mirror of
https://github.com/open-goal/jak-project
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b8f1ee5289
Applying https://github.com/open-goal/jak-project/pull/3178 to jak1 and jak3 This also fixes cloud speed in jak3 --------- Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
435 lines
19 KiB
Common Lisp
435 lines
19 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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(bundles "ENGINE.CGO" "GAME.CGO")
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(require "")
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(require "engine/sound/gsound.gc")
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(require "pc/pc-cheats.gc")
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;; Interface for game controllers.
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;; the *cpad-list* contains both game controllers.
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;; Use the service-cpads functions once per frame to update the data and vibration control
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;; The cpad-set-buzz! function can be used for vibration.
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;; in display, but we haven't gotten to display-h.gc yet.
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(define-extern get-current-time (function time-frame))
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(define-extern get-integral-current-time (function time-frame))
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(#when PC_PORT
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;;;;;;;;;;;;;;;;;;;;;;
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;; opengoal territory override
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;;;;;;;;;;;;;;;;;;;;;;
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(defun scf-get-territory ()
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"redefined from C kernel for convenience"
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(if (= (-> *pc-settings* territory) -1) *default-territory* (-> *pc-settings* territory))))
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;; DECOMP BEGINS
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(defenum pad-buttons
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:bitfield #t
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:type uint32
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(select 0)
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(l3 1)
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(r3 2)
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(start 3)
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(up 4)
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(right 5)
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(down 6)
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(left 7)
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(l2 8)
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(r2 9)
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(l1 10)
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(r1 11)
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(triangle 12)
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(circle 13)
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(x 14)
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(square 15))
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(defenum pad-type
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(normal 4)
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(analog 5)
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(dualshock 7)
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(negcon 2)
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(namco-gun 6))
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;; this gets set to #f later on.
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(define *cheat-mode* #t)
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;; data that comes directly from hardware. it's 32 bytes + type tag (ignored in C kernel).
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(deftype hw-cpad (basic)
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(;; BASIC CONTROLLER data
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;; status = 0x40 | (data length / 2)
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(valid uint8) ;; 0 if success, 255 if fail
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(status uint8) ;; depends on controller
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(button0 uint16) ;; binary button states!
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;; DUALSHOCK or JOYSTICK data
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;; status (dualshock) = 0x70 | (data length / 2)
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;; status (joystick) = 0x50 | (data length / 2)
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(rightx uint8) ;; right stick xdir
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(righty uint8) ;; right stick ydir
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(leftx uint8) ;; left stick xdir
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(lefty uint8) ;; left stick ydir
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;; DUALSHOCK 2 data
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;; status = 0x70 | (data length / 2)
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(abutton uint8 12) ;; pressure sensitivity information
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;; pad buffer needs to be 32 bytes large.
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(dummy uint8 12)))
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;; data from hardware + additional info calculated here.
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(deftype cpad-info (hw-cpad)
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((number int32) ;; controller port number
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(cpad-file int32)
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(button0-abs pad-buttons 3) ;; bitmask of buttons, pressed or not, with history
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(button0-shadow-abs pad-buttons 1) ;; modify this to change button history in the future.
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(button0-rel pad-buttons 3) ;; bitmask of if button going down.
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(stick0-dir float)
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(stick0-speed float)
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(new-pad int32)
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(state int32)
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(align uint8 6) ;; hardware control of buzzing.
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(direct uint8 6) ;; hardware control of buzzing.
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(buzz-val uint8 2) ;; intensity for buzzing
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(buzz-time time-frame 2) ;; when to stop buzzing
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(buzz basic) ;; is vibration enabled?
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(buzz-act int32)
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(change-time time-frame))
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(:methods
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(new (symbol type int) _type_)))
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(defmacro cpad-type? (type)
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`(= (shr (-> pad status) 4) (cpad-type ,type)))
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(defun cpad-invalid! ((pad cpad-info))
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"Reset all data in a cpad-info"
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(logior! (-> pad valid) 128)
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(set! (-> pad button0) (the-as uint 0))
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(set! (-> pad button0-abs 0) (pad-buttons))
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(set! (-> pad button0-shadow-abs 0) (pad-buttons))
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(set! (-> pad button0-rel 0) (pad-buttons))
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(dotimes (v1-2 12)
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(nop!)
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(set! (-> pad abutton v1-2) 0))
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(set! (-> pad stick0-dir) 0.0)
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(set! (-> pad stick0-speed) 0.0)
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(set! (-> pad rightx) (the-as uint 128))
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(set! (-> pad righty) (the-as uint 128))
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(set! (-> pad leftx) (the-as uint 128))
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(set! (-> pad lefty) (the-as uint 128))
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(set! (-> pad align 0) (the-as uint 0))
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(set! (-> pad align 1) (the-as uint 1))
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(set! (-> pad align 2) (the-as uint 255))
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(set! (-> pad align 3) (the-as uint 255))
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(set! (-> pad align 4) (the-as uint 255))
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(set! (-> pad align 5) (the-as uint 255))
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(dotimes (v1-14 6)
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(set! (-> pad direct v1-14) 0))
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;; probably a bug here, this should use v1-17 as the index.
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(dotimes (v1-17 2)
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(set! (-> pad buzz-val 0) (the-as uint 0))
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(set! (-> pad buzz-time 0) 0))
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pad)
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(defmethod new cpad-info ((alloction symbol) (type-to-make type) (idx int))
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"Allocate a new cpad-info and open the pad itself through the kernel"
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(let ((this (object-new alloction type-to-make (the-as int (-> type-to-make size)))))
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(set! (-> this number) idx)
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(set! (-> this buzz) #f)
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(cpad-open this idx) ;; kernel function.
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(cpad-invalid! this)))
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;; List of controllers. It always has 4 controllers.
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(deftype cpad-list (basic)
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((num-cpads int32)
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(cpads cpad-info 4) ;; modified from 2->4 for PC 4-pad support
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)
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(:methods
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(new (symbol type) _type_)))
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(defmethod new cpad-list ((allocation symbol) (type-to-make type))
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"Create a cpad-list for 4 controllers. It's fine to do this even if controllers
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aren't connected yet. "
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(let ((gp-0 (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
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(set! (-> gp-0 num-cpads) 4)
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(set! (-> gp-0 cpads 0) (new 'global 'cpad-info 0))
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(set! (-> gp-0 cpads 1) (new 'global 'cpad-info 1))
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(set! (-> gp-0 cpads 2) (new 'global 'cpad-info 2))
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(set! (-> gp-0 cpads 3) (new 'global 'cpad-info 3))
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gp-0))
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;; Allocates enough input frames to support counting 50ms of time at 300fps.
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(deftype cpad-history (basic)
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((button0-abs pad-buttons 15) ;; bitmask of buttons, pressed or not, with history
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(button0-rel pad-buttons 15) ;; bitmask of if button going down.
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)
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)
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;; List of extended history for controllers at high fps. It always has 4 controllers.
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(deftype cpad-history-list (basic)
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((num-cpads int32)
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(cpads cpad-history 4) ;; modified from 2->4 for PC 4-pad support
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)
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(:methods
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(new (symbol type) _type_)
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)
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)
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(defmethod new cpad-history-list ((allocation symbol) (type-to-make type))
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"Create a cpad-history-list for 4 controllers. It's fine to do this even if controllers
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aren't connected yet. "
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(let ((this (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
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(set! (-> this num-cpads) 4)
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(set! (-> this cpads 0) (new 'global 'cpad-history))
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(set! (-> this cpads 1) (new 'global 'cpad-history))
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(set! (-> this cpads 2) (new 'global 'cpad-history))
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(set! (-> this cpads 3) (new 'global 'cpad-history))
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this
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)
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)
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(defun analog-input ((in int) (offset float) (center-val float) (max-val float) (out-range float))
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"Convert integer input from pad into a float between -out-range and +out-range.
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The offset is applied directly to the input.
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The center val is the expected value for 0, after applying offset.
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The max val is the expected value with the stick pushed all the way"
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(let* ((offset-in (- (the float in) offset)) ;; apply offset to in
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(magnitude (- (fabs offset-in) center-val)) ;; determine our magnitude
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(max-magnitude (- max-val center-val)) ;; maximum expected magnitude.
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)
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;; flip the output if negative
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(if (< offset-in 0.0) (set! out-range (- out-range)))
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;; scale and return value.
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(cond
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((>= 0.0 magnitude) 0.0)
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((>= magnitude max-magnitude) out-range)
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(else (/ (* magnitude out-range) max-magnitude)))))
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(defmacro analog-input-horizontal-first (in offset center-val max-val out-range)
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"Same as analog-input but respects First-Person Horizontal camera control setting."
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`(#if PC_PORT ;; first-person horizontal is NOT inverted in original game
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(* (if (-> *pc-settings* first-camera-h-inverted?) -1.0 1.0) (analog-input ,in ,offset ,center-val ,max-val ,out-range))
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(analog-input ,in ,offset ,center-val ,max-val ,out-range)))
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(defmacro analog-input-vertical-first (in offset center-val max-val out-range)
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"Same as analog-input but respects First-Person Vertical camera control setting."
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`(#if PC_PORT ;; first-person vertical is already inverted in original game
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(* (if (-> *pc-settings* first-camera-v-inverted?) 1.0 -1.0) (analog-input ,in ,offset ,center-val ,max-val ,out-range))
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(analog-input ,in ,offset ,center-val ,max-val ,out-range)))
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(defmacro analog-input-horizontal-third (in offset center-val max-val out-range)
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"Same as analog-input but respects Third-Person Horizontal camera control setting."
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`(#if PC_PORT ;; third-person horizontal is already inverted in original game
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(* (if (-> *pc-settings* third-camera-h-inverted?) 1.0 -1.0) (analog-input ,in ,offset ,center-val ,max-val ,out-range))
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(analog-input ,in ,offset ,center-val ,max-val ,out-range)))
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(defmacro analog-input-vertical-third (in offset center-val max-val out-range)
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"Same as analog-input but respects Third-Person Vertical camera control setting."
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`(#if PC_PORT ;; third-person vertical is already inverted in original game
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(* (if (-> *pc-settings* third-camera-v-inverted?) 1.0 -1.0) (analog-input ,in ,offset ,center-val ,max-val ,out-range))
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(analog-input ,in ,offset ,center-val ,max-val ,out-range)))
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(defun cpad-set-buzz! ((pad cpad-info) (buzz-idx int) (buzz-amount int) (duration time-frame))
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"Turn on vibration motor 'buzz-idx' for duration, at magnitude buzz-amount."
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(cond
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((zero? buzz-amount)
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;; set buzz-amount to 0, immediately kill it.
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(set! (-> pad buzz-val buzz-idx) 0))
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((= buzz-amount (-> pad buzz-val buzz-idx))
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;; we are already buzzing at this intensity.
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;; buzz for max (old_buzz, new_buzz) duration
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(set! (-> pad buzz-time buzz-idx) (max (-> pad buzz-time buzz-idx) (+ (get-current-time) duration))))
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((< (-> pad buzz-val buzz-idx) (the-as uint buzz-amount))
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;; buzz harder than the older value, overwrite the old buzz.
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(set! (-> pad buzz-val buzz-idx) buzz-amount)
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(set! (-> pad buzz-time buzz-idx) (+ (get-current-time) duration))))
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(none))
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;; the four controllers
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(define *cpad-list* (new 'global 'cpad-list))
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;; the cpad-history for each controller
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(define *cpad-history-list* (new 'global 'cpad-history-list))
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(desfun generate-frame-checks (pad-idx frames)
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(if (= frames 0)
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0
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`(logior (-> *cpad-history-list* cpads ,pad-idx button0-rel ,(- frames 1))
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,(generate-frame-checks pad-idx (- frames 1))
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)
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)
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)
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;; weird leftover debug thing, enabling overrides the x position of both sticks on all controllers.
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(define *cpad-debug* #f)
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(#if PC_PORT (defconstant STICK_DEADZONE (-> *pc-settings* stick-deadzone)) (defconstant STICK_DEADZONE 0.3))
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(defun service-cpads ()
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"Read from cpads and update vibration"
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;; iterate over pads
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(let ((pad-list *cpad-list*))
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(dotimes (pad-idx (-> pad-list num-cpads))
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(let ((pad (-> *cpad-list* cpads pad-idx))
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(history (-> *cpad-history-list* cpads pad-idx)))
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;; read from hardware.
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(cpad-get-data pad)
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(cond
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((zero? (logand (-> pad valid) 128))
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(dotimes (buzz-idx 2)
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(cond
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;; check if okay to buzz:
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((and (-> pad buzz) (< (get-current-time) (-> pad buzz-time buzz-idx)) (= *master-mode* 'game))
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(let ((v1-10 buzz-idx))
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(cond
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((zero? v1-10)
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;; vibration motor 0 only has on/off. This pulses it to approximate
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;; an analog control
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(set! (-> pad direct buzz-idx) (logand (ash (-> pad buzz-val buzz-idx) (- (logand (get-integral-current-time) 7))) 1)))
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((= v1-10 1)
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;; vibration motor 1 has analog control. set the speed.
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(set! (-> pad direct buzz-idx) (-> pad buzz-val buzz-idx))))))
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(else
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;; not okay to buzz this motor, set to zero.
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(set! (-> pad buzz-val buzz-idx) (the-as uint 0))
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(set! (-> pad direct buzz-idx) (the-as uint 0)))))
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;; update button history.
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(set! (-> pad button0-abs 2) (-> pad button0-abs 1))
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(set! (-> pad button0-abs 1) (-> pad button0-shadow-abs 0))
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(set! (-> pad button0-rel 2) (-> pad button0-rel 1))
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(set! (-> pad button0-rel 1) (-> pad button0-rel 0))
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;; og:preserve-this high fps fix
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(when (>= (-> *pc-settings* target-fps) 300)
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(set! (-> history button0-abs 14) (-> history button0-abs 13))
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(set! (-> history button0-abs 13) (-> history button0-abs 12))
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(set! (-> history button0-abs 12) (-> history button0-abs 11))
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(set! (-> history button0-rel 14) (-> history button0-rel 13))
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(set! (-> history button0-rel 13) (-> history button0-rel 12))
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(set! (-> history button0-rel 12) (-> history button0-rel 11))
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)
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(when (>= (-> *pc-settings* target-fps) 240)
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(set! (-> history button0-abs 11) (-> history button0-abs 10))
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(set! (-> history button0-abs 10) (-> history button0-abs 9))
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(set! (-> history button0-abs 9) (-> history button0-abs 8))
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(set! (-> history button0-rel 11) (-> history button0-rel 10))
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(set! (-> history button0-rel 10) (-> history button0-rel 9))
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(set! (-> history button0-rel 9) (-> history button0-rel 8))
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)
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(when (>= (-> *pc-settings* target-fps) 165)
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(set! (-> history button0-abs 8) (-> history button0-abs 7))
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(set! (-> history button0-rel 8) (-> history button0-rel 7))
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)
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(when (>= (-> *pc-settings* target-fps) 150)
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(set! (-> history button0-abs 7) (-> history button0-abs 6))
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(set! (-> history button0-abs 6) (-> history button0-abs 5))
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(set! (-> history button0-rel 7) (-> history button0-rel 6))
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(set! (-> history button0-rel 6) (-> history button0-rel 5))
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)
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(when (>= (-> *pc-settings* target-fps) 120)
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(set! (-> history button0-abs 5) (-> history button0-abs 4))
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(set! (-> history button0-abs 4) (-> history button0-abs 3))
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(set! (-> history button0-rel 5) (-> history button0-rel 4))
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(set! (-> history button0-rel 4) (-> history button0-rel 3))
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)
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(when (>= (-> *pc-settings* target-fps) 75)
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(set! (-> history button0-abs 3) (-> history button0-abs 2))
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(set! (-> history button0-rel 3) (-> history button0-rel 2))
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)
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(set! (-> history button0-abs 2) (-> history button0-abs 1))
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(set! (-> history button0-abs 1) (-> pad button0-shadow-abs 0))
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(set! (-> history button0-rel 2) (-> history button0-rel 1))
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(set! (-> history button0-rel 1) (-> pad button0-rel 0))
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;; we might want to clear a button after it is pressed, so we back it up in a "shadow" field
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(let ((current-button0 (-> pad button0)))
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(set! (-> pad button0-shadow-abs 0) (the-as pad-buttons current-button0))
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(set! (-> pad button0-abs 0) (the-as pad-buttons current-button0))
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(set! (-> history button0-abs 0) (-> pad button0-abs 0))
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)
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;; buttons going down
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(set! (-> pad button0-rel 0) (logclear (-> pad button0-abs 0) (-> pad button0-abs 1)))
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(set! (-> history button0-rel 0) (-> pad button0-rel 0))
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;; some debugging thing they wrote at some point
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(when *cpad-debug*
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(set! (-> pad leftx) (the-as uint 255))
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(set! (-> pad rightx) (the-as uint 255)))
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;; compute a speed and direction for stick0
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(set! (-> pad stick0-speed) 1.0)
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(cond
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;; check if controller is a valid dualshock 2
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((= (shr (-> pad status) 4) 7)
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;; invert analogs if mirrored mode. trust me, you'll need this.
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(#when PC_PORT
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(when (pc-cheats? (-> *pc-settings* cheats) mirror)
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(set! (-> pad leftx) (- 255 (-> pad leftx)))
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(set! (-> pad rightx) (- 255 (-> pad rightx)))))
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;; compute speed and direction, with deadband.
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(let ((f30-0 (* 0.0078125 (the float (+ (-> pad leftx) -128))))
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(f28-0 (* 0.0078125 (the float (- 127 (the-as int (-> pad lefty)))))))
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(set! (-> pad stick0-dir) (atan (- f30-0) f28-0))
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(set! (-> pad stick0-speed) (fmin 1.0 (sqrtf (+ (* f30-0 f30-0) (* f28-0 f28-0))))))
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(if (< (-> pad stick0-speed) STICK_DEADZONE) (set! (-> pad stick0-speed) 0.0)))
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(else
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;; analog is invalid? set to zero.
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(set! (-> pad leftx) (the-as uint 128))
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(set! (-> pad lefty) (the-as uint 128))
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(set! (-> pad rightx) (the-as uint 128))
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(set! (-> pad righty) (the-as uint 128))
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(set! (-> pad stick0-dir) 0.0)
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(set! (-> pad stick0-speed) 0.0)))
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;; if the pad was changed or stick0 pushed, update the last changed time.
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(if (or (!= (-> pad button0-abs 0) (-> pad button0-abs 1))
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(or (< STICK_DEADZONE (-> pad stick0-speed)) (zero? (-> pad change-time))))
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(set! (-> pad change-time) (get-current-time))))
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(else
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;; invalid bits set, controller is not connected.
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(cpad-invalid! pad))))))
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*cpad-list*)
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(defun buzz-stop! ((idx int))
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"Set the buzz to 0 on both vibration motors of the given cpad."
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(cpad-set-buzz! (-> *cpad-list* cpads idx) 0 0 0)
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(cpad-set-buzz! (-> *cpad-list* cpads idx) 1 0 0)
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(none))
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(defmacro cpad-pressed (pad-idx)
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`(-> *cpad-list* cpads ,pad-idx button0-rel 0))
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(defmacro cpad-hold (pad-idx)
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`(-> *cpad-list* cpads ,pad-idx button0-abs 0))
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(defmacro cpad-pressed? (pad-idx &rest buttons)
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`(logtest? (cpad-pressed ,pad-idx) (pad-buttons ,@buttons)))
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(defmacro cpad-hold? (pad-idx &rest buttons)
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`(logtest? (cpad-hold ,pad-idx) (pad-buttons ,@buttons)))
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(defmacro recently-pressed? (&key (pad-idx (-> self control unknown-cpad-info00 number)) &key (frames 15) &rest buttons)
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"Checks if a (pad-button) was pressed within the last 50ms, based on frames"
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`(logtest? ,(generate-frame-checks pad-idx frames) (pad-buttons ,@buttons)))
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(defmacro cpad-clear! (pad-idx &rest buttons)
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`(begin
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(logclear! (cpad-pressed ,pad-idx) (pad-buttons ,@buttons))
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(logclear! (cpad-hold ,pad-idx) (pad-buttons ,@buttons))))
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(defmacro cpad-change-time (pad-idx)
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`(-> *cpad-list* cpads ,pad-idx change-time))
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(defmacro check-cheat-code (cheat-var pad-idx buttons &rest body)
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"execute body when a cheat code made up of sequential inputs has been inputted"
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`(when (nonzero? (cpad-pressed ,pad-idx)) ;; only check when some button has been pressed
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(case ,cheat-var
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,@(apply-i
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(lambda (x i)
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`((,i)
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(if (cpad-pressed? ,pad-idx ,x)
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,(if (< i (- (length buttons) 1)) `(1+! ,cheat-var) `(begin ,@body (set! ,cheat-var 0)))
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(set! ,cheat-var 0))))
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buttons))))
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(defmacro cheats-sound-play (cheat?)
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"play the appropriate sound for inputting a cheat code"
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`(if ,cheat? (sound-play "select-menu") (sound-play "cursor-options")))
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