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caf4aed1276bb1be3a701d78e80b385f7a17898c
jak-project/decompiler/level_extractor
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water111 caf4aed127 [gfx] remove the generic v1 renderer, cleanup (#1345)
* remove the generic v1 renderer, cleanup

* rm the toggle too
2022-04-30 13:10:33 -04:00
..
BspHeader.cpp
[gfx] remove the generic v1 renderer, cleanup (#1345)
2022-04-30 13:10:33 -04:00
BspHeader.h
Collision mesh extraction (#1330)
2022-04-25 21:53:23 -04:00
extract_collide_frags.cpp
Collision mesh extraction (#1330)
2022-04-25 21:53:23 -04:00
extract_collide_frags.h
Collision mesh extraction (#1330)
2022-04-25 21:53:23 -04:00
extract_level.cpp
Collision mesh extraction (#1330)
2022-04-25 21:53:23 -04:00
extract_level.h
Collision mesh extraction (#1330)
2022-04-25 21:53:23 -04:00
extract_shrub.cpp
Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295)
2022-04-12 18:48:27 -04:00
extract_shrub.h
[graphics] First part of shrub extraction (#1258)
2022-03-28 18:14:25 -04:00
extract_tfrag.cpp
Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295)
2022-04-12 18:48:27 -04:00
extract_tfrag.h
add vis data to tie/tfrag and better framelimiting/lag (#1100)
2022-01-20 00:22:03 -05:00
extract_tie.cpp
[graphics] tie generic (#1341)
2022-04-29 23:44:53 -04:00
extract_tie.h
[runtime] pckernel implementation (#1032)
2021-12-30 18:48:37 -05:00
notes.txt
[graphics] tfrag3 renderer (#978)
2021-12-04 12:33:18 -05:00
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