method-of-type process-taskable idle) post)
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)
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;; definition for method 31 of type process-taskable
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;; WARN: Return type mismatch int vs none.
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(defmethod process-taskable-method-31 process-taskable ((obj process-taskable))
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(let ((s5-0 (new 'process 'collide-shape obj (collide-list-enum usually-hit-by-player))))
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(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 3) 0)))
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(set! (-> s5-0 total-prims) (the-as uint 4))
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(set! (-> s4-0 prim-core collide-as) (collide-spec civilian))
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(set! (-> s4-0 prim-core action) (collide-action solid no-standon))
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(set! (-> s4-0 transform-index) 0)
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(set-vector! (-> s4-0 local-sphere) 0.0 -1024.0 0.0 7372.8)
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(set! (-> s5-0 root-prim) s4-0)
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)
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(let ((v1-7 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
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(set! (-> v1-7 prim-core collide-as) (collide-spec civilian))
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(set! (-> v1-7 prim-core action) (collide-action solid))
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(set! (-> v1-7 transform-index) 0)
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(set-vector! (-> v1-7 local-sphere) 0.0 -4096.0 0.0 4096.0)
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)
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(let ((v1-9 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
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(set! (-> v1-9 prim-core collide-as) (collide-spec civilian))
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(set! (-> v1-9 prim-core action) (collide-action solid))
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(set! (-> v1-9 transform-index) 0)
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(set-vector! (-> v1-9 local-sphere) 0.0 -1024.0 0.0 4096.0)
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)
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(let ((v1-11 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
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(set! (-> v1-11 prim-core collide-as) (collide-spec civilian))
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(set! (-> v1-11 prim-core action) (collide-action solid no-standon))
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(set! (-> v1-11 transform-index) 0)
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(set-vector! (-> v1-11 local-sphere) 0.0 2048.0 0.0 4096.0)
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)
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(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
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(let ((v1-14 (-> s5-0 root-prim)))
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(set! (-> s5-0 backup-collide-as) (-> v1-14 prim-core collide-as))
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(set! (-> s5-0 backup-collide-with) (-> v1-14 prim-core collide-with))
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)
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(set! (-> obj root-override) s5-0)
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)
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0
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(none)
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)
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;; definition for method 32 of type process-taskable
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;; WARN: Return type mismatch int vs none.
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(defmethod process-taskable-method-32 process-taskable ((obj process-taskable))
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(logior! (-> obj skel status) (joint-control-status eye-anim))
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(set! (-> obj talk-message) (game-text-id text-x181))
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(set! (-> obj bounce-away) #t)
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(set! (-> obj will-talk) #t)
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(set! (-> obj look-at-me) #t)
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(set! (-> obj hide-during-movie) #t)
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(set! (-> obj neck-joint-index) -1)
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(set! (-> obj talk-distance) (res-lump-float (-> obj entity) 'distance :default 32768.0))
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(set! (-> obj talk-height) (res-lump-float (-> obj entity) 'height :default 8192.0))
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(set! (-> obj slave) (the-as handle #f))
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(set! (-> obj draw shadow-ctrl)
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(new 'process 'shadow-control 0.0 0.0 614400.0 (shadow-flags shdf02 shdf03 shdf04 disable-draw) 245760.0)
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)
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(let ((s5-0 0))
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(let ((v1-15 (the-as joint (get-art-by-name-method (-> obj draw jgeo) "main" (the-as type #f)))))
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(if v1-15
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(set! s5-0 (+ (-> v1-15 number) 1))
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)
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)
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(let ((v1-19 (the-as collide-shape-prim-group (-> obj root-override root-prim))))
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(set! (-> v1-19 transform-index) s5-0)
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(dotimes (a0-7 (the-as int (-> v1-19 num-children)))
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(set! (-> v1-19 child a0-7 transform-index) s5-0)
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)
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)
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)
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0
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(none)
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)
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;; definition for method 33 of type process-taskable
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;; WARN: Return type mismatch int vs none.
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(defmethod init-art! process-taskable ((obj process-taskable))
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"@see [[initialize-skeleton]]"
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0
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(none)
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)
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;; definition for method 11 of type process-taskable
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;; WARN: Return type mismatch object vs none.
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(defmethod init-from-entity! process-taskable ((obj process-taskable) (arg0 entity-actor))
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(stack-size-set! (-> obj main-thread) 512)
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(process-taskable-method-31 obj)
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(process-drawable-from-entity! obj arg0)
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(set! (-> obj task)
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(new 'process 'game-task-control (res-lump-value arg0 'task-actor game-task-actor :time -1000000000.0))
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)
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(init-art! obj)
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(process-taskable-method-32 obj)
|
|
(when (logtest? #x1000000 (res-lump-value arg0 'options uint128 :time -1000000000.0))
|
|
(let* ((s5-1 *level*)
|
|
(s4-2 (method-of-object s5-1 art-group-get-by-name))
|
|
)
|
|
(format (clear *temp-string*) "skel-~S" (-> obj draw art-group name))
|
|
(let ((s4-3 (s4-2 s5-1 *temp-string* (the-as (pointer uint32) #f))))
|
|
(when s4-3
|
|
(let ((s5-2 (process-spawn manipy :init manipy-init (-> obj root-override trans) (-> obj entity) s4-3 #f 0 :to obj))
|
|
)
|
|
(send-event (ppointer->process s5-2) 'anim-mode 'mirror)
|
|
(send-event (ppointer->process s5-2) 'mirror #t)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(set! (-> obj event-hook) (-> (method-of-object obj idle) event))
|
|
(go (method-of-object obj hide))
|
|
(none)
|
|
)
|