mirror of
https://github.com/open-goal/jak-project
synced 2026-07-02 04:26:09 -04:00
5b44aece75
* delete unused shaders * hide some options in debug menu * change fullscreen logic a bit * add "all actors" toggle * borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?) * fix fuel cell orbit icons in widescreen * fix `curve` types * refs * fix levitator task... * fix some task stuff * update font code a bit (temp) * cmake, third-party and visual studio overhaul * Update .gitmodules * update modules * clone repos * fix encoding in zydis * where did these come from * try again * add submodule * Update 11zip * Update 11zip * Update 11zip * delete * try again * clang * update compiler flags * delete 11zip. go away. * Create memory-dump-p2s.py * properly * fix minimum architecture c++ compiler flags * fix zydis * oops * Update all-types.gc * fix clang-cl tests * make "all actors" work better, entity debug qol * update game-text conversion code to be more modularized * Create vendor.txt * fix typos and minor things * update refs * clang * Attempt to add clang-cl support to vs2019 and CI * vs2022 + clang-cl * srsly? fix clang build * Update launch.vs.json * extend windows CI timer
54 lines
1.9 KiB
C
Vendored
Generated
54 lines
1.9 KiB
C
Vendored
Generated
//========================================================================
|
|
// GLFW 3.4 Win32 - www.glfw.org
|
|
//------------------------------------------------------------------------
|
|
// Copyright (c) 2002-2006 Marcus Geelnard
|
|
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
|
|
//
|
|
// This software is provided 'as-is', without any express or implied
|
|
// warranty. In no event will the authors be held liable for any damages
|
|
// arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it
|
|
// freely, subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented; you must not
|
|
// claim that you wrote the original software. If you use this software
|
|
// in a product, an acknowledgment in the product documentation would
|
|
// be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such, and must not
|
|
// be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source
|
|
// distribution.
|
|
//
|
|
//========================================================================
|
|
// Please use C89 style variable declarations in this file because VS 2010
|
|
//========================================================================
|
|
|
|
#include "internal.h"
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
////// GLFW platform API //////
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
void _glfwPlatformInitTimer(void)
|
|
{
|
|
QueryPerformanceFrequency((LARGE_INTEGER*) &_glfw.timer.win32.frequency);
|
|
}
|
|
|
|
uint64_t _glfwPlatformGetTimerValue(void)
|
|
{
|
|
uint64_t value;
|
|
QueryPerformanceCounter((LARGE_INTEGER*) &value);
|
|
return value;
|
|
}
|
|
|
|
uint64_t _glfwPlatformGetTimerFrequency(void)
|
|
{
|
|
return _glfw.timer.win32.frequency;
|
|
}
|
|
|