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c8db6bcaee36fb553d4104b65f10c8dd7bb83d69
jak-project/game
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water111 35bdc9b1d3 add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102)
* also add a new sprite renderer

* claaaang

* goal build fix

* fix tests, add stack singleton option

* make all event-message-blocks the same

* diskboot
2022-01-21 21:11:57 -05:00
..
common
[decomp] cleanup default-menu, fix dangerous IOP bug, autoconvert ints in pairs to/from bintegers (#997)
2021-12-09 18:39:40 -05:00
graphics
add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102)
2022-01-21 21:11:57 -05:00
kernel
add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102)
2022-01-21 21:11:57 -05:00
mips2c
[game] edge grab, small fixes, add zoomer (#1083)
2022-01-17 14:36:29 -05:00
overlord
[collision] implement most of background collision, spawn target! (#1076)
2022-01-15 16:52:47 -05:00
sce
Fix Windows asserts (#1045)
2022-01-02 18:02:10 -05:00
system
Fix Windows asserts (#1045)
2022-01-02 18:02:10 -05:00
CMakeLists.txt
add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102)
2022-01-21 21:11:57 -05:00
main.cpp
[Decompile] DMA and similar (#275)
2021-02-21 11:02:28 -05:00
runtime.cpp
add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102)
2022-01-21 21:11:57 -05:00
runtime.h
[decomp] add mips2c converter (#842)
2021-09-11 20:52:35 -04:00
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