Files
jak-project/third-party/SQLiteCpp/.github/workflows/build.yml
T
Tyler Wilding bf83f2442d d/jak2: cleanup more of editable and editable-player (#2029)
- Rough start of the SQLite integration to facilitate the SQL queries
- Cleanup and disable a little bit of code so the game no longer crashes
when entering the editor
- Implement some of the mouse data stuff


![image](https://user-images.githubusercontent.com/13153231/202881481-95bc0a2a-ac3d-4f65-aff1-b9f7ee5ee345.png)


https://user-images.githubusercontent.com/13153231/202881484-399747e7-dcdb-4e09-93e9-b561a45c8a18.mp4

This is a very old branch so best to get it merged now that it's at a
decent point so it can be iterated on.
2022-11-19 23:28:20 -05:00

55 lines
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YAML
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Generated

name: build
on: [push]
jobs:
build:
name: ${{ matrix.config.name }}
runs-on: ${{ matrix.config.os }}
strategy:
fail-fast: false
matrix:
config:
- {
name: "Windows Latest MSVC",
os: windows-latest,
build_type: "Debug", cc: "cl", cxx: "cl",
}
# TODO: this is not working, since CMake is using generator for latest Visual Studio
#- {
# name: "Windows Latest MinGW",
# os: windows-latest,
# build_type: "Debug", cc: "gcc", cxx: "g++"
# }
- {
name: "Ubuntu Latest GCC",
os: ubuntu-latest,
build_type: "Debug", cc: "gcc", cxx: "g++"
}
- {
name: "macOS Latest Clang",
os: macos-latest,
build_type: "Debug", cc: "clang", cxx: "clang++"
}
steps:
- uses: actions/checkout@v2
- name: submodule
run: git submodule update --init --recursive
- name: configure
shell: cmake -P {0}
run: |
set(ENV{CC} ${{matrix.config.cc}})
set(ENV{CXX} ${{matrix.config.cxx}})
- name: generate
run: |
mkdir build
cd build
cmake -DCMAKE_VERBOSE_MAKEFILE=ON -DCMAKE_BUILD_TYPE=${{matrix.config.build_type}} -DSQLITECPP_BUILD_EXAMPLES=ON -DSQLITECPP_BUILD_TESTS=ON -DSQLITECPP_RUN_CPPCHECK=OFF -DSQLITECPP_RUN_CPPLINT=OFF ..
- name: build
run: cmake --build build --config ${{matrix.config.build_type}}
- name: test
run: |
cd build
ctest --verbose --output-on-failure