Files
jak-project/goalc/build_level/jak2/LevelFile.cpp
T

140 lines
6.6 KiB
C++

#include "LevelFile.h"
#include "goalc/data_compiler/DataObjectGenerator.h"
namespace jak2 {
size_t DrawableTreeArray::add_to_object_file(DataObjectGenerator& gen) const {
/*
(deftype drawable-tree-array (drawable-group)
((trees drawable-tree 1 :offset 32 :score 100))
:flag-assert #x1200000024
)
(deftype drawable-group (drawable)
((length int16 :offset 6)
(data drawable 1 :offset-assert 32)
)
(:methods
(new (symbol type int) _type_)
)
:flag-assert #x1200000024
)
*/
gen.align_to_basic();
gen.add_type_tag("drawable-tree-array");
size_t result = gen.current_offset_bytes();
int num_trees = 0;
num_trees += tfrags.size();
gen.add_word(num_trees << 16);
gen.add_word(0);
gen.add_word(0);
gen.add_word(0);
gen.add_word(0);
gen.add_word(0);
gen.add_word(0);
// todo add trees...
if (num_trees == 0) {
gen.add_word(0); // the one at the end.
} else {
int tree_word = (int)gen.current_offset_bytes() / 4;
for (int i = 0; i < num_trees; i++) {
gen.add_word(0);
}
for (auto& tfrag : tfrags) {
// gen.set_word(tree_word++, tfrag.add_to_object_file(gen));
gen.link_word_to_byte(tree_word++, tfrag.add_to_object_file(gen));
}
}
return result;
}
size_t generate_u32_array(const std::vector<u32>& array, DataObjectGenerator& gen) {
gen.align(4);
size_t result = gen.current_offset_bytes();
for (auto& entry : array) {
gen.add_word(entry);
}
return result;
}
std::vector<u8> LevelFile::save_object_file() const {
DataObjectGenerator gen;
gen.add_type_tag("bsp-header");
// add blank space for the bsp-header
while (gen.words() < 100) {
gen.add_word(0);
}
//(info file-info :offset 4)
auto file_info_slot = info.add_to_object_file(gen);
gen.link_word_to_byte(1, file_info_slot);
//(bsphere vector :inline :offset-assert 16)
//(all-visible-list (pointer uint16) :offset-assert 32)
//(visible-list-length int32 :offset-assert 36)
//(drawable-trees drawable-tree-array :offset-assert 40)
gen.link_word_to_byte(40 / 4, drawable_trees.add_to_object_file(gen));
//(pat pointer :offset-assert 44)
//(pat-length int32 :offset-assert 48)
//(texture-remap-table (pointer uint64) :offset-assert 52)
//(texture-remap-table-len int32 :offset-assert 56)
//(texture-ids (pointer texture-id) :offset-assert 60)
//(texture-page-count int32 :offset-assert 64)
//(unknown-basic basic :offset-assert 68)
//(name symbol :offset-assert 72)
gen.link_word_to_symbol(name, 72 / 4);
//(nickname symbol :offset-assert 76)
gen.link_word_to_symbol(nickname, 76 / 4);
//(vis-info level-vis-info 8 :offset-assert 80)
//(actors drawable-inline-array-actor :offset-assert 112)
gen.link_word_to_byte(112 / 4, generate_inline_array_actors(gen, actors));
//(cameras (array entity-camera) :offset-assert 116)
//(nodes (inline-array bsp-node) :offset-assert 120)
//(level level :offset-assert 124)
//(current-leaf-idx uint16 :offset-assert 128)
//(cam-outside-bsp uint8 :offset 152)
//(cam-using-back uint8 :offset-assert 153)
//(cam-box-idx uint16 :offset-assert 154)
//(ambients symbol :offset-assert 156)
//(subdivide-close float :offset-assert 160)
//(subdivide-far float :offset-assert 160)
//(race-meshes (array entity-race-mesh) :offset-assert 168)
//(actor-birth-order (pointer uint32) :offset-assert 172)
gen.link_word_to_byte(172 / 4, generate_u32_array(actor_birth_order, gen));
//(light-hash light-hash :offset-assert 176)
//(nav-meshes (array entity-nav-mesh) :offset-assert 180)
//(actor-groups (array actor-group) :offset-assert 184)
//(region-trees (array drawable-tree-region-prim) :offset-assert 188)
//(region-array region-array :offset-assert 192)
//(collide-hash collide-hash :offset-assert 196)
gen.link_word_to_byte(196 / 4, add_to_object_file(collide_hash, gen));
//(wind-array uint32 :offset 200)
//(wind-array-length int32 :offset 204)
//(city-level-info city-level-info :offset 208)
//(vis-spheres vector-array :offset 216)
//(vis-spheres-length uint32 :offset 248)
//(region-tree drawable-tree-region-prim :offset 252)
//(tfrag-masks texture-masks-array :offset-assert 256)
//(tfrag-closest (pointer float) :offset-assert 260)
//(tfrag-mask-count uint32 :offset 260)
//(shrub-masks texture-masks-array :offset-assert 264)
//(shrub-closest (pointer float) :offset-assert 268)
//(shrub-mask-count uint32 :offset 268)
//(alpha-masks texture-masks-array :offset-assert 272)
//(alpha-closest (pointer float) :offset-assert 276)
//(alpha-mask-count uint32 :offset 276)
//(water-masks texture-masks-array :offset-assert 280)
//(water-closest (pointer float) :offset-assert 284)
//(water-mask-count uint32 :offset 284)
//(bsp-scale vector :inline :offset-assert 288)
//(bsp-offset vector :inline :offset-assert 304)
//(end uint8 :offset 399)
return gen.generate_v2();
}
} // namespace jak2